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- Joined
- Sep 21, 2015
- Messages
- 3,544
People sure are butthurt and mad in 'ere.
Oh well. I'm sarry u guys got disappointed
Daedalos said:CONSOOOOOOOOOOOOOM
People sure are butthurt and mad in 'ere.
Oh well. I'm sarry u guys got disappointed
Daedalos said:CONSOOOOOOOOOOOOOM
No, Nemesis in 2020 should be something more, he should be employing the sort of unscripted approach of the Alien from Isolation. I should be getting constantly surprised by him in unscripted moments that derail my plans and cause me to adapt on the fly. As the namesake of the game his systems should be an advancement in every way from what we saw back in the PS1 era. Nemesis in the original was largely a scripted experience, he appeared at certain points, he could chase you into X nearby rooms, etc; a wonderful step forward/innovation for the series back in the PS1 days but I expected something more from the remake.So...nemesis should have been like....Nemesis. As in the original. As in the fucking awesome AI character that was a relentless terminator, with better more developed AI than anything in these remakes, even if it did get caught on the scenery on occassion it doesn't make this statement any less true.
Somebody should make a mod where Nemesis just stares at Jill awkwardly and then wanders off, thinking it got the wrong person.
More like the Call of Duty treatment: a short, linear and scripted campaign just for saying there's a solo mode bundled with the multiplayer crap.RE3 Nemesis was my personal favorite RE and this remake feels like it has been given the redheaded stepchild treatment.
i just beat it (a friend gifted it to me, I didn't spend 60 bucks on it myself) and it was like 5:45 worth of game time, 6:10 of real time. It was fun for me, who hasn't done the original, but definitely can see why people would be disappointed. Nemesis is largely scripted and never really surprises you, and the pace of the game is super quick. At the very least a shop unlocks once you beat the game that sells weapons/speedrun helpers like early lockpicks and boltcutters using achievement points as credit, so there is incentive to replay the game, but...meh. I definitely wouldn't have paid 60 bucks, though I enjoyed the experience. I'm gonna go back and play the original a little later, see how much they bastardized the remake for myself.
you fucking imbeciles deserve this garbage for supporting these shitty remakes
Alls I know is, I'm having a blast playing this. This feels obviously alot more action oriented than RE2R, which was expected. Like a fast-paced movie, that doesnt let go, which is in line with the story of trying to escape a city in chaos.
The visuals are crisp as fuck, the voicework and sounds are top notch, the gore and animations could have been better, but its a much larger world than RE2R, so I guess that had to scale down abit.
In terms of cut content, I can see why it's annoying, but really, it doesnt bother me. I see this game as a reimagining not a 1:1 remake of RE3. Capcom wanted to due away with all the "alternate" timelines and stories and focus on a coherent narrative, that's fine with me, and also in line with RE2R, which didnt feature multiple different endings either.
So that's was to be expected.
You can always go back and play RE3 vanilla, if u dislike the Remake, but I'm having a blast, really I am.
I believe people are being overly critic to the point of just pure contrarianism. It's a shorter, weaker presentation than RE2R for sure (and the originals I guess), but it's still a fucking fun game.
Alls I know is, I'm having a blast playing this. This feels obviously alot more action oriented than RE2R, which was expected. Like a fast-paced movie, that doesnt let go, which is in line with the story of trying to escape a city in chaos.
The visuals are crisp as fuck, the voicework and sounds are top notch, the gore and animations could have been better, but its a much larger world than RE2R, so I guess that had to scale down abit.
In terms of cut content, I can see why it's annoying, but really, it doesnt bother me. I see this game as a reimagining not a 1:1 remake of RE3. Capcom wanted to due away with all the "alternate" timelines and stories and focus on a coherent narrative, that's fine with me, and also in line with RE2R, which didnt feature multiple different endings either.
So that's was to be expected.
You can always go back and play RE3 vanilla, if u dislike the Remake, but I'm having a blast, really I am.
I believe people are being overly critic to the point of just pure contrarianism. It's a shorter, weaker presentation than RE2R for sure (and the originals I guess), but it's still a fucking fun game.
So you admit it's worse than the original and it's worse than RE2, yet you claim to be baffled as to why people don't like it.
Is there any game you are not fanboy?
No, Nemesis in 2020 should be something more, he should be employing the sort of unscripted approach of the Alien from Isolation. I should be getting constantly surprised by him in unscripted moments that derail my plans and cause me to adapt on the fly. As the namesake of the game his systems should be an advancement in every way from what we saw back in the PS1 era. Nemesis in the original was largely a scripted experience, he appeared at certain points, he could chase you into X nearby rooms, etc; a wonderful step forward/innovation for the series back in the PS1 days but I expected something more from the remake.So...nemesis should have been like....Nemesis. As in the original. As in the fucking awesome AI character that was a relentless terminator, with better more developed AI than anything in these remakes, even if it did get caught on the scenery on occassion it doesn't make this statement any less true.
RE3 is always gonna be worse than RE2, simply because of the source materiale, orignal, remake, reboot, doesnt matter, RE2 is just straight up a better game than RE3 any way you slice it, that's what I meant.
RE3 is always gonna be worse than RE2, simply because of the source materiale, orignal, remake, reboot, doesnt matter, RE2 is just straight up a better game than RE3 any way you slice it, that's what I meant.
It isn't. You think this is because you were like me at one point in life. You were a retarded kid, you were at Blockbuster Video and saw "RESIDENT EVIL: DIRECTOR'S CUT" with Chris Redfield on the cover with a big gun and went, "Wow I like ACTION!" Then you brought it home and began to play. You wonder what sadistic serial killer mapped the fucked up controls, you ran into the first zombie, the game scared the shit out of you during this FMV but it was cool because you were the big strong man with the big bad gun and you were about to unleash DOOM on this cannibal scum. Oh wait, what's this? You only have a KNIFE. You go to stab the zombie, three grabs later and You're Dead. You try over and over, you keep donating your jugular with no progression, you conclude the game is shit.
But wait, the game came with a SECOND disc! A "demo" for Resident Evil 2? Sure, give it a shot. Wow, you're in a city street on fire with zombies and everything emerging from the flames and you're a COP now. Better yet, you have a GUN! Whoooa! You can shoot these cock munchers down now and go into the gun shop. Hah, the dumb owner got ambushed by 8 zombies but it's fine because you took his shotgun! WHAT? And then you USED the shotgun and it blew heads off! WHERE? This game was twenty times better than that other trash, this was the Resident Evil you envisioned when renting it. Eventually you beg your out of the gaming loop grandmother to buy it for you, Christmas 1998 you see Resident Evil 2 beneath the tree and proceed to spend all Boxing Day stomping a mudhole through Raccoon City. Just kidding, Raccoon PD. You get stuck because you're a retarded kid and don't know puzzles, but the game is awesome because it fulfilled your bloodlust that RE1 didn't.
Now this is where we have a FORK IN THE ROAD, you and I. While you conceded that RE1 was awful and RE2 was the best game to ever emerge out of 1998, I swallowed my GI Joe pride and selected the second character "Jill Valentine." Despite being a GIIIRL, she had a GUN. Wow, the first zombie got destroyed, you met Big Barry, you hoped it was not Chris' blood, and you now have fond memories of RE1 because of Jill the master of unlocking Valentine.
And this brings us to RE3. We were playing as Jill again but while you sneered and scoffed because you weren't playing as Nick Carter in a police uniform, I rejoiced because Mom came back home to make things right. We were exploring Raccoon City, we were mowing down zombies with an Assault Rifle because we chose Easy mode due to brain damage, and heroically fending off that big Nemesis fuck who came at us with the ferocity of ten lions and could use a rocket launcher. Birkin couldn't use a rocket launcher.
Now the zoomers and unwashed will tell you RE3 was about ackshun and miniskirtz and Nemmy, but it was more. It was a thank you to those of us who stuck through RE1, who thought "maybe the guy with the knife isn't good for a first playthrough", it brought back the undisputed and authoritative matriarch of Resident Evil, Jill Valentine. Claire can go fuck herself bloody.
RE3 is better than RE2 in many ways but whenever I feel like not explaining it I just say, "Jill Valentine, faggot." When she's playable in RE2, we'll talk. Until then, mix me some goddamn ammo, Skippy and chew on that Jill Sandwich.
(I know your name isn't actually Skippy)