Pirates are waiting for patch.
These folks who patched with beta, can you tell me if you can continue playing your game, or if you'd need to start new one to avoid bugs?
In Soviet Russia, game replays you.Aside from the obvious shit parts of Empire, one of the stranger bugs I ran into was one that involved replays. Instead of just playing back a battle I'd fought, replays would bizarrely just take turns of their own. I'd watch fights that never fucking happened, formations I never constructed, battle orders I never gave, etc. I've never see anything like that.
Aside from the obvious shit parts of Empire, one of the stranger bugs I ran into was one that involved replays. Instead of just playing back a battle I'd fought, replays would bizarrely just take turns of their own. I'd watch fights that never fucking happened, formations I never constructed, battle orders I never gave, etc. I've never see anything like that.
Diplomacy is still horribly broken. There's no way to get a peace treaty without having to pay out several thousand simoleans, no matter how relatively strong you are or how many battles you've won.
That might be it. Started mixing it up a little with one of the factions I was at war with by releasing/enslaving captives, and eventually they tried for peace with no strings attached (and with half of their modestly sized empire still standing, too).In my experience the AI never offers peace unless it's at the very beginning of the war or unless we've never fought. It will never accept any deal without a bribe, and the power relations bar is always equal.
Maybe it's because I almost always kill my captives. Haven't really tested it.
Well AI offers peace when I siege theirs settlement. Even offers gold for it. I offered gold instead and asked them to join. They did.In my experience the AI never offers peace unless it's at the very beginning of the war or unless we've never fought. It will never accept any deal without a bribe, and the power relations bar is always equal.
Maybe it's because I almost always kill my captives. Haven't really tested it.
You must have noticed by now that some minor factions actually expand now where before they would just just do nothing. I've also noticed AI armies incorporate high value units like elite hoplites or oathsworn so there's some improvement.
100 turns in? Well ok, I didn't play full campaign yet of Rome 2, but in all their previous games after 100 turns it was pretty much game over. Unless you deliberately didn't expand and waited for the AI to build up.