Storyfag
Perfidious Pole
Huh?
Huh?
I mean if it were Malkavian I'd understand, but wtf?
Anarchy. Not that I agree, but that's clearly what the author went for.
Huh?
Huh?
I mean if it were Malkavian I'd understand, but wtf?
they are pushing the envelopeHuh?
Huh?
I mean if it were Malkavian I'd understand, but wtf?
Parallel between bruja spirit and joker's image from the very recent movie is even stressed by its wide-known poster. And yeah, I see some resemblance: Joker in the end becomes some sort of hero of the opressed, odrinary folk who's tired of social injustice, corruption and hypocracy to the point when they prefer 'peaceful protests' over current situation. While bruja vampires, at least the most naive and stupid ones as Damsel are tired of Camarilla with its laws, hierarchy and pestering in general and ready to fight against it.Huh?
Huh?
I mean if it were Malkavian I'd understand, but wtf?
You've misunderstood the movie. At no point does the Joker suffer from "corruption". Joker's main problem is that the Western society has "normalized" most psychopathies and shut down mental institutions, creating millions of homeless people with obvious mental disorders. Western society doesn't take care of its mental invalids and this is the only injustice the Joker experiences.Parallel between bruja spirit and joker's image from the very recent movie is even stressed by its wide-known poster. And yeah, I see some resemblance: Joker in the end becomes some sort of hero of the opressed, odrinary folk who's tired of social injustice, corruption and hypocracy to the point when they prefer 'peaceful protests' over current situation. While bruja vampires, at least the most naive and stupid ones as Damsel are tired of Camarilla with its laws, hierarchy and pestering in general and ready to fight against it.Huh?
Huh?
I mean if it were Malkavian I'd understand, but wtf?
I was talking about folk who have cheered to him, not Joker himself who suffered from lack of govern support on which the movie does some emphasis. As for your overall interpretation - truly fascinating but I disagree: Joker's mental health isn't bound in any way to trannies, genders or other deviations from traditional values.At no point does the Joker suffer from "corruption".
There was a video done by a bloodlines speedrunner wherein he goes through the changes of the UP and true patch gold, as well as a brief tutorial on how to get the vanilla working fairly well.I have recently completed a play through of True Patch Gold, and I'm currently 3/4 through a version 1.2 vanilla play through.
TPG has turned out to be significantly buggier for me than vanilla. The only fix I've noticed was that Grout's wife is visible for most of her cutscene. I've had two different instances of essential quest items not dropping, the game has frozen three times, two of those times I had to reload to fix. With quest items not dropping, I found restarting the client fixed everything. I'm pretty sure these are bugs that are left in from vanilla, I just have been lucky enough to not re-experience them in my current play through. I also got stuck in doors twice and had to noclip out of them. I found that this was due to my framerate being way too high, but this is something a mod should fix (the UP certainly does) but for all I know people weren't playing with 100+ FPS in 2012.
I still need to complete my vanilla playthrough (and I intend to replay it at least once more right after) but the bugginess of the vanilla game is really overstated. I would recommend any fan of Bloodlines to replay it without the UP. I love wesp and admire his dedication, but even the basic patch introduces a lot of unnecessary changes which alters the atmosphere of the hubs significantly. I tried walking through Santa Monica on the basic patch earlier today and it was so noisy! 95% of NPCs had something to say, and since there's only a few lines it gets old, really fast. I didn't find it annoying during my first playthrough because that's all I knew. I don't think the dialogue is bad per se, I think it was re-implemented without much restraint.
Also, reading the old version of the UP patch notes, I didn't notice like 90% of those "bugs." I'll have the notes handy for my next playthrough, however.
Also some of the "arbitrary" changes mentioned in the video do have a reason...
i do not remember respawning monsters in the UP (or they were rare that i didn't notice it). Free ammo though! Also Chuck stopped reacting to me after some point and i had to noclip to the elevator to go to LaCroix's office. I do not remember anything other that stand out to me, aside from these the game played more or less as i remember it, though it has been a year or so since the last playthrough and i might be forgetting some details.
But the neccessity of a community patch for this game seems overstated.
I have recently completed a play through of True Patch Gold, and I'm currently 3/4 through a version 1.2 vanilla play through.
I have recently completed a play through of True Patch Gold, and I'm currently 3/4 through a version 1.2 vanilla play through.
When you say vanilla - do you mean unofficial patch plus but no other mods? If so, since you are almost done with both playthroughs, would you recommend first time run as true patch gold or just unofficial?
If you mean vanilla as a fresh install - you are a brave man. Couldn't even get it to start on my end without the patch lol
I have recently completed a play through of True Patch Gold, and I'm currently 3/4 through a version 1.2 vanilla play through.
When you say vanilla - do you mean unofficial patch plus but no other mods? If so, since you are almost done with both playthroughs, would you recommend first time run as true patch gold or just unofficial?
If you mean vanilla as a fresh install - you are a brave man. Couldn't even get it to start on my end without the patch lol
Also some of the "arbitrary" changes mentioned in the video do have a reason...
I think this really hinges on what you consider a bug. The tutorial level not matching with the outside of the nocturne theatre isn't a bug, it's more of an oversight that isn't worth changing imho.
I don't understand the point of changing "I will do this deed" into "now you see me now you don't" or some other cheesy one liner. I think there were three instances of those in the tutorial alone.
Don't get me wrong, I think the basic patch does a lot right, and is probably the superior option for a newcomer or someone who is less accustomed to janky games. But the neccessity of a community patch for this game seems overstated.
I also noticed enemies kept respawning in the Giovanni mansion.
If I remember correctly these were changed because they were the only lines where Malkavians had the same dialogue as other clans which clearly was an oversight. Sadly, even though some native speakers helped, we all are not Mitsoda !
No go for you but apparently was ok for the original devs. That's why UP should be considered as a mod, not patch.Yep, respawning from impossible locations was among the first things I fixed, because I consider this a bug ! I have no problems with hunters or cops spawning in hubs, but enemies appearing in empty rooms with no exits is a no go to me!
Yup, little shit like this is what annoys me about UP greatly.I think "I will do this deed" sounds very Malky, it didn't need to be changed.
I just checked it, comparing the Malk vs. Brujah lines in the tutorial that's not right. I think "I will do this deed" sounds very Malky, it didn't need to be changed.
No go for you but apparently was ok for the original devs.
I have recently completed a play through of True Patch Gold, and I'm currently 3/4 through a version 1.2 vanilla play through.
TPG has turned out to be significantly buggier for me than vanilla. The only fix I've noticed was that Grout's wife is visible for most of her cutscene. I've had two different instances of essential quest items not dropping, the game has frozen three times, two of those times I had to reload to fix. With quest items not dropping, I found restarting the client fixed everything. I'm pretty sure these are bugs that are left in from vanilla, I just have been lucky enough to not re-experience them in my current play through. I also got stuck in doors twice and had to noclip out of them. I found that this was due to my framerate being way too high, but this is something a mod should fix (the UP certainly does) but for all I know people weren't playing with 100+ FPS in 2012.
I still need to complete my vanilla playthrough (and I intend to replay it at least once more right after) but the bugginess of the vanilla game is really overstated. I would recommend any fan of Bloodlines to replay it without the UP. I love wesp and admire his dedication, but even the basic patch introduces a lot of unnecessary changes which alters the atmosphere of the hubs significantly. I tried walking through Santa Monica on the basic patch earlier today and it was so noisy! 95% of NPCs had something to say, and since there's only a few lines it gets old, really fast. I didn't find it annoying during my first playthrough because that's all I knew. I don't think the dialogue is bad per se, I think it was re-implemented without much restraint.
Also, reading the old version of the UP patch notes, I didn't notice like 90% of those "bugs." I'll have the notes handy for my next playthrough, however.
I just checked it, comparing the Malk vs. Brujah lines in the tutorial that's not right. I think "I will do this deed" sounds very Malky, it didn't need to be changed.
Interesting. As I wrote I didn't change most of this myself, as very early in patch development I had native speakers go over all the dialogue for errors. Some of them also added missing Malkavian lines, but I wasn't aware that they changed already existing ones. I can only imagine they did this because the Malkavian line too often was the same, like it was nine times "I will do this deed." alone in the tutorial while the other clans had all different lines. I hope that this was done not as often in other dialogues though. As for the additional response to Jack that wasn't originally there, this was done for several reasons in many cases where the last dialogue of an NPC was very long: 1) you can't cut it short in case events are triggered at the end and 2) facial animations got lost when you watched them from far away...
Tim Cain said very clearly that Troika was forced to release the game unfinished and broken. So who knows what they would have changed if they would have had the time?
Weird, I played with TP twice, though over a decade ago, without encountering any such bugs and for sure is the game not buggier with the TP. Hell the original relase could not even be finished due to a critical error during scene transitions late in the game during Society of Leopold encounters.
The justification is understandable but they aren't bugs so they shouldn't be in the basic patch. Same with the tutorial teleportation thing (to sound like a broken record.)