Irenaeus
Self-Ejected
PoE is so thin it can pass between two closely parked cars.
For those who complain that combat is too fast, just use the slow mode.
Also, I'd recommend fast mode outside of combat to walk faster across maps you have already explored. The game remembers that combat has slow mode and that outside of combat it is fast mode.
It seems that some people got so hyped up for POE for a long time (Sensuki) that their expectations were way beyond reasonable. It's similar to Blaine spending a thousand bucks on Wasteland 2 and then hating it. Both games are far from perfect, but still very good and way better than 99.9% of other games that came out in the last 10 years.
Oh, you're posting images now. You're really taking the ownage to the next level. :DWhen you claim the same stupid shit that you do thats the only conclusion.
truth be told i wasnt even referencing you specifically at first but you
saudações do Brasil
From the review:VD, love your game but the butthurt of buying Wasteland 2 because of your review will never pass. Never!Except I wasn't but who cares, right? The drama demands it!Blame VD, the same guy that was to give 11/10 to PoE instead of Roxor.I have to ask, why did the codex feature such a praising apologetic review of Wasteland 2, which was arguably a mediocre product,
Tell me some here aren't bet on sucking that fucking greaseball's snake oil salesman dick.
To sum up:For instance, the main issue I have with it is that the skills are completely disconnected from the stats. The stats don’t determine the starting values of skills (which would have made the stats more useful), don’t give bonuses to skills and don’t play any role in non-combat activities. ... Another issue is that not all stats are created equally....
...
One of the issues I have with the game is random loot. Every time you open a trapped strongbox, a well-locked safe protected by a state-of-the-wasteland-art alarm system or dig out someone’s stash, invisible dice will be rolled, determining which pile of crap to reward you with this time. ... Basically, it’s a good example of a minor decision undermining the character system instead of strengthening it the way everything else does.
...
The combat system is fairly straightforward: attack until you run out of action points... Thus, your choices are limited to positioning and weapons.
...
Design-wise, the true power comes not from skills (they boost your accuracy and critical chance) but from better weapons and having enough hit points to match the ever-increasing damage coming your way.
...
The biggest problem is that the AI is often at odds with itself – enemies act as (suicidal) individuals rather than as a group. It cannot form cohesive strategies, like maintaining positions or targeting individuals, which means that the game needs to rely on increasingly larger numbers – more damage, more hit points, more enemies – instead of smarter strategies.
...
Unfortunately, the skill checks are fairly sporadic and stat checks are extremely rare.
...
Unfortunately, quite often, the quests feel like uncomplicated, post-apocalyptic versions of the TV show Cops. You're instructed to do something – save the AG Center, set up the radio, clean up the prison, save the L'eve Lupe Mines (nobody needed this pun FYI). ... In many cases, these well-worn formulas aren’t used in new or interesting ways, but merely occupy game space, giving you ‘stuff to do’. The contrast with truly exceptional areas couldn’t be starker.
...
Does it mean that you’re going to like it? It depends entirely on your expectations. If you expected a long overdue sequel or a game that allows you to chart your own course, I think you’ll be pleasantly surprised. If you expected a game like [Fallout / Jagged Alliance / ‘best game evar’], you might be disappointed.
What, are you going to giuve more than 11/10, da faq?Except I wasn't but who cares, right? The drama demands it!Blame VD, the same guy that was to give 11/10 to PoE instead of Roxor.
Old man got soft.When did the characterization of VD change from "the guy who hates every game" to "the guy who loves every game"?
- unbalanced stats, disconnected skills
Despite the fact that the [character] system has a number of issues, it’s one of the most enjoyable systems in recent memory (if not the most). The foundation is rock solid; it just needs more fine-tuning and balance.
- simplistic combat system relying on HP bloat and more powerful weapons
the [combat] system relies more on handcrafted design rather than complex mechanics, which works well in Wasteland 2.
- non-existent AI
There is a fairly large variety of enemies in the game, so you won’t be disappointed.
- rare skill checks
Most skills are useful, used often, and require constant investing, which is a good thing.
- simplistic filler quests
When you start playing the game, two things become obvious: the abundance of choices and remarkable, even unprecedented reactivity.
Well, you see, me and 800 other people who voted for WL2 (but clearly it's just me) have failed the Codex (represented by a few individuals who absolutely hated WL2). Some went as far as to claim that WL2 getting all them votes is my fault too.When did the characterization of VD change from "the guy who hates every game" to "the guy who loves every game"?
I sense a Biawic in the air, better to run for the ruin VD.So these same individuals, who are responsible for voting BG into the Codex Hall of Fame, are very upset that PoE isn't as awesome as the shitty BG games. I mentioned that it's better than BG, which caused massive butthurt but everyone knows that BG is 10/10 and nothing can beat the perfection.
Probably not, simply because the older games were made by passionate gamers for gamers, while todays game's are made for casuals.but everyone knows that BG is 10/10 and nothing can beat the perfection.
I enjoyed it much more than I enjoyed PoE system. Doesn't change the fact that it's unbalanced and the stats are disconnected.- unbalanced stats, disconnected skills
"Despite the fact that the [character] system has a number of issues, it’s one of the most enjoyable systems in recent memory (if not the most). The foundation is rock solid; it just needs more fine-tuning and balance."
Where is the contradiction? The system itself is very simple and it had to be mentioned to let people know that if they're looking for complexity, they should look elsewhere. The fact that it doesn't rely on complex mechanics is fairly damning in itself, but they do manage to set up pretty cool fights that I enjoyed (which is more than can be said about PoE).- simplistic combat system relying on HP bloat and more powerful weapons
the [combat] system relies more on handcrafted design rather than complex mechanics, which works well in Wasteland 2.
Shit, son, you don't know how to read or what?- non-existent AI
There is a fairly large variety of enemies in the game, so you won’t be disappointed.
IIRC, I was talking about dialogue skills.- rare skill checks
Most skills are useful, used often, and require constant investing, which is a good thing.
The game does have unprecedented reactivity (again, much better than PoE) and tons of choices, but overall the quest design is fairly simplistic and uninspiring (few exceptions apply).- simplistic filler quests
When you start playing the game, two things become obvious: the abundance of choices and remarkable, even unprecedented reactivity.
Yeah, BG was a hardcore RPG, especially compared to the casual shite like Realms of Arkania, Wizardry, and Darklands.Probably not, simply because the older games were made by passionate gamers for gamers, while todays game's are made for casuals.but everyone knows that BG is 10/10 and nothing can beat the perfection.
This thread is now about WL2.
I enjoyed it much more than I enjoyed PoE system. Doesn't change the fact that it's unbalanced and the stats are disconnected.
The game does have unprecedented reactivity (again, much better than PoE) and tons of choices, but overall the quest design is fairly simplistic and uninspiring (few exceptions apply).
Doesn't change my point.Yeah, BG was a hardcore RPG, especially compared to the casual shite like Realms of Arkania, Wizardry, and Darklands.Probably not, simply because the older games were made by passionate gamers for gamers, while todays game's are made for casuals.but everyone knows that BG is 10/10 and nothing can beat the perfection.
From the review:VD, love your game but the butthurt of buying Wasteland 2 because of your review will never pass. Never!Except I wasn't but who cares, right? The drama demands it!Blame VD, the same guy that was to give 11/10 to PoE instead of Roxor.I have to ask, why did the codex feature such a praising apologetic review of Wasteland 2, which was arguably a mediocre product,
Tell me some here aren't bet on sucking that fucking greaseball's snake oil salesman dick.
To sum up:For instance, the main issue I have with it is that the skills are completely disconnected from the stats. The stats don’t determine the starting values of skills (which would have made the stats more useful), don’t give bonuses to skills and don’t play any role in non-combat activities. ... Another issue is that not all stats are created equally....
...
One of the issues I have with the game is random loot. Every time you open a trapped strongbox, a well-locked safe protected by a state-of-the-wasteland-art alarm system or dig out someone’s stash, invisible dice will be rolled, determining which pile of crap to reward you with this time. ... Basically, it’s a good example of a minor decision undermining the character system instead of strengthening it the way everything else does.
...
The combat system is fairly straightforward: attack until you run out of action points... Thus, your choices are limited to positioning and weapons.
...
Design-wise, the true power comes not from skills (they boost your accuracy and critical chance) but from better weapons and having enough hit points to match the ever-increasing damage coming your way.
...
The biggest problem is that the AI is often at odds with itself – enemies act as (suicidal) individuals rather than as a group. It cannot form cohesive strategies, like maintaining positions or targeting individuals, which means that the game needs to rely on increasingly larger numbers – more damage, more hit points, more enemies – instead of smarter strategies.
...
Unfortunately, the skill checks are fairly sporadic and stat checks are extremely rare.
...
Unfortunately, quite often, the quests feel like uncomplicated, post-apocalyptic versions of the TV show Cops. You're instructed to do something – save the AG Center, set up the radio, clean up the prison, save the L'eve Lupe Mines (nobody needed this pun FYI). ... In many cases, these well-worn formulas aren’t used in new or interesting ways, but merely occupy game space, giving you ‘stuff to do’. The contrast with truly exceptional areas couldn’t be starker.
...
Does it mean that you’re going to like it? It depends entirely on your expectations. If you expected a long overdue sequel or a game that allows you to chart your own course, I think you’ll be pleasantly surprised. If you expected a game like [Fallout / Jagged Alliance / ‘best game evar’], you might be disappointed.
- unbalanced stats, disconnected skills
- simplistic combat system relying on HP bloat and more powerful weapons
- non-existent AI
- rare skill checks
- simplistic filler quests
- useless junk in containers
In other words, a fitting and faithful sequel to Wasteland delivering more of the same. Buy it if you loved Wasteland and want to party like it's 1987. Don't buy it if you expect a game like Fallout or JA2.
I assume you weren't a fan of Wasteland or never played it.
And In Conclusion
We can analyze the design to death and rejoice finding various shortcomings, but here is a simple and honest-to-God reason why I really liked Wasteland 2.
Then I tried Wasteland 2 and couldn’t stop playing. The more I played, the more I wanted to. It’s a wonderful yet rare feeling that every gamer can relate to.
you cant chart any fucking course but go through convoluted utter stupid shit whatever you do.If you expected a long overdue sequel or a game that allows you to chart your own course, I think you’ll be pleasantly surprised.
Thats because you had unrealistic expectations, its your fault, not the game - you fools that expect perfection and completely different games.If you expected a game like [Fallout / Jagged Alliance / ‘best game evar’], you might be disappointed.
If you think tides of numenera is Torment 2 then you are either a complete moron, or a complete shill, baatezu.Wasteland 2 isn't just important for being a good game, it's important for being the first stepping stone on the way to Wasteland 3, Pillars of Eternity, Torment 2,
countless other RPGs that would have never been made if inXile hadn't taken the risk
Most likely survival scenarios...? what the fucking fuckety fuck ?It’s a Philip K. Dick-esque version of post-apocalypse, governed not by the most likely survival scenarios but rather by “but what if…” possibilities; weird, strange, yet undeniably fun.
hahahahaaaa....Quest Design
When you start playing the game, two things become obvious: the abundance of choices and remarkable, even unprecedented reactivity.
And that paragraph about writing and dialogues is eight - 8 - sentences long, that tell you absolutely nothing about dialogues or the writing.Dialogues & Writing
The writing ranges from good to great,
Where is the contradiction?