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Rome Total War II

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,093
Pirates are waiting for patch.

These folks who patched with beta, can you tell me if you can continue playing your game, or if you'd need to start new one to avoid bugs?
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,883
Aside from the obvious shit parts of Empire, one of the stranger bugs I ran into was one that involved replays. Instead of just playing back a battle I'd fought, replays would bizarrely just take turns of their own. I'd watch fights that never fucking happened, formations I never constructed, battle orders I never gave, etc. I've never see anything like that.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Aside from the obvious shit parts of Empire, one of the stranger bugs I ran into was one that involved replays. Instead of just playing back a battle I'd fought, replays would bizarrely just take turns of their own. I'd watch fights that never fucking happened, formations I never constructed, battle orders I never gave, etc. I've never see anything like that.
In Soviet Russia, game replays you.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
Aside from the obvious shit parts of Empire, one of the stranger bugs I ran into was one that involved replays. Instead of just playing back a battle I'd fought, replays would bizarrely just take turns of their own. I'd watch fights that never fucking happened, formations I never constructed, battle orders I never gave, etc. I've never see anything like that.

Same thing in Rome 2. Basically, if you achieve a heroic or close victory against overwhelming odds in an open field battle the replay will say that you lost because the unit AI behaves differently.
 

Jick Magger

Arcane
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Dec 7, 2010
Messages
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New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
The patch actually made the game playable now. Campaign AI is actually aggressively expansionist (though only seems to declare war on you when they really hate your fucking guts), doesn't just perpetually siege settlements by sea, and is capable of some pretty clever moves. Battle AI is for the most part standard Total War fare, but like the campaign AI is capable of pulling some cheeky shit. I once went into a town siege and tried to send some cavalry around to deal with their skirmishers, only to be ambushed by the enemy's General Elephants bodyguard which the AI carefully placed behind some buildings and out of my line of sight, which lead to my general getting slaughtered and my cavalry forced to rout.

Carthage is hard as balls too. Early game is basically you trying to swipe as many territories as you can and muster up a few armies and fleets before Rome declares war on you and stomps you into the mud.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Shame that the game is still utterly broken in regards to siege battles which involve towns with walls. First decent mods have started to appear btw. Nothing in regards to AI and units and so on tho. The ones there are being total shit by the usual retards. We do however have a few nice mods in regards to graphics. Best one so far being the mod that mutes down the neon coloured clothes for natural dyes. Actually looks pretty stunning.

fAlkr20.jpg


Incidently, they keep working on making their beta release worthy. Nothing on sieges though.
 

Cyberarmy

Love fool
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Feb 7, 2013
Messages
8,672
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Smyrna - Scalanouva
Divinity: Original Sin 2
Now that is a leigon.

Campaign AI became a bit better with new patch but it is still brain dead in battles. Especially in sieges like you stated.
Most of the time they just stand where they enter the map. Sometimes they dance in front of towers/gates and get arrowed or if they manage to burn down gates (shittiest thing in game imho) they try to get in one by one and sget slaughtered by some spearmen and mobs...

Bsst one happens when enemy reinforcements try to land from sea. They circle around the shore most of time and cannot find a proper landing zone........ meanwhile I shoot them with bows/spears :)
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,676
Location
Poland
Sieges on cities with walls arent that bad since you have to move through choke-points and AI at least defends those. Sieges on cities without walls are worse since AI does its "move and retreat" dance there, exposing its units backs to your missile infantry.

I also noticed improvements in campaign AI and way more factions being eliminated which I assume means bigger aggression.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
Diplomacy is still horribly broken. There's no way to get a peace treaty without having to pay out several thousand simoleans, no matter how relatively strong you are or how many battles you've won.
 

Malakal

Arcane
Glory to Ukraine
Joined
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Messages
10,676
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Poland
Diplomacy is still horribly broken. There's no way to get a peace treaty without having to pay out several thousand simoleans, no matter how relatively strong you are or how many battles you've won.

Its not entirely true, I had offers of peace from AI as soon as war was declared or when I took one of their cities or when my armies approached their cities. My gripe is that those offers seem semi random, the only constant being them suing for peace when the war is lost. AI also did accept my offers several times, including puppet state deals.
 

Bradylama

Arcane
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Messages
23,647
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Oklahomo
In my experience the AI never offers peace unless it's at the very beginning of the war or unless we've never fought. It will never accept any deal without a bribe, and the power relations bar is always equal.

Maybe it's because I almost always kill my captives. Haven't really tested it.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,672
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Some lesser "city states" which I share border offered me peace seldom while playing as Rome, 3 of them also applied for being my client state even.

Some Cletic Tribes demanded peace after I nearly conquered them, for hefty prices...LoL

Not being able to give/demand exact amout as dinari as you like is bullshit.
 

Casus belli

Liturgist
Joined
Oct 9, 2008
Messages
142
Guys, there's a mod that turns minor settlement battles (without walls) into regular land battles based on a percentage that you choose, that "solves", for now, the problem with battle ai fucking up on those types of battles.

Has anyone tried Silvan's mod? It actually seems well thought out unlike that retard's Radious mod. For now I'm only using a mod that reduces kill rate and move speed (by Yarkis I think).
 

Jick Magger

Arcane
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PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
In my experience the AI never offers peace unless it's at the very beginning of the war or unless we've never fought. It will never accept any deal without a bribe, and the power relations bar is always equal.

Maybe it's because I almost always kill my captives. Haven't really tested it.
That might be it. Started mixing it up a little with one of the factions I was at war with by releasing/enslaving captives, and eventually they tried for peace with no strings attached (and with half of their modestly sized empire still standing, too).

Whilst I've been doing nothing but killing all the barbarian scum I come across like a good Roman should, and absolutely none of the tribal factions I've been fighting are interested in peace because of it, even when I'm stomping them into the dirt.

Does enslaving them even do anything beyond make my slave population go bonkers?
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
It's Empire all over again, right down to the diplomacy AI, battle AI, and "dumbed down" game play decisions. Even the naval AI is "Empire-like". It makes you wonder: maybe Shogun 2 was an entirely different team, and some dumbfuck CA team have been working on Rome 2 since they worked on ETW and Napoleon, and never fixed all the problems, just like they never fixed them for the earlier games. It would explain the insanely short release time between STW2+RotS+FotS and RTW2.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,093
In my experience the AI never offers peace unless it's at the very beginning of the war or unless we've never fought. It will never accept any deal without a bribe, and the power relations bar is always equal.

Maybe it's because I almost always kill my captives. Haven't really tested it.
Well AI offers peace when I siege theirs settlement. Even offers gold for it. I offered gold instead and asked them to join. They did.

However I'm something missing in Rome 2 in comparison to Medieval 2. That map is largely empty, there is not that much to do, and these turns are too fast. The movement would feel better if it would be 4/5 and per season.
 

Vibalist

Arcane
Joined
Jul 21, 2008
Messages
3,587
Location
Denmark
I've been playing a bit with the new patch that supposedly fixes the issue of AI factions only recruiting shitty low level units, however there's no difference so far. I'm at around 180BC with Pontus and despite the fact I've upgraded units several times and have access to new and better units, the AI is still fucking about with basic spearmen and slingers. It's a fucking breeze fighting them. No challenge whatsoever.

Also, to whoever said that the Campaign AI is now more aggressive, are you sure? Because in my game they're as passive as ever. I had a few factions declare war on me right in the beginning where I was relatively weak, but now it must be about 60 or 70 turns since anyone has tried attacking me. How incredibly fucking boring.

Lastly, I wonder if CA ever plan on fixing the issue with AI armies starving to death because the AI doesn't think to construct enough farms to keep a food surplus. It's one of the most game breaking and stupid issues Rome 2 has, which says a lot.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
You must have noticed by now that some minor factions actually expand now where before they would just just do nothing. I've also noticed AI armies incorporate high value units like elite hoplites or oathsworn so there's some improvement.
 

Branm

Learned
Joined
Apr 27, 2013
Messages
472
Location
Ottawa
Hope everyone complaining about this shit actually leeched it and went out of their way to spread it around....These guys will only learn to stop releasing rehash after rehash if their profits dwindle....
 

Vibalist

Arcane
Joined
Jul 21, 2008
Messages
3,587
Location
Denmark
You must have noticed by now that some minor factions actually expand now where before they would just just do nothing. I've also noticed AI armies incorporate high value units like elite hoplites or oathsworn so there's some improvement.

Well, I haven't noticed much of this. However, my impressions of patch 2 are only based on a single game that's lasted maybe 10 hours, so I could be off. But so far I have not noticed the AI recruiting better units, nor any marked improvement in the campaign AI and its level of aggression.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
That's because it's a slight improvement. You're not going to notice a difference until 50-100 turns in when some factions can actually get established.
 

Vibalist

Arcane
Joined
Jul 21, 2008
Messages
3,587
Location
Denmark
Alright. I guess I'll play on and see what happens then. If I'll actually run into some resistance (and if the AI learns how to feed its armies at some point when a new patch drops) this could almost be a game worth playing.
 

sovijus

Educated
Joined
Apr 28, 2012
Messages
78
100 turns in? Well ok, I didn't play full campaign yet of Rome 2, but in all their previous games after 100 turns it was pretty much game over. Unless you deliberately didn't expand and waited for the AI to build up.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,676
Location
Poland
100 turns in? Well ok, I didn't play full campaign yet of Rome 2, but in all their previous games after 100 turns it was pretty much game over. Unless you deliberately didn't expand and waited for the AI to build up.

With how provincial happiness works now 100 turns isnt much since it takes quite a long time to make a province stable after conquest. And if you ignore stability you will have to face revolts every 4-5 turns wasting your time and army strength. Its simply numbers: max happiness is 100, max unhappiness is -100 = revolt, taking a settlement and not doing anything there costs 33 happiness, looting is around 50, razing around 70, if you take two settlements in a row thats a drop of 70-140 happiness and you start from 0 if you dont have any settlements there yet. Thats an instant revolt.

The "normal" cycle is capturing -> squashing a revolt -> squashing a second revolt and then moving on. There also is provincial instability malus of about 15 decreasing by -1 a turn and issues with culture which can generate another 15 not to mention other modifiers. Happiness isnt easy to come by. And if you have to fend off several revolts enemies can use this opportunity to kill off your weakened armies.

Therefore the expansion is much slower. In Rome 1 you could raze the settlement, slaughter the population and put some garrison - province was happy for the next 50 turns. Not in here.
 

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