Lambach
Arcane
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Wait, are you talking about the tutorial? No, I mean after that. But yeah, that could have been written better too.
The end of Chapter 1. You gain a burst of power just as you're about to get curb-stomped by a Demon way above your league. But without the lesbo Orc and her men, you wouldn't even be able to reach that point.
Again, you're really defensive. A normal person would just shrug and accept that other people have different opinions, but here you are, assuming I'm an idiot just because I don't like a game you admit has crap writing.
I'm calling out your factual mistakes that are not a matter of opinion.
Strawman again. Never said I wanted infinite freedom.
No, you just want the freedom to make a choice that would screw with the pre-established main plot and expect the game to accommodate that. Not many games offer that kind of freedom. Even Morrowind tells you to kiss the plot good-bye if you kill a plot-critical character.
Yes, being the only one to recieve godlike power is just something that you have to have.
In a power fantasy? Yeah, kinda. It also makes sense, plot-wise, due to how you actually gained those powers.
Remind me: isn't this based on a PnP campaign? Does only one player get to pick a mythic path in that?
I don't know about PnP, to be honest, but it could work the same way as it does in the game. Your PC is the only one that gets the full package, while your companions only get access to general Mythic abilities and Feats, but don't get a Path. I suppose the players pick one of them to get the whole thing and the rest get what in-game companions get. Having a full 6-man Party of characters with all of them being on a Mythic Path would be quite ridiculous, specially for a PnP session.
And the capitulation. Thanks for playing.
Congratulations, you figured out that Current Year devs love shoving pozz into their games. Any other brilliant insights?