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KickStarter Scorn - another Giger influenced horror game released after long developement

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,106
Location
Northern wastes
So far Scorn is the prime candidate for the biggest disappointment of 2022 category. 7 years in development for badly optimised 4 hour walking simulator with mediocre combat, retarded puzzles and an awful ending. Oh well...
 

Nelka

Scholar
Joined
Oct 28, 2019
Messages
554
Location
Kentucky, US.
Boring ass walking simulator, I almost fell asleep playing it. Not worth $40, not even worth the 5 minutes I spent torrenting it.
Very likely it just suffered a few concept reboots and ended up being an uninteresting walking simulator with occassional puzzles just to save a project and finally release *anything*
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,170
Location
Eastern block
As far as I can tell from Steam reviews,

+ superb art direction and atmosphere
+ great sound design
+ really well optimised game, running at consistent 100-120 FPS

- no plot or mystery
- shit combat
- shit puzzles
- boring
- total game length is like 5 or 6 hours (some say they completed it in 1.5 hours)



Sounds like a tech demo that costs $40. What an abortion (pun intended)
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,170
Location
Eastern block
So far Scorn is the prime candidate for the biggest disappointment of 2022 category. 7 years in development for badly optimised 4 hour walking simulator with mediocre combat, retarded puzzles and an awful ending. Oh well...

I got some ideas how this game should have been called. Not Scorn, but

- Bored
- Snore
- Chore
- Yawn
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,170
Location
Eastern block
There was a p good critique of "Prometheus" on YT years ago that I wasn't able to find since, where the author pointed out how the Alien franchise discarded the sheer "alienness" of the first movie.

Prometheus and Covenant are some of the worst shits I have ever watched in my entire life

Saying Prometheus is shit because "it discarded the alienness" or because "it tried to explain everything" is giving it too much credit

It's really shit for a million reasons. The plot, the script, the acting, the dialogue, are all turds
 

jebsmoker

Arcane
Patron
Joined
Nov 17, 2019
Messages
2,668
Insert Title Here Strap Yourselves In I helped put crap in Monomyth
if the game really is only 5-6 hours or so, then it's clear that this game is clearly a passion project in terms of art direction and atmosphere - but the cost of all of the focus being directed at that is that the actual game itself suffers
 

1451

Seeker
In My Safe Space
Joined
Jan 1, 2011
Messages
1,382
So I tried playing this and it's extremely boring.
I'm not against puzzles but all I do here is walking slowly from similar places and trying to figure out what to do with the levers.
Hard pass from me.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,881
Location
Mosqueow
So just a cool looking walking sim after all? Disappointing, but not unexpected. Maybe i'll pick it up when it's 75% off half a year from now on.
 

Curratum

Guest
You know that the 8 years of development are a lie, right? And they very likely just did other jobs during most of that time, without touching this game? Because there were chunks of footage years and years ago, showing so many of the same assets that are now in a game that looks largely gameplayless and small in terms of general area too...
 

Curious_Tongue

Larpfest
Patron
Joined
Mar 2, 2012
Messages
11,911
Location
Australia
Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
You know that the 8 years of development are a lie, right? And they very likely just did other jobs during most of that time, without touching this game? Because there were chunks of footage years and years ago, showing so many of the same assets that are now in a game that looks largely gameplayless and small in terms of general area too...
Didn't Microsoft buy them out or something?
 

toughasnails

Guest
Interestingly enough, both from browsing its thread and seeing other comments about from here and there, SOMA is p loved around here...
The main difference would be that SOMA has much more conventionally presented story.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,936
What a damn shame. I really liked the Beksinski and H.R. Giger tone and aesthetic. Game ends up being a glorified Demo. Another fucking disappointment.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,293
There's still that PST/Dark Souls hybrid lul.
Which one is that? I am intrigued.

This thing:



The dev made a post here and declared this is first and foremost a PST clone with some Dark Souls visuals with Beksinski inspired art. It goes without saying those tall claims were met with some level of... scorn here in the Codex, but hey, its out there.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,138
Here's where I object to making a whole game look like HR Giger's stuff. I really liked the guy's style but you if you look at Alien there's a point to it. Not everything looks Gigeresque, in fact most does not, only the alien and strange things do. But when you make your entire game use the style (and worse, make the protag a part of it too) it stops being alien and becomes the norm, the mundane, the overused.
 

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