TheEntitledOne
Arcane
- Joined
- Jan 12, 2012
- Messages
- 4,077
#1
#2
#2
Well I can't say this isn't appropriate due to your avatar.#1
#2
Started Wasteland 2, got bored after a couple hours.
Started Sengoku Rance which was on my backlog because of the Codex's recommendation: Full adict, going to work with 3 hours of sleep, mode.
Started Wasteland 2, got bored after a couple hours.
Started Sengoku Rance which was on my backlog because of the Codex's recommendation: Full adict, going to work with 3 hours of sleep, mode.
Don't complain about guides until you played BigBANGage.
That sex revealing stuff needs strategy guide.
Of course this means recruiting Francine, which of course loathes the second medical person. Thus you can't have both.Talk to him three to four times during the conversation phase (can be done during school/district chapter - basically exhaust all his conversation topics until he starts repeating himself).
Station Yuuki along with Jinnai Heita (陣内兵太) in any region during the national chapter for 2 turns for 2 separate beginning-of-turn events (second one is food related). They don't need to be stationed together for two consecutive turns. You must clear Heita's 3rd star first.
Once Yuuki's experience bar is at /74 or higher, station him again with Jinnai Heita (陣内兵太) in any region. An event should trigger at the beginning of turn (peeping related). (Note: I was able to trigger this event immediately after Yuuki levelled up to 70.)
Next, station Yuuki and Francine (フランシーヌ) in any region. An event should trigger where Francine (フランシーヌ) tries to examine him.
I don't know how you can't play differently in SR.Regardless of scenario and starting bonuses, you paint same small map with more or less same methods against enemies acting the same. Replay value comes from being able to play differently.
Everyone plays mostly the same in these games. They simply start in different positions and don't have much else to distinguish them. FFA mode in SR closely approximates the same gameplay alterations.Such as different starting countries in CK or EU
You can start with different house bonuses and use different classes/characters in SR. About as much variety as D2 or TQ, if you can even compare across genres like that. KB has lots of diversity but the games turn into such a drag by the end game that I can't fathom someone finishing KB and immediately wanting to replay another game, a problem SR doesn't suffer from. And even KB generally loses most of the variety past the mid game where you are always using the same OP units and spells for the nth time.different classes in Diablo2, Titan's Quest or King's Bounty.
Only thing that I would say actually needs a guide is getting the Takeda House bonus, and even then it's just something that most people wouldn't take the time to do without a guide, not something particularly unintuitive.
Actually player, unlike Rance, was warned that something big should happen after 5-6 gourds are broken if he paid attentions to text. One don't get an exact number, but it is pretty obvious that it a good idea to avoid breaking gourds as long as possible. And there is a time limit, which is 90 turns, that is plenty of time to clear most of the map.The gourd thing is supposed to catch you off guard because Rance is supposed to be caught off guard by the whole thing. So in story terms it fits. In gameplay terms the first playthrough is basically scripted anyway so that as long as you win at Honnoji (which you have infinite time to prepare for, just can't conquer more houses) you are guaranteed to win the game.
Takeda isn't that hard to figure, only require a very long time to accomplish and win a 4 pretty hard battles in a row without ability to save beteen them. But good luck getting monster house bonus without a guide
Actually player, unlike Rance, was warned that something big should happen after 5-6 gourds are broken if he paid attentions to text. One don't get an exact number, but it is pretty obvious that it a good idea to avoid breaking gourds as long as possible. And there is a time limit, which is 90 turns, that is plenty of time to clear most of the map.
It's hard to figure that's its possible in the first place, which was the point. Not many people spend dozens of turns after destroying a house to try and recruit units.
One-Eyed house had a ridiculously silly requirement, but clearing Akashi was something that was very easy and you probably did anyway. I got them on my first run without any guides at all. Considering that One-Eyed is one of the few houses left after the demon attack you have basically all the time in the world to get them.
Not really a warning. The warning was that there was a doom clock of 8 gourds, and that the first 4 had no gameplay ramifications. There was really no expecting the 5th to be the trigger when there was still 3 left.
It's hard to figure that's its possible in the first place, which was the point. Not many people spend dozens of turns after destroying a house to try and recruit units.