Microsoft's numbers aren't even units sold, they're units shipped to retailers. They're probably even further behind than that.
Trojan horse to rule living room media can't compete with just gaming machine... womp womp, poor MS, cry cry cry.
Microsoft's numbers aren't even units sold, they're units shipped to retailers. They're probably even further behind than that.
NSA spying tool to rule living room media can't compete with just gaming machine... womp womp, poor Obama, cry cry cry.
Microsoft's numbers aren't even units sold, they're units shipped to retailers. They're probably even further behind than that.
Trojan horse to rule living room media can't compete with just gaming machine... womp womp, poor MS, cry cry cry.
ListOver 200 GOTY awards
http://www.neogaf.com/forum/showthread.php?t=750221
A handy list of 201 websites and magazines that can be safely ignored.
The first Ellen Page sim now playable in FullHD!
Latest sales figures in the Consoledammerung:
PS4: 7 million - http://blog.us.playstation.com/2014/04/16/ps4-hits-7-million-globally/
Xbone: 5 million - http://news.xbox.com/2014/04/xbox-one-march-npd
via: http://blog.gsmarena.com/microsoft-sells-5-million-xbox-one-sony-sells-7-million-ps4/
Modern console sales doesn't turn in any significant profit. They make their profit from the games they sold on the system.
http://seekingalpha.com/news/1424471-ihs-ps4-costs-381-to-make-amd-receives-100-per-unitModern console sales doesn't turn in any significant profit. They make their profit from the games they sold on the system.
That's definitely the way it was in previous generations. For example the PS3 was fairly advanced and expensive to produce, resulting in a huge loss for each system sold (something like 25% I think).
I'm not so sure about this generation though, it's as if they were expecting a decline in potential AAAAA game profitability and they preemptively cut their losses through reduced hardware costs and diversification of functionality. PS4 and xbone hardware is pretty faggy. I'm curious to know how much it costs to make these systems. I bet they're pretty cheap.
edit:
oh...
Well, it was that way for Microsoft and Sony, but the Wii was sold at a profit from day one.That's definitely the way it was in previous generations. For example the PS3 was fairly advanced and expensive to produce, resulting in a huge loss for each system sold (something like 25% I think).
People choose consoles because of convenience and cost, not graphics.
One who has never been veteran''d to a full-fledgee slap fight between Console X VS. Console Y would say this.
It's not so much that they've grown stale, but that Nintendo just refuses to make the kinds of games that sell. Look at NSMB Wii - the first 2D mario on a non-handheld console in like 20 years, and it sold incredibly well. When it came out, the Wii went back to being sold out for months. And NSMB Wii wasn't even that good of a Mario game. People still want to play 2D mario, but Nintendo has said that they aren't interested in making those kinds of games. I'm sure if we got a Zelda that focused more on exploration (both dungeons and the overworld map) with less emphasis on story and no retarded gimmicks, it would sell just as well as Ocarina of Time did. Same thing with Metroid - an actual Metroid sequel would probably do incredibly well. Fuck, even the Prime games, which weren't perfect by any stretch of the imagination, are better sequels than Other M, and they sold better too despite being on a console that literally sold less than 1/4 what the Wii did. Nintendo doesn't care, they just want to keep making the games that appeal to them specifically.Nintendo is not competing on a hardware level, and I think they never will. They have been dependent on their established in house franchises. Problem is that those have grown stale. They can't depend on their fanbase either because said fanbase is shrinking.
They will end up like Sega if they don't wise up.
It's not ignorance, it's a conscious decision.