Naked_Lunch
Erudite
More often than not, religion in CRPGs is basically casting healing spells and buffs, really. Take Neverwinter Nights, which allowed you to name your own deity! How cool and innovative! Too bad it had no fucking effect whatsoever, you still had to play as the cleric template, and religion basically ceased to exist after that little dialog box.
What bothers me is that Religion is such a great idea and should be utilized way more often. Praying at shrines is cool, but what about actively trying to convert people to the faith? If you worship a certain God, you should get stat or skill bonuses and maybe an extra spell or two, even inf you're not a spellcaster. Gothic II did this, by allowing you to give offerings to Innos and in return you could get additional learning points or permanent stat boosts. But that's only one God, out of the 3 I believe.
Darklands is probably the only game I know that did this really, really well. Though I believe it only allowed you to be Christian, it still worked perfectly. They must've had over 100 saints or so that could really make the difference. If you needed to hide quickly, you could pray to a Saint for a distraction, and based on your Faith stat (And how often you went to church) you'd be helped out. I also believe that if you weren't a good person, but still tried to pray to the Saints, you'd get a little help. Like fighting 3 rogues instead of 4, thus urging you to pray more often.
Thoughts? Ideas?
What bothers me is that Religion is such a great idea and should be utilized way more often. Praying at shrines is cool, but what about actively trying to convert people to the faith? If you worship a certain God, you should get stat or skill bonuses and maybe an extra spell or two, even inf you're not a spellcaster. Gothic II did this, by allowing you to give offerings to Innos and in return you could get additional learning points or permanent stat boosts. But that's only one God, out of the 3 I believe.
Darklands is probably the only game I know that did this really, really well. Though I believe it only allowed you to be Christian, it still worked perfectly. They must've had over 100 saints or so that could really make the difference. If you needed to hide quickly, you could pray to a Saint for a distraction, and based on your Faith stat (And how often you went to church) you'd be helped out. I also believe that if you weren't a good person, but still tried to pray to the Saints, you'd get a little help. Like fighting 3 rogues instead of 4, thus urging you to pray more often.
Thoughts? Ideas?