Curratum
Guest
I think all the kiddies telling people Dishonored is not a stealth game, is popamole or is vastly inferior to Thief never played either Dishonored game without powers.
Surely it's not that hard to read the whole 5 pages of this thread to find a counter argument to what you just said, right? As they were offered aplenty not only by me but by the other participants here.I think all the kiddies telling people Dishonored is not a stealth game, is popamole or is vastly inferior to Thief never played either Dishonored game without powers.
Heh, look at this kid. I bet he doesn't even play Dishonorabu the wrong way like I do.
They should respond as they would to any other irregular thing they find or hear. First they get cautious because the light around them is turned off or the light in a room is turned off (or on)when it isn't supposed to be. Then they search the area and turn the torch on (or off) then they leave. If it happens again they stay in a heightened alert state.For people who say Thief guards should notice torches being put out, what should happen when they do and what would be the consequences for the game? Should they go on alert mode, warn other guards? Wouldn't that make true ghosting impossible?
Guards should be aware of the state of their environment prior to player manipulation. How much they're aware should vary by game difficulty or design.
Splinter cell chaos theory did this. In one of the later missions, I was tasked to infiltrate an agency. I'm inside a room and turn the lights off because I don't want the guards to know I'm in there. A guard walks past the room and notices that the light is off, even though it's supposed to be on (or vice versa). He walks in, checks the room for what changed and switches the lights before leaving.
They also check for windows that are opened when they should be closed, doors that had their locks broken or computers that were tampered or hacked when they should be off.
But they do this in T2. They mutter something about "damn torches" and then relight them. Though maybe not on all maps.For people who say Thief guards should notice torches being put out, what should happen when they do and what would be the consequences for the game? Should they go on alert mode, warn other guards? Wouldn't that make true ghosting impossible?
Ahem, and Splinter Cell.The only stealth game to rival Thief is Mark of the ninja, not Dishonored.
Dishonored 2 supports it by asking you a question at the very beginning.Genuinely curious here: What do you guys mean by „playing without powers“? Is this actually supported by the game mechanically or from a story perspective?
Yes, the games are very easy.I never played Dishonored - I was under the impression it‘s a super easy popamole game without any challenge whatsoever because of the shitload of overpowered magical abilities you get. Sure, you can pretend you have to play it like a stealth game, but what’s the point?
Genuinely curious here: What do you guys mean by „playing without powers“? Is this actually supported by the game mechanically or from a story perspective? At least a score at the end of the mission that rewards you for that? Because it sounds like a completely artificial way to play the game restraining yourself like that. I guess you could say the same about ghosting/ not overusing the black jack in Thief, but still...aren‘t the powers a major part of the gameplay?
I‘d genuinely love to be proven wrong so that I can give it a spin after all these years.
I never played Dishonored - I was under the impression it‘s a super easy popamole game without any challenge whatsoever because of the shitload of overpowered magical abilities you get. Sure, you can pretend you have to play it like a stealth game, but what’s the point?
Genuinely curious here: What do you guys mean by „playing without powers“? Is this actually supported by the game mechanically or from a story perspective? At least a score at the end of the mission that rewards you for that? Because it sounds like a completely artificial way to play the game restraining yourself like that. I guess you could say the same about ghosting/ not overusing the black jack in Thief, but still...aren‘t the powers a major part of the gameplay?
Styx is too often overlooked in stealth game threads. It’s great.
I also remember being disappointed by combat. I enjoyed Dark Messiah of Might and Magic
and expected Dishonored's combat to be better but it wasn't at all. I had high expectations
after Arx Fatalis and Dark Messiah but Dishonored was a mayor let down in comparison with
those games. .
Dishonored is Arkane's worst game, yet in typical modern gaming fashion is their most popular one. Though it is the one game that got good marketing behind it which explains a lot in that regard.
Arx Fatalis >> Prey >= Dark Messiah >> Dishonored
And yes, Thief is better than Dishonored. Dishonored is just boring. It's too easy and handholdey. It excells at nothing. Has zero likable characters. Level design is repetitive (you rarely deviate from the streets of Dunwall). Has RPG systems and exploration but it's weak as fuck and unnecessary past 1/3rd in as you just get more OP. I don't remember a single segment from the game's soundtrack. I am not crazy about Thief like some here but putting Dishonored on the same level let alone above it is just nonsense. Everything in Thief, while there isn't a great deal, is purposeful, cohesive and meaningful for the most part. And it just has so much more style and character.