Lonely Vazdru
Pimp my Title
I can understand that people don't like to see their reticle shrink. The more so if it was big to start with.
My first time:
Guess I'll take the crossbow, that sounds useful...here's an enemy, first bloo- ah, he moved. I'll just have to wait until I can aim just ri- he moved again...maybe I'll just wait until he passes through that point during patrol an- *MISS*
To be fair, if videogames are to be believed, the average shotgun has a range of no more than 10 feet anyway.In all the heprderp of this thread I've been reminded of one thing I absolutely abhor about every skill/movement based implementation of accuracy so far:
Fucking shotguns.
How the fuck does character's skill, physical state, or whether or not they're bunnyhopping can affect spread of a shotgun firing shot? It's retarded. It's grotesque. It's lazy.
Fucking shotguns, how do they work?
Well I tried to like Planescape: Torment...
...The thing which kept bothered me is there's so much dialogue. I was also afraid to kill anything because I didn't know what the implications would be...
You might want to try Wasteland 2 and Divinity Original Sin. They are very combat-heavy but also have a fairly interesting plot.See, I'm not JUST a tactical or strategic gamer. I like RPGs. I like some dialogue and questing. I really like to have all of it. But I guess I want more of the tactical or strategical side of things.
Betrayal at Krondor is the only "old school" (pre Fallout) RPG that i really liked.Betrayal at Krondor is the first one that popped in my head. A bit too clunky for me and a bit too reading focused. Those early 3D environments were pretty hard to look at. I tried, both at the time and much later on, but couldn't get into it.
Betrayal at Krondor is the only "old school" (pre Fallout) RPG that i really liked.Betrayal at Krondor is the first one that popped in my head. A bit too clunky for me and a bit too reading focused. Those early 3D environments were pretty hard to look at. I tried, both at the time and much later on, but couldn't get into it.
and they're :incloosive: which is something to be celebrated, but more importantly, conspicuously so.Drago is right, that issue is solved in DAI where you can't kill anyone that the devs do not want you to kill.
Old developers are so stupid to not realize the implication of murdering people would result in dead people.
This 'players-first' design can be seen when I approach a dangerous place and run dangerously low on healing potions, only to stumble upon a box full of potions to replenish my dwindling supply of consumables. Truly Bioware knows how to solve every player's dilemma in gaming.
Just play Wizardry 8 or something.Well I tried to like Planescape: Torment. I played it a few different times. The first time I quit early. The last time I played I invested more time. Yet I still only just got past the first part and had started exploring in that town. The thing which kept bothered me is there's so much dialogue. I was also afraid to kill anything because I didn't know what the implications would be, so I felt I had to talk to everybody. It felt more like a chore. I usually prefer rpg's which don't focus so heavily on dialogue, but I've had my fill of reading text since I first started playing games. I had some fun in Planescape: Torment, and I'll probably try to play it again someday.
This is why I want to get Icewind Dale as opposed to Baldur's Gate. I read Icewind Dale focuses more on combat. Still, I'd like to try BG too. Even though I know I don't like to talk too much, I HAVE enjoyed it at times. I guess it really depends how tactical the combat is. I get a real surge of pleasure when there're lots of details in combat to consider. That to me is most important. If a game can do the combat portion well enough, I can probably overlook lots of dialogues.
See, I'm not JUST a tactical or strategic gamer. I like RPGs. I like some dialogue and questing. I really like to have all of it. But I guess I want more of the tactical or strategical side of things. When trying to characterize gamers, we shouldn't stereotype too much or try to cast them as one thing or just a couple things. Games are similar. All games have some elements of others, some more than others. We live in a world with lots of color and diversity. It's something to celebrate.
It's impossible to avoid nuclear combat in Deus Ex.I was Jesus Denton, ghosting through like the holy ghost and never taking a life...
until the plot forces me to launch a ICBM at a military base
I'm not actualy a "hardcore RPG Player". My First RPG was BG2, and i played Fallout for the first time about 3 years ago. I tried some of the older RPGs based on Codex sugestions mostly, and while i found them ok, only BaK would be in my personal Top 10.Betrayal at Krondor is the only "old school" (pre Fallout) RPG that i really liked.Betrayal at Krondor is the first one that popped in my head. A bit too clunky for me and a bit too reading focused. Those early 3D environments were pretty hard to look at. I tried, both at the time and much later on, but couldn't get into it.