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KickStarter Serpent in the Staglands Pre-Release Thread

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Yikes. Hoping for a polished release so that this doesn't end up being the next Dead State. Really want this to be successful!
It's not even feature complete yet. I believe beta 2.0 is going to be feature complete.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Just bought this on the whalenought site; this is exactly the kind of game and developers I like to support; not only are they developing a game inspired by my all time favorite, but their passion and commitment just shines through.
Feel really happy about this; along with Darkest Dungeon, underrail and Grimoire this is exactly the kind of PC RPG I love
 

crakkie

Arcane
Joined
Nov 20, 2004
Messages
1,608
Location
Louisiana
InventoryImage.gif

Pixel Dynamo’s James Pursaill wrote a wonderful article reacting to one of our cherished design decisions that is the real crux of adventuring in the game.

No bullet-list quest log! This is critical thinking at the most elementary level, but it's a much more immersive roleplaying style that is taken right from tabletop adventures. Not that you play a hero in the game, but his concisely worded "True heroes don’t use GPS" sums up our thoughts quite nicely.

:love:
 

Multi-headed Cow

Guest
Yeah, I don't remember taking notes either. Even for stuff like keycodes IIRC it gets automatically added to.. uh.. Somewhere.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
You mean I have to manually write down what I'm questing for?

Whoa. This hasn't happened in a looooooooooong time.

Never played Grimrock 1, Grimrock 2, or (if I'm remembering right) Heroine's Quest, eh?
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,894
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Water Play Catarinense
Never played Grimrock 1, Grimrock 2, or (if I'm remembering right) Heroine's Quest, eh?
Grimrock was not that heavy in quest, you had those scrolls/pages to help with where to go or anything like that. So it's not like, you turn the game and suddenly you don't even know what you have to do.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,892
Eh, I'm okay with no maps, but a lack of a journal has always bothered me. I played this space-saga game on DS called Infinite Space. Got about halfway through it and then had to do some real life shit. Came back a few months later and had no idea what the hell was supposed to be doing. The game is huge, too, with tons of star systems and planets to visit. I spent hours just trying to pick up where I left, going from planet to planet talking to people, just hoping that at some point one of them would be on my 'quest.' You know, just hero things. I don't think it's that ridiculous for a hero to write down his life goals into a journal.

No gamey maps is fine, though. Glorified minimaps and UI that dot the screen with shit always take me out of the experience. When I played Skyrim for fifteen hours or whatever, I always tried very hard to not look at the map. In that game they made this very bizarre choice: the entire map is shown to you right off the bat, but the 'locations' aren't. So... I can see the land from the get-go, but not what's in it. That's some kind of dumb middleground. They should have fogged that sucker up. Skyrim did have a paper-map/treasure hunt, IIRC, though, that was fun. Alright I'm getting off topic, but yeah I dig the idea of paper maps.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Eh, I'm okay with no maps, but a lack of a journal has always bothered me. I played this space-saga game on DS called Infinite Space. Got about halfway through it and then had to do some real life shit. Came back a few months later and had no idea what the hell was supposed to be doing. The game is huge, too, with tons of star systems and planets to visit. I spent hours just trying to pick up where I left, going from planet to planet talking to people, just hoping that at some point one of them would be on my 'quest.' You know, just hero things. I don't think it's that ridiculous for a hero to write down his life goals into a journal.

No gamey maps is fine, though. Glorified minimaps and UI that dot the screen with shit always take me out of the experience. When I played Skyrim for fifteen hours or whatever, I always tried very hard to not look at the map. In that game they made this very bizarre choice: the entire map is shown to you right off the bat, but the 'locations' aren't. So... I can see the land from the get-go, but not what's in it. That's some kind of dumb middleground. They should have fogged that sucker up. Skyrim did have a paper-map/treasure hunt, IIRC, though, that was fun. Alright I'm getting off topic, but yeah I dig the idea of paper maps.
That's sort of how BG1/2 worked. You could see the world space, but you didn't know where anything was.
 

Got bored and left

Guest
Eh, I'm okay with no maps, but a lack of a journal has always bothered me. I played this space-saga game on DS called Infinite Space. Got about halfway through it and then had to do some real life shit. Came back a few months later and had no idea what the hell was supposed to be doing. The game is huge, too, with tons of star systems and planets to visit. I spent hours just trying to pick up where I left, going from planet to planet talking to people, just hoping that at some point one of them would be on my 'quest.' You know, just hero things. I don't think it's that ridiculous for a hero to write down his life goals into a journal.

Yeah, I could see the lack of a journal being a bit of a problem for me. I can already picture myself leaving the game for a few weeks, and doing exactly what you did in Infinite Space after coming back. Oh well, I guess I'll just have to git gud and make copious notes! I wish there would be an option to turn on a standard, automatically filled journal, though. I'm cool with the way they're doing maps, it should turn out nicely (as long as the directions people give you aren't too misleading, or just plain wrong), especially if they look good (maybe with different levels of accuracy/eyecandy depending on the price?). Maps are pretty damn dope, man.
 

Gnidrologist

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Aug 30, 2005
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is cold
Having to write down quests manually is retarded. No better than larping a ninja cartographist in Oblivion. Maybe it suits 10 year olds, who have nothing else to do in life at that point, but not someone, who plays game after work/on weekends.
 

Gnidrologist

CONDUCTOR
Joined
Aug 30, 2005
Messages
20,933
Location
is cold
Part of whether i like it or not is presence of redundant mandatory larping. It's not like forcing me to write down quests with pen somehow makes the gameplay better or more ''hardcore''. It simply makes it more annoying. It's even worse than forcing your protag to eat and shit because muh realizm. It's activity that is entirely outside of gameplay itself, a forced inconvenience, which makes you spend a lot of times doing something that you weren't expecting to do (instead of actually playing the game). If it's optional, than ok 'fcourse.
 

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