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Incendax

Augur
Joined
Jul 4, 2010
Messages
892
I don't believe you. I actually think my life has an incredible amount of joy. I just don't trust that it will last, so I refuse to get caught up in it. Now tell me about your wellspring of joy.
Sure! If we spend the same amount of time playing something and you hate it, while I like it, then I had more fun than you. Having bad taste is an advantage in this industry.
:mixedemotions:
 

Tavernking

Don't believe his lies
Developer
Joined
Sep 1, 2017
Messages
1,264
Location
Australia
I've only really watched let's plays of these, but here's my list anyway:

Ultima Underworld
The Elder Scrolls: Skyrim
Underworld Ascendant
World of Warcraft
Fallout 3
Diablo III
Disco Elysium
Life is Strange
Undertale
Oblivion

And those are still pretty shitty when compared to the average JRPG.

Nostalgia goggles much?
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,388
Location
Kelethin
I've only really watched let's plays of these, but here's my list anyway:

Ultima Underworld
The Elder Scrolls: Skyrim
Underworld Ascendant
World of Warcraft
Fallout 3
Diablo III
Disco Elysium
Life is Strange
Undertale
Oblivion

And those are still pretty shitty when compared to the average JRPG.
Is that a joke wtf?
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,483
I've only really watched let's plays of these, but here's my list anyway:

Ultima Underworld
The Elder Scrolls: Skyrim
Underworld Ascendant
World of Warcraft
Fallout 3
Diablo III
Disco Elysium
Life is Strange
Undertale
Oblivion

And those are still pretty shitty when compared to the average JRPG.
Is that a joke wtf?
With that mention of Life is Strange, I certainly hope so.
 

Squid

Arbiter
Joined
May 31, 2018
Messages
536
No one has mentioned Fallout 4 yet? How? It's obviously the pinnacle of what we will get from Fallout so far. I can only imagine how good Fallout 5 will be!!!!!!!!!!!!!!!!!!!!!!
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,670
Replayed PS:T after a long time.
It's a masterpiece. When a combatfag brainlet such as myself can appreciate it, you know it's good, especially when the game's combat feels like a last minute addition they decided to include.
Falls apart at Curst though, then picks up at Pillar of Skulls.
The move from go after Ravel to Trias to Transcendent One is jarring. Which, wouldn't you know it, happens right around Curst. I'm guessing budget/time constraints?
A more logical choice of primary antagonist would have been Lady of Pain.
Still, Morte and Dakkon are probably the greatest companions of any I've seen, in fact they put most others to shame (Go for the eyes Boo!) and TNO is incredibly well written. As you get to know his previous incarnations you really start to hate him.
And you could write volumes and tomes on the setting itself.
Certainly the best written game I've ever played, and one I'd consider to be objectively a masterpiece.
inb4 that's subjective bruh
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,114
A more logical choice of primary antagonist would have been Lady of Pain.
The Lady of Pain exists as a symbol of the campaign setting and, in extremis, as a means to preserve Sigil against threats, whether external or internal, but is not an NPC that can be interacted with in any meaningful fashion:

"Bluntly put, as far as a PLANESCAPE campaign's concerned, the Lady of Pain's little more than an icon that crystallizes the mood of the campaign setting. Player characters should never deal with her. She doesn't give out missions, she never grants powers to anyone, and they can't rob her temples because she hasn't got any. If she ever does make an appearance, it should be simply to reinforce the wonder and mystery of the whole place.

On the other hand, the Lady of Pain, just by being there, makes all things possible. She's the one who gets the credit for several effects that make Sigil (and the entire PLANESCAPE campaign setting) what it is. She's the one who makes Sigil safe for characters of all experience levels. She's the one who blocks the powers from Sigil. She's the one whose influence prevents gate spells from working and shields Sigil from the Astral Plane. She's the one who creates the Mazes that trap Sigil's would-be conquerors."
- Planescape Campaign Setting Box Set, 1994
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
I like how PS:T breaks down and throw these at the storyfags:

megamob.jpg

Other pics from my updated retrospective:

 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,913
Location
Free City of Warsaw
I like how PS:T breaks down and throw these at the storyfags:
What about them? Just send Morte. Or you could just run past them if you are that kind of loser.

Yeah. The second part of Planescape: Torment is kind of combat heavy, but most of it is very easy. I remember only one particularly difficult battle, with some big ass demon in Curst, who had tons of hp and hit like a truck. Other than that it was a stroll. My wizard TNO went through Fortress of Regrets killing all the baddies in melee. I didn't even have to use magic.
 
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Ryan muller

Educated
Joined
Oct 10, 2021
Messages
437
A masterpiece?

For western devs
Closest thing would be Kotor 1, but still not quite there

Cant give it to fo2 due to its big ammount of flaws even tho its quite close either

I love ultima underworld but its closer to a 7/10 rather than an outright masterpiece

Fo1 is good, but it doesnt come close to masterpiece levels, Deus ex is ok altought highly overrated in comparison to HR

Etc...


For japanese devs only game deserving the title of "masterpiece" is Chrono trigger. Mother 3 and suikoden 2 are close contenders but not quite there
 

PapaPetro

Guest
Yeah there's the dated graphics problem.
A criteria for timelessness should be mastery of a medium. Kotor 1 may of had excellent writing and production, but ultimately the graphics were pretty mediocre even for its time 20 years ago.
Compare to the detailed hand drawn graphics of say the Infinity Engine games or FF7 as "masterpiece" contemporaries and you see the glares.
 

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