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Shadowrun Shadowrun Returns Pre-Release Thread

kaizoku

Arcane
Joined
Feb 18, 2006
Messages
4,129
new update

http://www.kickstarter.com/projects/1613260297/shadowrun-returns/posts/453037?ref=activity

  • To reiterate, our Backers don’t have to choose a DRM-free version of the game or a Steam version of the game. You get both.
  • Backers who want a DRM-free experience with Shadowrun Returns (on Windows, OSX, and Linux) are getting the game, editor and all, and will be able to transfer community-created story files and update executables manually. (It works just like a non-Steam version of Skyrim: you can install mods manually or via a 3rd-party tool such as Nexus.) The DRM-free version will not require any internet connection or any form of online authorization to play. In addition, Backers who like the convenience and reliability of Steam and who want automatic updates, easy-to-browse content, and a DLC store are getting them.
  • We said that post-Berlin Campaign DLC would only be available on Steam but we never said why. We regret the omission. The reason is that our license to developShadowrun Returns actually requires that the game and its DLC be distributed under DRM. This didn’t come up earlier because the situation was complicated by the number of parties involved in the license and because the process was “ongoing”. Ultimately, we were able to successfully negotiate an exception with Microsoft for us to provide our Backers with a DRM-free version of the Kickstarter rewards (specifically the game and the Berlin Campaign) but that exception does not extend to non-reward DLC. So unfortunately, we cannot sell or give away DRM-free versions of the game or DLC on stores like GoG, and that’s why any futureShadowrun Returns DLC will only be available for purchase on Steam.
  • We will be updating/bugfixing the DRM-free versions (Windows, OSX, and Linux) of Shadowrun Returns, maintaining them along with the Steam versions. These updates will require Backers to re-download the game from the Harebrained Account Website, since it will not include auto-patching functionality.
srrVersionsCompared.png



Omitting the fact that the SRR license deal implied DRM :hero:
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,736
I'm regretting my prepurchase of a physical copy now because it's utterly useless to me. :(

The whole point was to avoid downloading the entire game but now that's unavoidable. I would likely have to do so several times in fact.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,433
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
It's really sad M$ have the licence for this, I just wish he could just get it back.

But that's why you NEVER deal with Dragons...
 

A user named cat

Guest
I haven't been following all these projects closely, but checkpoint saving? In an RPG like this? What in the fuck.
 

A user named cat

Guest
So you are a filthy save summing sub-human? Begone filth.
I suppose I am or at least prefer to have the choice to save when the hell I want. Especially if I'm interrupted while playing and have to go smack your sister around.
 

A user named cat

Guest
Have they mentioned how frequent the checkpoints are? Like before and after each battle, or after a quest is solved?
 
Self-Ejected

Brayko

Self-Ejected
Joined
Feb 11, 2012
Messages
5,540
Location
United States of America
I think the main point here is that SRR did flaunt "DRM FREE" on it's pledge tiers like it was the main vein. Even if Steam is a minor issue for most, that kind of stuff shouldn't be dominated by apologists.
 

dibens

as seen on shoutbox
Patron
Joined
Dec 4, 2011
Messages
2,629
I don't need no stinking saves in Shadowrun anyway. That's what DocWagon is for.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,629
Harebrained Studios 4/9/13 said:
After a lot of prototyping and research, we decided that our best delivery option for OSX/Windows/Linux is to go the route that great games (like Skyrim!) have taken and embrace Steam and the Steam Workshop....We realize that for some of you, releasing on Steam isn’t your first choice but there are a lot of really great things we get from this decision that allow us to focus on the game rather than on making things like backend servers to deploy and manage shared content.

Harebrained Studios 4/12/13 said:
The reason is that our license to develop Shadowrun Returns actually requires that the game and its DLC be distributed under DRM.

:hmmm:
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
Have they mentioned how frequent the checkpoints are? Like before and after each battle, or after a quest is solved?
Every 15 min more or less according the FAQ.
And for people having comprehension problems, the game is DRM free for backer as promised.
Now the DRM on DLC and hiding the Microprose issue is sure a dick move.
 

Koschey

Arcane
Joined
Jan 14, 2013
Messages
622
Location
Germany
Hahaha, Microsoft think Steamworks prevents piracy. Amusing.

I think that is more a case of HBS going for the most userfriendly DRM they could think of that would still fulfill their license agreement. Saddest thing about that is, as soon as the DLC will inevitably get pirated, MS will think that more, not less, DRM will be the way to go with future license agreements.


Also still somewhat pissed. Especially for not mentioning this deal during the campaign.
 
Self-Ejected

Kosmonaut

Lost in Space
Joined
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Messages
4,741
Location
CCCP
Harebrained Studios 4/9/13 said:
After a lot of prototyping and research, we decided that our best delivery option for OSX/Windows/Linux is to go the route that great games (like Skyrim!) have taken and embrace Steam and the Steam Workshop....We realize that for some of you, releasing on Steam isn’t your first choice but there are a lot of really great things we get from this decision that allow us to focus on the game rather than on making things like backend servers to deploy and manage shared content.

Harebrained Studios 4/12/13 said:
The reason is that our license to develop Shadowrun Returns actually requires that the game and its DLC be distributed under DRM.

:hmmm:
Strong vibes of Conquistador in this one.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,736
So you are a filthy save scumming sub-human? Begone filth.
"Save-scumming is a response to a bad design mechanic. Players aren't 'bad' for using it, but designers *are* bad for designing mechanics that encourage it."--You know who

Have they mentioned how frequent the checkpoints are? Like before and after each battle, or after a quest is solved?
http://www.shadowrun.com/forums/discussion/comment/46385
We try and space the checkpoints such that you won't lose more than about 15 minutes. Not ideal but likely better than I may have led you to believe.
 

A user named cat

Guest
Every 15 minutes isn't too bad, so no big deal I guess. Hopefully the game won't have any crashing/freezing issues or then it's truly going to be a bitch.
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
Checkpoints? Hidden DRM? Forced Steam?

Guys. You KNOW what this means. It will motherfucking suck. Where is your kickstarted messiah now?
 

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