Steam isn't forced, it's only if you want to play the real version of the game.Checkpoints? Hidden DRM? Forced Steam?
Guys. You KNOW what this means. It will motherfucking suck. Where is your kickstarted messiah now?
The game might turn out great but the fact that it doesn't let you save whenever you want it's unforgivable, it's 2013 ffs.
Microsoft? What kind of deal did they make with them?
The game might turn out great but the fact that it doesn't let you save whenever you want it's unforgivable, it's 2013 ffs.
HAHA suck it save scumming subhuman scum.
The game might turn out great but the fact that it doesn't let you save whenever you want it's unforgivable, it's 2013 ffs.
HAHA suck it save scumming subhuman scum.
I'm not fond of save scumming myself either, but I should be able to do it if I fucking want to do it, the use of checkpoints as a save system it's inferior to any possible alternative.
Is this a serious question?The game might turn out great but the fact that it doesn't let you save whenever you want it's unforgivable, it's 2013 ffs.
HAHA suck it save scumming subhuman scum.
I'm not fond of save scumming myself either, but I should be able to do it if I fucking want to do it, the use of checkpoints as a save system it's inferior to any possible alternative.
Does your DM allow you to save scum when doing a Shadowrun PnP session?
No, but he does let me end the game whenever the fuck I want and not every 15 minutes.
You'll end up with 2 modding communities: one premium, with all the official extra assets and features; one open source, but limited to only the original one or two campaigns and their assets. PITA for modders to be sure. And annoying as an end-user, because to experience the game to its fullest - as it was advertised in the KS - I'd have to pirate and crack the steam version even if in theory I wanted to monetarily support a DRM-free game.edit: also, I don't really care about the steam/steamworks stuff. If workshop-distributed campaigns are too restrictive, people will just come up with a 3rd party mod site and use that.
The modding community was going to splinter even without DRM. There'll be mods that modify the exe (or the engine scripts), new tilesets / audio / other content... HBS has said in the past that they're OK with this kind of stuff, but they won't support it directly. So if they just used their own central site for distributing campaigns (and they did say they were going to use a centralized service from day 1, iirc), you'd still need to go to shadowrunnexus or whatever to find the 'real' mods.You'll end up with 2 modding communities: one premium, with all the official extra assets and features; one open source, but limited to only the original one or two campaigns and their assets. PITA for modders to be sure. And annoying as an end-user, because to experience the game to its fullest - as it was advertised in the KS - I'd have to pirate and crack the steam version even if in theory I wanted to monetarily support a DRM-free game.edit: also, I don't really care about the steam/steamworks stuff. If workshop-distributed campaigns are too restrictive, people will just come up with a 3rd party mod site and use that.
Yeah, this. Why not mention this M$-deal right in the beginning? Why hide behind the excuses of how Steam will make everything perfect and peachy?SRR omitted/lied about the DRM deal they already had in place before it even went to Kickstarter then proceeded to dance around the issue until they had to admit it. That's a lot of goodwill down the drain in the space of a week.
Regarding vanilla vs DLC: like I said, as a modder there's no point in using DLC content at all. All you're doing is locking out everyone who hasn't bought the DLC! If you really want the tileset in that DLC, wait for someone to create a similar one for you, and hack it into your campaign file (which would, of course, prevent it from being posted in the steam workshop, assuming it works the way I think it works).
Yes, it is the problem with games with DLC.Regarding vanilla vs DLC: like I said, as a modder there's no point in using DLC content at all. All you're doing is locking out everyone who hasn't bought the DLC! If you really want the tileset in that DLC, wait for someone to create a similar one for you, and hack it into your campaign file (which would, of course, prevent it from being posted in the steam workshop, assuming it works the way I think it works).
If only. Look at Skyrim - it might not be the best comparison, but it does have a strong modding community going on.
A lot of talented modders are including the DLC once they have it, and then it's either get it as well or forget about the specific mod.
SRR omitted/lied about the DRM deal they already had in place before it even went to Kickstarter then proceeded to dance around the issue until they had to admit it. That's a lot of goodwill down the drain in the space of a week.
It's possible they didn't even know during the campaign.Yeah, this. Why not mention this M$-deal right in the beginning? Why hide behind the excuses of how Steam will make everything perfect and peachy?
They did negotiate for the DRM-free base game with Microsoft. They offered it during the campaign. So either they knew and didn't tell or made promises without knowing the particulars of their license agreement. Either way is at the very least foolish.