Sukhāvatī
a.k.a. Mañjuśṛī
F1 22 finally supports VR.
They lied to me, they said there was gonna be a free category.VR Steam Fest from Today to July 25th: https://store.steampowered.com/vr/
There's the "Free Demo" Category, not that much there tho: https://store.steampowered.com/vr/?tab=12They lied to me, they said there was gonna be a free category.VR Steam Fest from Today to July 25th: https://store.steampowered.com/vr/
That's not free Demo, as it makes no sense to have a free Demo for a free released game.There's the "Free Demo" Category, not that much there tho: https://store.steampowered.com/vr/?tab=12They lied to me, they said there was gonna be a free category.VR Steam Fest from Today to July 25th: https://store.steampowered.com/vr/
You should've done some research before buying. The official strap has a flawed design that snaps in half. Even some engineer made an analysis pointing out why it breaks and why is it inevitable: https://www.reddit.com/r/OculusQuest/comments/lcpg6x/explained_quest_2_elite_straps_elite_battery/I bought myself official Elite strap with battery for Quest 2 and i must say that it is gamechanger.
You should've done some research before buying. The official strap has a flawed design that snaps in half. Even some engineer made an analysis pointing out why it breaks and why is it inevitable: https://www.reddit.com/r/OculusQuest/comments/lcpg6x/explained_quest_2_elite_straps_elite_battery/I bought myself official Elite strap with battery for Quest 2 and i must say that it is gamechanger.
You can get a better 3rd party straps that are better and cheaper and some of them use elite design.
For anyone interested - Meta will increase the price of Quest 2 from $299 to $399, starting August 1. So probably good time to buy.
I pulled the trigger and bought it. Any day 1 titles / apps / games I should be looking at?
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Not to mention the whole Facebook-account requirement thing.
I use a Quest 2 on a daily basis for work, and they still heavily encourage use of a Facebook account. All the internal discussion within Meta are around how to get people locked in to their platform and using Facebook.Not to mention the whole Facebook-account requirement thing.
They dropped it recently. I wouldn't buy it otherwise:
https://arstechnica.com/gaming/2022...ening-for-metastasis-with-new-account-system/
Facebook parent Meta lost $2.81 billion on $452 million in revenue from its virtual reality division, Reality Labs, during the quarter ending in June as it forecast a second consecutive quarter of declining revenue on Wednesday.
The substantial sum is the latest sign that CEO Mark Zuckerberg and Meta continues to spend heavily to pivot the social media giant to developing virtual reality and augmented reality products and the so-called “metaverse.”
It’s a substantial but affordable expense to a company that earned $8.36 billion in operating income on $28.82 billion in total sales during the quarter.
Zuckerberg and other Meta leaders believe that virtual and augmented reality headsets will be the major next-generation computing platform and are willing to spend heavily on technologies that might be years out and prototypes that aren’t ready to be released, as well as a substantial staff of technical experts, in order to compete with Apple, Google, Microsoft, and other companies eying the industry.
Meta’s Quest 2 headset is currently the most popular VR headset on the market, although the overall market remains small. Meta said earlier this week it will raise the price from $299 to $399.
Meta plans to release more advanced goggles later this year that will use cameras on the front of the device to “pass through” the real world to the user inside the headset.
Meta has also spent to acquire VR companies and startups that develop core headset technologies. But the FTC sued them on Wednesday to block it from buying the maker of the popular VR app Supernatural, suggesting that any future acquisitions would face significant regulatory scrutiny.
https://www.cnbc.com/2022/07/27/meta-reality-labs-lost-2point8-billion-in-q2-2022.html
Are any developers actually receiving Valve’s “pre-paid Steam revenue” VR funding?
https://www.pcgamesn.com/valve-vr-funding