Here's where I object to making a whole game look like HR Giger's stuff. I really liked the guy's style but you if you look at Alien there's a point to it. Not everything looks Gigeresque, in fact most does not, only the alien and strange things do. But when you make your entire game use the style (and worse, make the protag a part of it too) it stops being alien and becomes the norm, the mundane, the overused.
I think I wrote this much earlier in the thread but I get the impression that they spent most of this time hunting for investors. Looks like in the end they had to gather what they already had into much more scaled down game in order to actually actually release something.This game is clearly unfinished, artbook gives so much light about lore and lots of cut content for example at least two removed levels, Tower and Blasted Labyrinth.
Here's where I object to making a whole game look like HR Giger's stuff. I really liked the guy's style but you if you look at Alien there's a point to it. Not everything looks Gigeresque, in fact most does not, only the alien and strange things do. But when you make your entire game use the style (and worse, make the protag a part of it too) it stops being alien and becomes the norm, the mundane, the overused.
in that vid only the rocks and astronaut suits dont have a giger aesthetic
I'm reading the artbook now. The Tower actually appears visually and conceptually more interesting than the Crater the thematic similarity with which was supposedly the reason why it was scrapped (although I imagine the Crater was also much easier to realize).This game is clearly unfinished, artbook gives so much light about lore and lots of cut content for example at least two removed levels, Tower and Blasted Labyrinth.
From what I saw of the second chapter, whish is set in deserty exterior, it contains some clearly Beskinski inspired environments...
I have the same same problem with the first Dark Seed where the writing and Giger's art don't really need each other, in fact the former takes away from the later. You have utterly otherworldly grotesque environments in the alien world but then the game given p trite SF explanation of them. Add some p typical p&c adventure humor on top of it to make it even worse. The story doesn't need the visuals, the visuals suffer from the story.
Good one is. Problem is that so much of it is made to for people to listen in the background rather than for itself (see the ungodly number of hours of drone/ambient compilations and all the streams on yt explicitly advertising itself as something to listen to while working, studying, driving and so on).drone ambient isnt that hard to make
Good one is. Problem is that so much of it is made to for people to listen in the background rather than for itself (see the ungodly number of hours of drone/ambient compilations and all the streams on yt explicitly advertising itself as something to listen to while working, studying, driving and so on).drone ambient isnt that hard to make
It does have shooter elements. They’re easily the worst part of the game and should’ve been removed. A pure walking simulator would ironically have been a better product. Devs shouldn’t be afraid of the walking simulator moniker. Just make a meaty Myst… Cyst? Whatever. Just drop any pretension of combat or enemies and just make a pure adventure puzzle game with art for players to enjoy.Should've just made it a balls to the wall shooter instead of another walking simulator mixed with puzzles.
Eh the violence, either metaphorical or quite literal violence against man and wider nature, is part of that relationship.
If the game was a pure shooter, then it would’ve been a complete waste of the premise. It’s supposed to be a gory allegory for humanity’s relationship with technology. Combat is completely unnecessary.
I know, but the game already has plenty of that without needing to have combat. The Scorn civilization destroyed their world, exploited their own people for fuel and body parts, tried to achieve higher states of consciousness through Hellraiser-style experiments...Eh the violence, either metaphorical or quite literal violence against man and wider nature, is part of that relationship.