RayF
Arcane
- Joined
- Aug 6, 2015
- Messages
- 324
It's a good exercise in game development I'd say as you already know how the end product needs to behave & feel, which prevents your scope from going way overboard and getting lost somewhere on the way because shit got out of hands.
Yeah, scope creep really seems to kill a lot of these projects. As much as I'd like to see it complete successfully, M.O.R.E. is a textbook example of scope creep.
Another real problem is that a lot of indie developers (i.e. most of them), including me, are NOT game designers. As a result, they think of things from a player's perspective and often throw in a lot of features that look good on paper but end up making the game a huge mess.
I don't claim to be a game designer so I am keeping it simple and sticking to what may have been the best 4x formula made -- MOO1. Once that is done, I'll then experiment with things I think are improvements but always keep the original ruleset intact.