Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Serpent in the Staglands Pre-Release Thread

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
There is an in-game journal that you write in. You don't need a pen, and it's not outside the game.
 

dukeofwhales

Cipher
Joined
Nov 13, 2013
Messages
423
Part of whether i like it or not is presence of redundant mandatory larping. It's not like forcing me to write down quests with pen somehow makes the gameplay better or more ''hardcore''. It simply makes it more annoying. It's even worse than forcing your protag to eat and shit because muh realizm. It's activity that is entirely outside of gameplay itself, a forced inconvenience, which makes you spend a lot of times doing something that you weren't expecting to do (instead of actually playing the game). If it's optional, than ok 'fcourse.

I guess the issue is that as a dev, you either create a bare-bones journal ("I need to find X") and allow the player to write down additional details as they like, which is basically just as worthless, or you create a journal which automatically adds clues and info as you find them, which means as a player you don't have to pay attention to the dialogue or environment clues at all because you can just read the important stuff in the journal afterwards.
 

Crane

Arcane
Patron
Joined
Jul 8, 2013
Messages
1,249
Serpent in the Staglands Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath
18ff729f9346f170aee425e887f3f155_original.png

"Horned Ladies", truly a worthy favored enemy.
 

Crane

Arcane
Patron
Joined
Jul 8, 2013
Messages
1,249
Serpent in the Staglands Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath
How was I supposed to know with that androgynous portrait? Or can men be ladies in the Staglands? Finally we're seeing some progress in the world of the CRPG, breaking down that oppressive gender binary.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,674
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Why not both?

After long years filled with decline we are going into second Golder Age of RPGs. I ,for one, will play every sensible RPG in this tide. (even if most of them are RPG lite or half complete)
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,833
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I said prefer. This one seems more in the Codexian spirit than the other. I'm sure the PE writing/story will be good though.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,677
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It'll be like KotC and Dragon Age, one is the game people say they prefer, the other is the game they actually play
 
Last edited:
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
A modern example would be Wasteland 2 and Dragon Age: Inquisition.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
It blows my mind how everything with this game feels just so...right you know? even the things I didnt care much for like the font or the map indicator just fit right in the awesomeness of this game
 

Whalenought_Joe

Whalenought Studios
Developer
Joined
Apr 11, 2014
Messages
215
Location
Nosgoth
Update sounds awesome! The blood runes!!! :bounce:

...dat font tho. :negative:


Yeah the font could be a little more readable.

Thanks for the feedback — the actual size of the game depends on your monitor's aspect ratio, but is being scaled up 200 or 300 percent. So that map .GIF above for example is what the actual game is being rendered as, which is somewhat limiting for font sizes. There are three font bitmaps being used, a small one for most text (which I can't imagine being much clearer) and the mid and large ones used for titles , names or flavor text. I imagine those are yet the issues.

I'll change them up in 2.0, yell at us in the forums if it still doesn't work well.

Tuluse, I think half the updated mechanics in 2.0 are from your suggestions.
 

Photokoi

Learned
Joined
Apr 1, 2014
Messages
114
I planning to get this game when it comes out rather than play the beta; should I play darklands to appreciate it more in the meantime? I started playing it but it seems overly complicated and just another one of those 80s/90s games with a ton of content to keep you busy (no internet or other things to keep you occupied). I'm not saying it's all random filler material by no means but it seems like I would have to invest myself in it.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom