These seem to be obscure because they are foreign and not very good. If I could recommend some foreign, but good games that I have completed and that some may not have heard of I would suggest the following:
1. Prince of Qin:
https://en.wikipedia.org/wiki/Prince_of_Qin_(video_game)
2. The Legend of Cao Cao:
http://kongming.net/legend_of_cao_cao/
3. Fallout 1.5:
http://www.resurrection.cz/en/
What's your review of Prince of Qin? I tried playing it but the translation was really really bad, as well as the voice acting, I couldn't stomach it. Should I force myself or?
I played that one. Hmm, it's an interesting game, it does some parts kinda well like the atmosphere (at least in the first era). It's more of a light RPG, there are come C&C shinanigans but as far as I can tell, they don't change the main story. I would recommend you play this if you don't know what else to play; the game does drag on at certain parts, especially the end.
[/QUOTE]
We actually have an old RPG Codex review of the game here:
http://rpgcodex.net/content.php?id=29
I enjoyed the game. I created a mini-review thread on it a few years back:
http://www.rpgcodex.net/forums/index.php?threads/thoughts-on-prince-of-qin.88673/
I'll just repost my final thoughts from that thread:
"It took me over 52 hours according to my save file, but if I would have to guess I easily played over 60 when you factor in reloads. Your soft squishy spellcasters can really get their asses handed to them quickly when you're fighting against large groups. At the end of the game, some of my characters would stop engaging the enemy and I didn't always notice. Because of that, I did less damage to the final guy than I should have, which dragged the fight out longer. This resulted in me losing my summoned bear, witch, and strongman before finally taking the boss down. I ended the game at level 48. The funny thing is that I entered the palace at level 40. They send so many men after you towards the last part of the game that my computer started lagging from having to process their movement, and I jumped 7-8 levels for each character. The more men I killed, the quicker my computer was able to process information once more.
The AI can be somewhat stupid. Often I would run away from a blob of enemies, and they would stop chasing me and turn around. I would then turn and kill the stragglers. Wash, rinse, repeat until the force is manageable to take on in a rush. This could even be done in more constrained dungeons. The ability to build your own items was fun, but there was a definite lack of materials. I found countless metal ore and wood to use, but I hardly ever found tendons. There were some locations where you could kill continuously spawning monsters, but for some reason the respawning areas mostly had ogres, which never dropped tendons, hides, or bones. Some balance in regards to raw materials would have been nice. As it was, I mostly could only make weapons for my muscle man and rings for everyone else.
It was a fun game, but a lot of the time spent was due to padding. The ton of random encounters and battles against Qin soldiers became annoyingly repetitive. The support class of the witch should have had a normal distance attack. Those are quibbles, though. I liked the character classes, the lore, the graphics, the music, the unforgiving side quests, and many of the characters. Find and play this if you can, especially if you liked isometric games such as Baldur's Gate and Divine Divinity. Prince of Qin took elements from both."