Sounds interesting that map-painting has been made harder than Rome 1. Especially as this is an era where map-painting is justified.
You must have noticed by now that some minor factions actually expand now where before they would just just do nothing. I've also noticed AI armies incorporate high value units like elite hoplites or oathsworn so there's some improvement.
Patience, bro. Rome was not build in one day and neither will its patches.So after which patch the game will be out of beta? 2.0? Will wait for Rome mods for MTW2 they will be released sooner thanEmpireRome 2 made playable.
So after which patch the game will be out of beta? 2.0? Will wait for Rome mods for MTW2 they will be released sooner thanEmpireRome 2 made playable.
When the player is attacked whilst in a minor settlement (not provincial capital), a new "Sally Forth" button is available on the pre-battle panel to fight the attackers in an open field battle.
What are you talking about? This is an option for these who don't want to fight in tight city streets, because they have unit composition that needs open fields to be efficient.This is such a shitty solution. Rather than tweaking the AI to make it better at handling city battles, they just turn every city battle into an open field battle instead. CA are just papering over the cracks rather than actually fixing things.
When the player is attacked whilst in a minor settlement (not provincial capital), a new "Sally Forth" button is available on the pre-battle panel to fight the attackers in an open field battle.
What are you talking about? This is an option for these who don't want to fight in tight city streets, because they have unit composition that needs open fields to be efficient.This is such a shitty solution. Rather than tweaking the AI to make it better at handling city battles, they just turn every city battle into an open field battle instead. CA are just papering over the cracks rather than actually fixing things.
When the player is attacked whilst in a minor settlement (not provincial capital), a new "Sally Forth" button is available on the pre-battle panel to fight the attackers in an open field battle.
What are you talking about? This is an option for these who don't want to fight in tight city streets, because they have unit composition that needs open fields to be efficient.This is such a shitty solution. Rather than tweaking the AI to make it better at handling city battles, they just turn every city battle into an open field battle instead. CA are just papering over the cracks rather than actually fixing things.
When the player is attacked whilst in a minor settlement (not provincial capital), a new "Sally Forth" button is available on the pre-battle panel to fight the attackers in an open field battle.
Well, yes. But it's also clearly there because the AI can't handle these city skirmishes very well when on the defensive. So rather than fixing that, they do this.
It was cheaper than sending Andy to the glue factory.Roman soldiers are Codex members and the horse is ... a worn out subject for discussion?
What are you talking about? Pirates are intelligent enough to wait for the gold edition (or at least a few months).It would be nice if pirates would get an update at least every other week.
What are you talking about? This is an option for these who don't want to fight in tight city streets, because they have unit composition that needs open fields to be efficient.This is such a shitty solution. Rather than tweaking the AI to make it better at handling city battles, they just turn every city battle into an open field battle instead. CA are just papering over the cracks rather than actually fixing things.
When the player is attacked whilst in a minor settlement (not provincial capital), a new "Sally Forth" button is available on the pre-battle panel to fight the attackers in an open field battle.
Well, yes. But it's also clearly there because the AI can't handle these city skirmishes very well when on the defensive. So rather than fixing that, they do this.
You need to have a taste of what will come with a gold edition. There is a patch out anyway, so it's no problem anymore.What are you talking about? Pirates are intelligent enough to wait for the gold edition (or at least a few months).It would be nice if pirates would get an update at least every other week.
It's Empire all over again, right down to the diplomacy AI, battle AI, and "dumbed down" game play decisions. Even the naval AI is "Empire-like". It makes you wonder: maybe Shogun 2 was an entirely different team, and some dumbfuck CA team have been working on Rome 2 since they worked on ETW and Napoleon, and never fixed all the problems, just like they never fixed them for the earlier games. It would explain the insanely short release time between STW2+RotS+FotS and RTW2.
Never knew so many fellow 'dexers admired the Shogun 2 expansion, I might just pick it up if I see it on a sale somewhere.
Except that doesn't make any sense because according to this the AI can't use that function when they're on the defensive. This game deserves to be shit on, but the least you could do is critique actual issues...
"When the player is Attacked"
The same thing happened in Rome 1, the best way to attack with pikemen was to order them to move to a position behind the enemy line. I'll give the tactic a ago in Rome 2 once the Seleucid DLC is out.Units still lose all cohesion and formation when attacking tho - gives a huge bonus to the defender who can hide behind the phalanx.