These are all appreciated comments. I'll try to address them indvidually.
I just lose my first game. Was quite sure I gonna win than suddenly I was overthrown by rebels [ there was even nice screen ]. Few of my planet revolt, but i dont care since I have half of galaxy [or maybe there were more unhappy systems?]. Cool, I wonder is it my enemies hidden activities, too high taxes or my Eco in planets was too low?
There are no happiness effects caused by taxes that you have to worry about.
The incite rebellion code works like in the original MOO1, but I think the AI in Remnants uses it more aggressively. The surest way to stop someone from inciting rebellion is to declare war on them (they move onto blowing up your bases & factories). In 3.08, I've added notifications for when you catch a race inciting rebellion so that you can at least do something about it.
But honestly I think it is too strong and I will have to tone it down somewhat.
When I select race there is strange activity when I press arrow. Up or Down select top Alkari nation. Sugg: up/down select nation/ right rnd leader name / left rnd homeworld name.
Yes, that is weird behavior (unintended) and your suggestion is a good one. However, the Setup UI is the "old" version and will be completely redone once the graphic designer gets to it. As a result, I will defer work on this UI until then unless it is game-breaking.
Freshly discovered (but not colonized) planet has beautiful picture. Shame it disappear when you colonized system.
I agree. The plan is to eventually display this screen when you click on the system on the main map, instead of the big orbiting view.
Selecting among ships in the same system, is obscure with this little arrows mouse clicking.
I'm not sure I understand this comment. Can you elaborate?
Constant switch between Map panel and Main Game view make me wonder if its possible to merge info into the main screen?
The Map panel is also on the list to get reworked completely to do a lot more than it does now. Right now, it works like in the original game. At the risk of sounding like a broken record, this UI will get a complete rework by the graphic designer. Unfortunately, the priority for her right now is the Ship Design, Research, Galactic Council and Sabotage UIs.
I would be grateful for some pdf to explain all the basics with Eco, Industrial, Base sliders, population, BC and in general how it works. F.ex. Eco set to waste in next turn switch into clean. Is it by design that I cannot exploit planet (that i probably soon lose)?
There are plans to create a manual at some point, but finding a Master of Orion manual would work just as well. Also, Sirian has a great MOO1 tutorial here which will apply well:
http://sirian.warpcore.org/moo1/tutorial/tut-1.html
Rebels have same equipment as imperial forces. So ground combat is only about who have bigger numbers.
Yes, rebellions suck. You can also minimize them by turning up your internal security. Go to Races tab, click your Race picture, and then Intelligence tab. You'll see an Internal Security slider you can adjust.
Fleet movement, colonies managements and transports (military and civilian) are very nice. however, if I plan to fight on many fronts. I can only select all my same-type ships or none. I can deal with it by creating separate ships for each direction of attack. Would be good, to filter visible unit types and then box-selecting many ships from wanted area.
You could also select by the filter and then deselect (or additionally select fleets on the map) to fine tune what you want to send. I have hopes for getting a range-select of fleets on the map at some point.
Would be good, to be able send transports from Colonies menu.
Interesting. Unsure how that would work when you need to select your destination.
Spy seems to have a great impact on game - which is very refreshing.
Works like MOO1
I was invading unexplored system and I was unable to send my ground forces. Strange because my fleet just eradicate planet possessor spaceships. [but maybe its lack of my knowledge how the game works].
You cannot send transports to an unscouted system, or system that has an environment that you cannot colonize (i.e. your troops would die)
Fleet Icon - would be great if they possess more information. F.ex. the icon has propulsion fire, could be handy if orbiting fleet (not in movement) has icon without this fire.
Yes, the fleet icons are all getting overhauled in the next Alpha when we add ship combat.
I'm happy to waste my day-off with Remnants of the Precursors.
Thank you! Please keep in mind that the game is still very unfinished. Ship Combat, 3 more races, some diplomacy, random events and a lot of UI revamping still needs to be done.