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Rance Series

Jason Liang

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Did you pick to head for Medusa?
It took me like 1.5 hours to beat galtia, so I had to log off and do other stuff. But if the game gives me an option to take *free actions* I don't see why I would ever refuse. No spoilers for Medusa please, shem seems like a real piece of work.
Note that Rocky and Anasel (from Helman) are useful against the down ability since they will always get targeted first by it.
I considered Rocky, but character slots are limited, and I felt it'd be better to have Uzpira leading Zeth to combo with Full.
Be sure to take victory pictures for memento and bragging rights!
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Did you pick to head for Medusa?
It took me like 1.5 hours to beat galtia, so I had to log off and do other stuff. But if the game gives me an option to take *free actions* I don't see why I would ever refuse. No spoilers for Medusa please, shem seems like a real piece of work.
Note that Rocky and Anasel (from Helman) are useful against the down ability since they will always get targeted first by it.
I considered Rocky, but character slots are limited, and I felt it'd be better to have Uzpira leading Zeth to combo with Full.
Be sure to take victory pictures for memento and bragging rights!
So... it turns out that trying to win several autobattles with 1000 hp remaining(and hanny zippo spent) is not really doable, so I guess I can't do it. If it was a real fight I could just bring in all my healers, but as it stands I think it's just rip, unless I try to fight Galtia again and escape with more hp (which doesn't seem super likely). Now I'm wondering if the early kill is a bad idea if you can't follow it up, as you assuredly miss out on a lot of loot and xp from taking a shorter path...
 

Jason Liang

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Did you pick to head for Medusa?
It took me like 1.5 hours to beat galtia, so I had to log off and do other stuff. But if the game gives me an option to take *free actions* I don't see why I would ever refuse. No spoilers for Medusa please, shem seems like a real piece of work.
Note that Rocky and Anasel (from Helman) are useful against the down ability since they will always get targeted first by it.
I considered Rocky, but character slots are limited, and I felt it'd be better to have Uzpira leading Zeth to combo with Full.
Be sure to take victory pictures for memento and bragging rights!
So... it turns out that trying to win several autobattles with 1000 hp remaining(and hanny zippo spent) is not really doable, so I guess I can't do it. If it was a real fight I could just bring in all my healers, but as it stands I think it's just rip, unless I try to fight Galtia again and escape with more hp (which doesn't seem super likely). Now I'm wondering if the early kill is a bad idea if you can't follow it up, as you assuredly miss out on a lot of loot and xp from taking a shorter path...
If you get a lucky combination (all 1 element or all from 1 faction) you will take 0 damage from the auto battles.
I was in just as bad of shape after the Galtia fight as well, so I believe you can do it!
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Did you pick to head for Medusa?
It took me like 1.5 hours to beat galtia, so I had to log off and do other stuff. But if the game gives me an option to take *free actions* I don't see why I would ever refuse. No spoilers for Medusa please, shem seems like a real piece of work.
Note that Rocky and Anasel (from Helman) are useful against the down ability since they will always get targeted first by it.
I considered Rocky, but character slots are limited, and I felt it'd be better to have Uzpira leading Zeth to combo with Full.
Be sure to take victory pictures for memento and bragging rights!
So... it turns out that trying to win several autobattles with 1000 hp remaining(and hanny zippo spent) is not really doable, so I guess I can't do it. If it was a real fight I could just bring in all my healers, but as it stands I think it's just rip, unless I try to fight Galtia again and escape with more hp (which doesn't seem super likely). Now I'm wondering if the early kill is a bad idea if you can't follow it up, as you assuredly miss out on a lot of loot and xp from taking a shorter path...
If you get a lucky combination (all 1 element or all from 1 faction) you will take 0 damage from the auto battles.
I was in just as bad of shape after the Galtia fight as well, so I believe you can do it!
That'd take a hell of a lot of rerolling. There's at least 2 auto fights as well. Savescumming that much feels too much like cheating to me, might as well just open cheat engine and set my hp to full. I'll just accept my partial victory and do better some other time.
Or reroll to before the Galtia fight and try a different strategy. I was using Hanny Zippo and squad size+1, but perhaps the AP increase would be better. Over 50 rounds, 25 extra ap would probably be huge.
 
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Jason Liang

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That'd take a hell of a lot of rerolling. There's at least 2 auto fights as well. Savescumming that much feels too much like cheating to me, might as well just open cheat engine and set my hp to full. I'll just accept my partial victory and do better some other time.
Or reroll to before the Galtia fight and try a different strategy. I was using Hanny Zippo and squad size+1, but perhaps the AP increase would be better. Over 50 rounds, 25 extra ap would probably be huge.
It's about 5% or 10% chance I think. And I think it's just 3 or 4 characters, not all. Anyway it's not too bad and again, don't feel bad about abusing saves in this game.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
That'd take a hell of a lot of rerolling. There's at least 2 auto fights as well. Savescumming that much feels too much like cheating to me, might as well just open cheat engine and set my hp to full. I'll just accept my partial victory and do better some other time.
Or reroll to before the Galtia fight and try a different strategy. I was using Hanny Zippo and squad size+1, but perhaps the AP increase would be better. Over 50 rounds, 25 extra ap would probably be huge.
It's about 5% or 10% chance I think. And I think it's just 3 or 4 characters, not all. Anyway it's not too bad and again, don't feel bad about abusing saves in this game.
Hmm, well I have gotten 4 of the same element/nation, but it only halved damage taken, not fully removed. And with 1000 hp, that's 2 hits (it will need to survive at least 4 to get through 2 auto battles).

Also, a mechanics question: are bosses inherently immune/resistant to certain status effects? I have an attack with 50% confusion, and another with 30% curse, but the actual rate seems to be much less. At the same time, burn and freeze seem to apply normally?
 
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Jason Liang

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That'd take a hell of a lot of rerolling. There's at least 2 auto fights as well. Savescumming that much feels too much like cheating to me, might as well just open cheat engine and set my hp to full. I'll just accept my partial victory and do better some other time.
Or reroll to before the Galtia fight and try a different strategy. I was using Hanny Zippo and squad size+1, but perhaps the AP increase would be better. Over 50 rounds, 25 extra ap would probably be huge.
It's about 5% or 10% chance I think. And I think it's just 3 or 4 characters, not all. Anyway it's not too bad and again, don't feel bad about abusing saves in this game.
Hmm, well I have gotten 4 of the same element/nation, but it only halved damage taken, not fully removed. And with 1000 hp, that's 2 hits (it will need to survive at least 4 to get through 2 auto battles).

Also, a mechanics question: are bosses inherently immune/resistant to certain status effects? I have an attack with 50% confusion, and another with 30% curse, but the actual rate seems to be much less. At the same time, burn and freeze seem to apply normally?
Yes some bosses have confusion, sleep, poison, or other status resistance. They generally work, with reduced probability. Some have immunity (for example Kayblis is immune to sleep, except for Warg).
Do you have Biscuitta? Biscuitta's second ability + 4 combination should reduce auto-battle damage to zero. There are some other characters with that ability as well (hm looks like its just the secret rare Arlcoate).

afaik you can you the analyze ability to see an enemy's resistances and immunities.
 
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Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Yesterdays pyrrhic victory did not sit right with me, so I retried it with ap regen++ and a strong opening plan (Full Kalar abuse). I got better rng with character deaths this time too, I lost Rance early, but I got to use aegis and flower bandit girl many times.
Definitely an interesting boss, forcing me to play the game very differently from anything else.
8a1783d1e6dece575749c03ba248ef3c.png

楽勝.
Was down to 500 hp at one point, but it was calculated and the next turn I used 3 different healing abilities to bounce back.
Surely 14k hp+ hanny zippo will at least take me to the next rest point? Which I hope is something that exists before the next boss.

Edit: not even close. There's no way, completely impossible. Even if I had gotten a rest, I couldn't do it.
 
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Jason Liang

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Edit: not even close. There's no way, completely impossible. Even if I had gotten a rest, I couldn't do it.
Could you get to Medusa?
You could use Alefgard as an opportunity to heal up.
If you can beat Galtia, you can beat Medusa.
But you might be better off moving on for now, and come back to this save one day.
 
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Jaedar

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If you can beat Galtia, you can beat Medusa.
Nope, I don't think I can. I could beat Galtia by slowly grinding him down as his attacks didn't do much damage, and he spent most of his actions instakilling (and there's a lot of men to throw into the grinder).
I do have a save just before medusa with a decent amount of hp remaining, but it's not even close. Medusa has too much hp, her attacks destroy me, her curses prevent me from acting and there's the petrification... it's game over on at least 2 different levels and I doubt I could win even if one of them went away and allowed me to focus.
Pasting my entire state would be too much of a hassle, but to give an idea:
0fc8cb21355b4af0fa4d429d54f571b0.png

That's basically the best team I have for damage/sustain (ignoring the need to deal with stuff like her buffs and debuffs and petrification), at least according to my understanding of the game mechanics. I only have 2 medallion bonuses to play with as well (both are squad size in screenshot).

But it's ok. I will be back and Medusa will rue the day!
 

Jason Liang

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Medusa strategy (multiple spoiler layers), don't read if you still want to figure out how to beat her on your own:
Figuring out how to beat Medusa is like a puzzle, but once you've figured out her basic patterns beating her is pretty much guaranteed.
The key is to figure out the correct lineup, with specific characters from each faction, that can counter each of her attack patterns.
She has a couple of "desperation attacks" that she will only use one time each during the battle (sort of like Orochi in Sengoku). Be prepared for them, and don't worry about having to defend against them multiple times. You can hover over each of her attacks to see their effects.
The key strategy is to damage her more than she can damage you. Medusa is the exact opposite of Galtia. Galtia requires complete offense, and Medusa requires complete defense.
The battle will take between 70-120 turns, to give you an idea. It took me 74 turns to beat her. Your strategy has to be completely defensive since you must outlast her.
One character you'll need is someone who can remove maluses for 0 AP, which will both cure petrify as well as remove the malus that constricts your AP.
She has a couple of down attacks, which you will want to counter with either Ninja shurikens or Rocky/ Anasel to tank the hit.
Your only offensive moves should be Rance (0 AP attack) and Kouhime (1 AP poison).
Your primary defenses are bracing (up to 4 AP), Crook's Magical Barrier (2 AP), Kanami's shuriken (1 AP), and auto-recovery healing from Kimchi.
The key characters from each faction:
Rance: Rance (with 0 AP attack) - mandatory
Zeth: Kimchi (you should start with Rocky to tank Medusa's first down attack)
FC: Crook (for Magic Barrier) - could start with Maria for her Fortification and switch to Crook ASAP - mandatory
JAPAN: Kou, switch to mikos for healing once Medusa is down to 20-30% health, end with Kiku for backup shuriken - mandatory
Leazas: Kanami
CITY: Calory (remove malus), Caloria (for poison if you lose Kou)
Helman: Ruberan if you have her (remove malus), or Dark Heron/ Freya if you have either of them (ninja), switch to Anasel when Medusa is about to use her 2nd down attack
Demihuman: a generic kalar archer (remove malus), Aegis (0 AP attack, but this is superfluous)
Poisoning Medusa is key, since when she's poisoned, she will automatically cure the poison as her next action, which buys you 2.5 AP (if you have AP regeneration)
Brace 4AP to reduce the damage when she does the 4-5 melee strikes.
Kanami or Crook when she uses a heavy spell or melee attack.
 
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Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
So I did some other stuff, and now I'm in Leazas.
I really want to take down both
Hausel and Seizel at the same time, if only for REVENGE for Rance6. But I don't think I have the power. If I got full defense I can survive until they run out of special attacks, but 2.4 million hp is too much to grind down.

Edit: By using leader swap, hanny zippo and AP, I got them down to about 1 million hp by using poison+sleep early on, and then spamming heals while rance and aegis use free attacks. But I run out of characters capable of outhealing them within 20 turns, and then I spiral into death. The zippo is in theory cuttable, but it would require perfect sleep rng.
Truly a RanceX playing man is nothing but a miserable pile of regrets.

And I thought I was being so clever for using papaya to get 6 meal tickets every turn. It just isn't enough. I really wish I had more medals, it would be so much easier if I could get bonus ap, hanny zippo, party swap every turn and still field a decent number of characters.
Is there some way to turn off auto attacking? It's really killing my cheese strategies.
 
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Jason Liang

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So I did some other stuff, and now I'm in Leazas.
I really want to take down both
Hausel and Seizel at the same time, if only for REVENGE for Rance6. But I don't think I have the power. If I got full defense I can survive until they run out of special attacks, but 2.4 million hp is too much to grind down.

Edit: By using leader swap, hanny zippo and AP, I got them down to about 1 million hp by using poison+sleep early on, and then spamming heals while rance and aegis use free attacks. But I run out of characters capable of outhealing them within 20 turns, and then I spiral into death. The zippo is in theory cuttable, but it would require perfect sleep rng.
Truly a RanceX playing man is nothing but a miserable pile of regrets.
If you manage to beat Hawzel and Seizel together, you will get both of their cards, although you will not move on to fight the 2nd dark lord - to do that, you have to beat the path that fights Hawzel by herself in 8 rounds - which is one of the hardest fights in the whole game all of gaming.
And I thought I was being so clever for using papaya to get 6 meal tickets every turn. It just isn't enough. I really wish I had more medals, it would be so much easier if I could get bonus ap, hanny zippo, party swap every turn and still field a decent number of characters.
The meal ticket exp scales to your overall total experience gained, so early meal tickets give far less than meal tickets on later turns. If you are taking meal tickets from treasure chests, you are also not taking characters, which is definitely a drawback. The same is true for effects that give you guaranteed items or monster characters - you are seeing and taking less normal characters from your treasure chest rewards.
Is there some way to turn off auto attacking? It's really killing my cheese strategies.
Yes, there are several characters with the ability to turn off your own auto-attacks. I think the earliest one you get should be the alternate Aegis Kalar. If you have her, that's the ability you want.
 
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Jaedar

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Yes, there are several characters with the ability to turn off your own auto-attacks. I think the earliest one you get should be the alternate Aegis Kalar. If you have her, that's the ability you want.
Is it the one with a 4AP bow attack? Cause that's too cumbersome to use.

The meal ticket exp scales to your overall total experience gained, so early meal tickets give far less than meal tickets on later turns. If you are taking meal tickets from treasure chests, you are also not taking characters, which is definitely a drawback.
This is true, but at this point I feel like I'm getting a lot of duplicates on random combats, and I have enough total exp for each meal ticket to take a character up to at least 10 star, and in my experience that is better than an extra random card. I think.

Monster characters do seem like a trap though, all of them I have so far have really shitty ap to damage ratios.
 

Jason Liang

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This is true, but at this point I feel like I'm getting a lot of duplicates on random combats, and I have enough total exp for each meal ticket to take a character up to at least 10 star, and in my experience that is better than an extra random card. I think.

Monster characters do seem like a trap though, all of them I have so far have really shitty ap to damage ratios.
Well... were you autistic like me, for each random battle, you'd check each chest with:
- Treasure normal
- Treasure with increased rarity (which is one of the medal point abilities)
- Treasure with meal ticket

And choose the best option. Actually it's a little more complicated than that, since what you pick in each chest affects the cards you'll see in the next chest, but mapping out all the chest permutations on every map would be even more autistic, wouldn't it...

But you're right in that you also do want to get your unique characters to level 10 and level 20
which will help unlock alternate versions (as well as nude versions for female characters). This is more important for characters that have several alternate versions - it's pretty easy to guess who those are.
OTOH you should be at the point where it's pretty easy to level up level 1 characters to level 10 by simply using them in a few battles.

For boss fights you will want to experiment to find a balance between increasing your overall army strength and HP by taking extra slots (as well as enabling the Demon Army slot) and taking the other beneficial bonus available like +AP.
I would consider Hanny Zippo and Leader Switch to be luxury abilities to pick later on when you have more medal points.
 
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Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
- Treasure normal
- Treasure with increased rarity (which is one of the medal point abilities)
- Treasure with meal ticket

And choose the best option. Actually it's a little more complicated than that, since what you pick in each chest affects the cards you'll see in the next chest, but mapping out all the chest permutations on every map would be even more autistic, wouldn't it...
Yeah, I'm not going to do that. Another good thing about using guaranteed drops is that if you do it early (and get low overkills) you still get the bonus drop chance from failed drops for the rest of the map. If you are savescumming to always get a drop it doesn't do anything, but if you play "fair" that extra 10% chance can be pretty good.

The rance games have always had a slight tendency to favoring savescumming, but ranceX really takes it to the next level I think, not a huge fan that part.
 
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KingDoofus

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Monster characters do seem like a trap though, all of them I have so far have really shitty ap to damage ratios.

Monster characters on their own are generally not good for combat. They do have good stats but 2:1 ratio of damage to AP is terrible. Hannies have the best generic monster ratios (2:1.5 I think) but make up for it by having weaker stats. They also have no element so they never get any bonuses. And they usually only ever come with 1 attack, the other skill being a passive.

HOWEVER

In Auto battles monster units are excellent. There's no AP there so their high stats are unbound. Also, depending on how your run goes, you may end up getting some monsters that use AP efficiently. I won't spoil who, but if you get them then suddenly monsters are a very good faction (it'd be later in the run though). But the best reason to get monsters is for that passive I mentioned earlier. Human passive bonuses are not common, but when they do show up they're usually 1%. Monsters almost always have a bonus of 3% (sometimes more). These bonuses can really stack up - boosts to EXP, getting treasure, double damage, double attacking, anything that can be percentage boosted. This will really come into effect around the midgame: with 4-5 combat spots open you aren't going to want a monster, but if you've comfortably unlocked 7 combat spots and aren't sure who to put in, a monster is a pretty good option. Let the other 6 characters do the action and the monster representative will just passively boost everything. I haven't played in a while, but as I recall by later in my runs, my monster representative was boosting each passive by over 20% with every other faction struggling to hit 10%.

I wouldn't ever pick a monster unit over a solid new combat unit. But if you're getting to the point where you're just seeing doubles over and over again, monster units are a good alternative pick that will help you down the line. They can be made a treasure option pretty reliably too, with Helman monster tamers or someone with the "Capture" skill (like Ruberan). Don't sleep on the monsters!
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Monsters almost always have a bonus of 3% (sometimes more). These bonuses can really stack up - boosts to EXP, getting treasure, double damage, double attacking, anything that can be percentage boosted. This will really come into effect around the midgame: with 4-5 combat spots open you aren't going to want a monster, but if you've comfortably unlocked 7 combat spots and aren't sure who to put in, a monster is a pretty good option. Let the other 6 characters do the action and the monster representative will just passively boost everything. I haven't played in a while, but as I recall by later in my runs, my monster representative was boosting each passive by over 20% with every other faction struggling to hit 10%.
There is probably truth to this. And granted I don't know how far in I actually am (I'm at turn 6 with the first mission in free cities, leazas and zeth done), but medal slots feel very precious. I guess in theory there'd be at least 11 turns left, but I have a suspicion it's not going to go that way. As always, no spoilers please. There's also a lot of factions that can slot passives (like tacticians) or 0 ap every turn attackers like Rance and Rick.
But you're right in that you also do want to get your unique characters to level 10 and level 20
Turns out that 1200 party xp is enough for a meal ticket to take anyone from 0 to 20. So for sure meal tickets are great where I am now, as 2 rank ups is going to be way better than almost any other new single card.
In Auto battles monster units are excellent. There's no AP there so their high stats are unbound.
Hmm, maybe. At where I am currently though, auto battles seem to be over in two turns most of the time. I tried running them with the xp boost passive but it seemed like it didn't work (I got 33 xp either way), so now I just run them with all slots unlocked to get xp on more characters, even if it's pretty low amounts. Point being, I see no reason to optimize for them.
 

KingDoofus

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You're right that auto battles aren't particularly needed to optimize for. They will get somewhat harder - and occasionally specifically hard - but for the most part just doing what you're doing (opening more slots for battle) is all you'll really need to do. And you can't pick who's in the auto battle either. Strong units for it is just a nice little bonus on top.

As for boosting your team, you've got it: getting any character to level 20ish is usually the quickest way to strengthen your overall team, and isn't very hard after a few turns with the meal tickets.

I may be misreading what you're saying, but passive bonuses don't need to be on the character who's representing the faction. If Leazas has characters in reserve whose passives totaled up equal 10% extra xp gain/treasure drop/etc., then any Leazas representative will bring that with them. Having one of them (like a tactician) being the representative won't make a difference in that regard. If that was what you were saying then... nevermind!

(Doing our best not to drop spoilers. Though as you've noticed, strategies change drastically as the game progresses - mostly around medal economy and your roster opening up.)
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I may be misreading what you're saying, but passive bonuses don't need to be on the character who's representing the faction. If Leazas has characters in reserve whose passives totaled up equal 10% extra xp gain/treasure drop/etc., then any Leazas representative will bring that with them. Having one of them (like a tactician) being the representative won't make a difference in that regard. If that was what you were saying then... nevermind!
Yeah, I do know this, but so far at least I don't have any monster faction tacticians.

One thing I will say that this game does well with the cards is that it forces you to change tactics as the various factions and character shift in powerlevel. I was relying super hard on Full Kalar for a long while, but as the game got harder (and I got no more drops for her faction), her power has waned a lot, forcing me to shift to other stuff. Similarly, a few cards and strategic meal tickets made the rance followers faction super strong really quickly.
 

Reinhardt

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Will probably grab Evenicle 2 after finishing with SRW. Is there Rance chapter in it again?
 

amdus

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Oh shit, is Evenicle 2 in English already? Censored or not?
Sadly with mosaics. At least i've got it for $17.49 thanks to Jast's regional pricing for those living in second/third world countries.
 

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