meanwhileInPoland
Arcane
- Joined
- Feb 13, 2011
- Messages
- 2,234
shitty review for shitty game. just another day on codex
He praises the game for having four good fights (wow!), and admits that the game lazily throws encounters at you that start and end the same way. THIS IS WHAT YOU ARE DOING FOR THE VAST MAJORITY OF THE GAME. But then he says that they're exciting and challenging (no examples except the 4 boss fights he mentioned), and that he doesn't get the disgruntled rumbling about it. 10/10 it's okay!Encounter design is another area in which there seems to be some profound . . . agitation. I do not agree with some of the Codex complaints that encounter design in PoE was uniformly terrible, though I will say that my above formula with Eder up front made most encounters start -- and end -- the same way. It also doesn’t help that the guy is nigh unkillable. Anyway, sometimes you will stumble into a horde of enemies completely unprepared, but there are also some instances where a careful reading of the terrain will announce an upcoming fight (say, the sewers under Raedric's Hold), and you are rewarded for positioning your party and dropping down (the limited selection of) pre-fight buffs. The two fights against Raedric, and the two dragons in the Paths of Od Nua, are examples of tough encounters that will really test your mettle; on the other hand, fights against the game's main antagonist organization are frequently underwhelming, if not completely cheesy. And sometimes the game is guilty of simply throwing enemies at you in a way that feels lazy. But overall, encounters rarely left me me bored, and they were frequently exciting and challenging, which is the best I can declare about any video game combat, really. I have to say, I don't get all the disgruntled grumbling about the game's encounter design.
Fixed.(Check out the honest review by Darth Roxor here.)
In PoE you have to actually care about party placement
though I will say that my above formula with Eder up front made most encounters start -- and end -- the same way. It also doesn’t help that the guy is nigh unkillable.
sometimes the game is guilty of simply throwing enemies at you in a way that feels lazy. But overall, encounters rarely left me me bored, and they were frequently exciting and challenging
Mods will fix it.What about the characters besides Durance? It's not like I can create a party of 5 Durance's and a tank.
fanboyism
To the jaded grognard who is suspicious of everything made before 1989, some disconcerting cracks may begin to appear.
If you guys ever need another proof-reader I'm fucking awesome at this job... At least when it's in German but still.
I had pointed out this glaring error in Admin about two weeks ago BUT DOES ANYONE EVER LISTEN TO CRISPY? NO.
Man, don't want to start a butthurt war with you Decado, my energies of "basement dweller, shitlord, grognard, Neanderthal that only like golden babies flying" (that people so charmly claim those who don't like PoE are) are spent and I don't have more will to drama but I think you exagerated a little, little bit here, don't you think?grumpy Calisca . . . oh Calisca, what you might have been! It takes big brass balls to make the obvious investment in this character and then kill her 30 minutes into the game but Obsidian isn't horsing around. I was momentarily upset, especially when I realized I would have to finish the dungeon with Heodan, but thankfully he also gets brutally murdered. Anyway, it is this kind of commitment that makes PoE stand out from a lot of other games: the willingness to go all George RR Martin on your ass and kill a character you actually like, in a pretty petty and meaningless way.
Paid advertising?Zorba the Hutt I still wish we'd gotten that review. Maybe later, after the expansion packs, we can get something similar to what that review was aiming to be.
Man, don't want to start a butthurt war with you Decado, my energies of "basement dweller, shitlord, grognard, Neanderthal that only like golden babies flying" (that people so charmly claim those who don't like PoE are) are spent and I don't have more will to drama but I think you exagerated a little, little bit here, don't you think?grumpy Calisca . . . oh Calisca, what you might have been! It takes big brass balls to make the obvious investment in this character and then kill her 30 minutes into the game but Obsidian isn't horsing around. I was momentarily upset, especially when I realized I would have to finish the dungeon with Heodan, but thankfully he also gets brutally murdered. Anyway, it is this kind of commitment that makes PoE stand out from a lot of other games: the willingness to go all George RR Martin on your ass and kill a character you actually like, in a pretty petty and meaningless way.
What is it you think I'm exaggerating?
What is it you think I'm exaggerating?
She had, like, a total of two minutesworth of exposition about herself, which was actually just a frame for exposition about your character (which of course the player can't understand, because the setting so loves to use goofy words and we're not familiar with its geography at that point, if we ever do manage to become so). Seems like a pretty significant exaggeration to suggest it was in some way bold.
With that in mind, one thing you cannot say about PoE is that it fails to accurately mimic playing an IE game back in the late 1990s. If you think PoE isn't a real spiritual successor to the IE games, there is a good chance you are misremembering how the IE games actually played.
Crooked Bee you look different, new hair?