So just got around to buy this. Fuck the dev for basically no discount ever
Is there any mandatory QoL mod for my first play-through? Usually management stuffs for this kind of game I guess?
Maybe some light more furniture/more lightweight features?
The rabit hole is deep for modding this gane. Make sure to get
ModManager, and pretty much anything else by its craetor, Fluffy.
RimHud improves the information you see in the bottom left when you click a pawn. It's a huge improvement.
Research Tree vastly improves upon the appearance and functionality of the vanilla version, and it provides even more benefits when adding mods that expand the base research tree (like android mods, medicine expanded, Rimfeller, etc.).
AllowTool gives you a lot more control over how you use basic commands like mine or deconstruct.
RimSaves provides a better save system.
Dubs Mint Menus is amazing functionality for the UI when crafting. Gives a lot better interface.
EdP Prepare Carefully allows you to completely customize your starting pawns and their starting equipment. You can use it to break the game if you want, but I don't. It just makes it easier to create a scenario or a situation I would like.
There's a lot of other QoL or UI mods, but those are a must IMO. The rest just comes down to what you would like to be different about the game. There's a ton of mods allowing you to change how this game works without breaking the original design ideas or giving you silly advantages.
As for lights, furniture, that sort of thing, there's probably as many mods as you can imagine. If you want something in particular, let me know, I'm pretty balls deep when it comes to modding this damn thing. There are also some great mods that expand world generation, biomes, the flora and fauna. There's a series of mods that add up to making the game into a Call of C'Thulu survival nightmare. This mod community is amazing, and a lot of it is because of how the game was designed/programmed.
The most interesting mod that I'm still working towards even utilizing in-game is
Save Our Ship 2.0. Instead of the normal end-game condition of getting a ship into space and then the credits roll, you actually can customize and build a ship and then fly it into space then travel around. Then there's an android mod that allow you to build androids and a SkyNet style supercomputer that holds the consciousness of your pawns that you can put into as many androids as you can make. Combine those two, and you can effectively become the borg.