- thanks to that res you can read small stuff and actually browse web and play 2D gameswithout issues
- If you use it as browser/play 2d games it feels like slightly below 1080p tv/monitor pixel density wise
Why would you "browse the web and play 2D games" on it? That's not what it's meant for and you won't get a better result Streaming 2D games Wirelessly to your Mobile HMD than playing on a monitor or TV with a more effective use of your screen resolution, more detail and while not having to wear something on top of your head for however long you want to play...
- Quest 2 has superior inside out tracking to HP Reverb and Index uses base stations which is annoying
- Quest 2 has superior battery life on controllers (literally months for one charge depletion)
- it is 3rd day and controllers have still 100% battery
- ~2H standalone
- 2h battery life. +6 with elite strap but i don't plan to get it. Alternatively you can use power bank and 1m cable and install that powebank in pocket.
- Quest 2 is the lightest and smallest headset which helps with comfort over long gamesessions
- strap isn't that comfortable by itself but due to light weight headset is comfortable
- due to hardware it is a bit front heavy and it has simple strap. Personally i like strap since i play mostly seated or lying down and headband would annoy me like in PSVR or Rift. That being said it takes time to get that strap "just right".
How the fuck are "Index base stations annoying"? You literally have to put them up on the wall in opposite sides of the room, then never touch them again and they give you perfect tracking with no cameras involved. It's the best way of tracking. Aside from that the Index also has the best sound solution.
Also how is it an important point for you that the controllers have "superior battery life" (which you apparently already know will last literally months after only 3 days) when the HMD itself is out of juice after 2 hours? If you have to recharge that to play, you might as well have to recharge the controllers too. Every single HMDs Controller batteries lasted much longer than 2 hours. What fucking good are charged controllers going to do you if you have to recharge the headset itself every 2 hours to be able to continue playing? It's like having an Xbox Controller that lasts for days but having to plug in and recharge your portable TV every 2 hours to be able to use it. The Controller wasn't the problem in the first place.
Also these Mobile devices, while more "lightweight" are a lot less comfortable than an Index or even CV1 since front-heavy and with a shitty/cheap strap.
Playing right now Half Life 1 trilogy natively on it. Tried HL Alyx for a while but imho it is another "experience" rather than game so not my cup of tea.
Mainly PC games via VorpX software which converts normal games like New Vegas into VR games.
GOTY 2020 is apparently an "experience", and you prefer the Monorail Simulator called Half Life 1 to it that's totally not an "experience" in its opening level. I wonder if you even played Alyx at all tbh, this is so stupid. And how the fuck can you still "mainly" use a VR HMD not for actually playing any VR games but as a bad Emulator using VorpX on games that will give you hours of trouble even getting the rendering and basic functions to work correctly and won't have any of the game features or controls that make out a good VR game?
I had 4xPSVR, CV1 for like 2 weeks and VIVE for 3 months. 4xPSVR because i went back to it every time after i tried CV 1 and VIVE and was the cheapest best headset from GEN1 after all my testing.
I will probably do something like this with my Quest 2. I will sell it when Quest 3 will be annouced this year fall and rebuy it for lower price.
Leaving aside that even after 4 years you apparently still manage to fail to comprehend what VR is mainly about and prefer the one VR Headset that doesn't actually have native PC VR support and the shittiest controllers with shitty positional tracking based on fucking EyeToys:
https://rpgcodex.net/forums/threads/sooo-i-bought-vr-psvr-for-pc.116244/#post-5189719
https://rpgcodex.net/forums/threads/sooo-i-bought-vr-psvr-for-pc.116244/page-2#post-5196889
How the fuck do you manage to buy and sell the same Headset for 4 times if you like it so much? Why would you even do this and not just keep it, if not the first then at least the second time? This alone makes it clear that you have some sort of mental issues... And that with kit that you have to wear on your head and don't know where it's been or what someone did with it?
That sure fucking sucks if facebook is blocked. Recently Abrash one of leads on developement along Carmack said that next headset will only feature stuff absolutely needed to work as mandatory so there is chance need for facebook account is only Quest 2 thing maybe even only for a while once they patch it out.
That's literally the opposite of what Carmack has said:
It would also have been the dumbest thing in the world to go through that PR nightmare and all the people wishing them to go to hell only to try and take it back. The only way that goes away is through regulator intervention.
I think it is reasonable to assume that fovated rendering is ready. I already saw pieces of gear you can actually buy like tobi5 which has ridicolously great eye tracking using just cameras under your monitor so imho tech is ready.
Once you have eye tracking you can do fovated rendering which makes game render stuff in high res only where you look and mostly at center. This tech can ridicolously lower GPU requirements as you can run full res only in small portion of image while rest will gradually be rendered at lower resolution further from eye sight. This combined with AI means that they can go even lower with rendering resolution and use AI upscaling to "fill in" missing details.
This is the portion about fovated rendering + AI upscaling from 2018 connect:
Fovated rendering could really change the game when it comes to hardware needed. Unlike flat screens VR headsets don't need to really render anything with great precision outside of very small part where you look at something. Good estimate is that once that technology comes online you basically can reduce needed power of GPU by 80% which means that VR headsets have possibility of beating to punch flat screens when it comes to picture quality without needing top tier GPUs.
Fovated rendering could be done on flat screens as Tobi5 shows it but the degree of errors and problem with lighting conditions, many people watching screen etc would make it finnicky while VR headsets have perfect conditions how developers want them.
Foveated Rendering is still far from a solved problem, and even then it will likely not "reduce needed power of GPU by 80%" like you claim.
We've been over this shit back in early 2018 in this very thread on page 3:
- fovated rendering (to only render in high rest stuff you look on while rest in low res)
- varifocal displays (to handle proper focus instead of infinite focus like now)
I'll believe the first one when I see it (it's a lot harder to actually accomplish than some of the optimistic demos make it actually look), they've built something they called "Fixed Foveated Rendering" into Oculus Go to lower hardware requirements already, although that just means that the generally visible area in the middle is full res, while the resolution gets lower the farther to the margins you get:
And even if I do I'm not sure I want Facebook to be able to track my pupils movements and micro-movements for them to optimize content and ad placement and build up their psychological profiles.
It's 3 years later now and if anything Abrash/Carmack have only moved back from it and you're STILL saying that it's just around the corner, here's Carmack from Connect 2019 and 2020 btw.:
https://redditoscope.com/f/connect-carmack-2020/
And similarly, some people have said that.. okay, even if eye tracking doesn't give us this huge foveated rendering win, it may make computer interfaces feel magical; just this sense of, you know, looking around and, maybe tied with that little bit of brain sensing there, where you just glance a things and it just does what you want.. you know, that might be a magical thing.
And then, like, a lot of people.. another thing that makes me excited about: eye tracking, which, again, the thing that wants it for is to make rendering go 10 times faster, which it's just not going to. But one thing that excites me, is learning more about exactly where people look.
If you're talking about "Fixed Foveated Rendering", which is essentially that the middle of the screen is rendered at a higher resolution and the parts further away at a lower one it's already in there since the release of the first Oculus Go.
If you're talking about "Eye Tracking" and rendering only specific points you are looking at, that's still much further away (likely 3-5 years), and no the "Tobi Demos" don't prove that it's "ready" for commercial release in any way or form.
And 20-30% might be as much as the upper limits of GPU performance savings with today's technology, in which case it's a question if it's even worth it given some of the other downsides that come with it.
The Rendering pipeline side of that would also have to be implemented on a per-engine basis in Unreal/Unity/etc. itself and it's FAR from a trivial process that would take a lot of time and would require them rejigging and rethinking the basic paradigm for rendering games. No single hardware company will be able to do this without major engine support and buy-in.
IF they'll have any sort of eye-tracking it'll likely be a lot less about rendering gains and more about tracking your pupil movements and what you're looking at for the Facebook database.
BCI is even much further away from being able to do anything actually useful and you're talking it up like it's not an experimental pipe-dream right now:
https://rpgcodex.net/forums/threads/soon-mind-vs-mouse-keyboard-vs-pad-wars.136950/
It's like with Star Shitizen and your "cloud tech" that you keep bringing up, like you hear and repeat things without seemingly having any deeper underlying understanding of any of them.
You're also completely nonchalant about
the privacy implications that requiring a Facebook account and having Live cameras and a microphone in your living room already brings with it, and you're apparently looking forward to Facebook developing technology for tracking your pupils and micro-movements and getting ready for them to read your brain waves... I wonder if you'd remain entirely unconcerned or even applaud them if they implemented an anal probe feature, a mouth-gag to collect your DNA and had to implant electrodes in your brain to be able to use it?
Every time I stumble upon something you write I feel the need to fucking facepalm.