Morgoth
Ph.D. in World Saving
If Herve does that I'm gonna fucking stomp him into the ground.
“I just,” he winced, his voice audibly cracking, “I still believe so much.”
And other people's money.He loves games. He loves the possibilities they present. He loves his creations. And even if they destroy him, he’s going to keep investing his heart, soul, and reputation into each and every one.
Lot's of people are already contemplating his mortality and he loves leading a crowd after all.This guy dicked around making the Fable franchise for a decade and just now he's contemplating his mortality/legacy?
Molyneux's raking in the cash (will likely double the goal) while Henkel and Hallford are barely scraping by. Fuck Kickstarter.
They will kill it.
Be in no doubt. These established industry veterans, who could achieve their goals through traditional paths, will kill Kickstarter with their greed.
“Greed” might seem harsh. But here we see Peter Molyneux, as established a figure as you can find in the games industry, asking his audience to take on all the risk associated with his new product. Here is a man who has over-promised and under-delivered for over a decade, asking people like me and you to pay up front for his latest venture.
Do you believe for even one second that Molyneux couldn’t find that financial backing elsewhere? I don’t.
Kickstarter has shown us many cases where creative people who can’t find the funding to realise their unique vision have been saved by like-minded people who want to see those projects happen. That’s a good thing. I’m not talking about those people. Small teams, great ideas, outsiders. That’s all good.
(cont'd. in article)
I don't know why does every stupid garme journalist thinks that Double Fine, Obsidian, Molyneux, Fargo could easily find funding for their oldschool games elsewhere? Don't they know what is the state of the gaming industry today, where publishers only fund AAA wannabe blockbusters and wouldn't touch an oldschool game with a ten foot pole? I dare them to show me one publisher, who will a fund turnbased isometric hardcore RPG. Or even a real time RPG, which is not about the awesome button. Yep, Molyneux could have found money for his godgame elsewhere, that's why we are seeing so many godgames on the market.Yesterday, Rab Florence wrote an article on Peter Molyneux's GODUS Kickstarter (and others):
They will kill it.
Be in no doubt. These established industry veterans, who could achieve their goals through traditional paths, will kill Kickstarter with their greed.
“Greed” might seem harsh. But here we see Peter Molyneux, as established a figure as you can find in the games industry, asking his audience to take on all the risk associated with his new product. Here is a man who has over-promised and under-delivered for over a decade, asking people like me and you to pay up front for his latest venture.
Do you believe for even one second that Molyneux couldn’t find that financial backing elsewhere? I don’t.
Kickstarter has shown us many cases where creative people who can’t find the funding to realise their unique vision have been saved by like-minded people who want to see those projects happen. That’s a good thing. I’m not talking about those people. Small teams, great ideas, outsiders. That’s all good.
(cont'd. in article)
I don't know why does every stupid garme journalist thinks that Double Fine, Obsidian, Molyneux, Fargo could easily find funding for their oldschool games elsewhere? Don't they know what is the state of the gaming industry today, where publishers only fund AAA wannabe blockbusters and wouldn't touch an oldschool game with a ten foot pole? I dare them to show me one publisher, who will a fund turnbased isometric hardcore RPG. Or even a real time RPG, which is not about the awesome button. Yep, Molyneux could have found money for his godgame elsewhere, that's why we are seeing so many godgames on the market.
Yes that's probably true. Even than, that guy talked about the industry veterans in general fucking up KS, including Obsidian, Fargo and Double Fine (even though he didn't mention them, but who else did he think of). It's just he explicitly singled out Molyneux as the main "bad guy".I don't know why does every stupid garme journalist thinks that Double Fine, Obsidian, Molyneux, Fargo could easily find funding for their oldschool games elsewhere? Don't they know what is the state of the gaming industry today, where publishers only fund AAA wannabe blockbusters and wouldn't touch an oldschool game with a ten foot pole? I dare them to show me one publisher, who will a fund turnbased isometric hardcore RPG. Or even a real time RPG, which is not about the awesome button. Yep, Molyneux could have found money for his godgame elsewhere, that's why we are seeing so many godgames on the market.
Molyneux has far more clout amongst publishers and probably far more personal wealth than anyone at Obsidian, Double Fine, or Brian Fargo.
C'mon, Blaine, you and thousands of others have just donated $5M to a man openly admitting one of the reasons his running a KS campaign was to show to his true investors there is a demand for the game.
Speaking to GamesIndustry International at this year's Unite conference in Amsterdam, Fargo explained that the benefits that a platform like Kickstarter offers are too powerful to disregard, even if you have money in the bank.
"Yeah, I still would [return to crowd-funding]," Fargo said. "It allows us to give things to people that they can't get from just buying a product. Some people want to be an NPC, or they want a shrine in their honour in the game, or they want a boxed copy, or a novella. These things aren't just gimmicks; they add real value."
"It's also a great way of vetting the product in general. I like having that communication, because when people put their money down they're more invested emotionally. And when you have this army of people who are a part of it, when you do launch you don't need a big marketing campaign."
Specifically, they reminded him of the creature's penis.
Now, if you've played Black & White, you probably know that the creature didn't actually have a (visible) Sgt. Peppy. No, this monstrous wangerdoodle was only in an early prototype of the game: "I for some reason had this obsession to make them anatomically correct. So the first version of this giant ape had this sort of beautifully physically correct - I'm going to say the word - penis dangling between its legs."
And in case the mental image in your head wasn't bad enough, said member "morphed depending on how excited your creature was."
That sort of thing would never fly in a game, of course, and Molyneux knows it. "I don't know what was going through my mind. I wasn't even on class A drugs! It was this bizarre thing," he says, and don't think we didn't notice that "class A drugs" qualifier, Peter. "It was this bizarre thing. Especially in America! Even if you show nipples they go insane, rating it under-the-counter product. It just goes to show you just how rubbish I am as a designer, really."
Nevertheless, Molyneux initially persisted, and the poor modelers working at Lionhead had to create the creature's morphable schlongalong. "The artist that modeled it ended up going completely insane. [He] threatened to knife me ... absolutely true story. He went on to found Media Molecule. Chap called Mark Healey."
The most obvious one is that working with EA or really any other AAA publisher requires you to support consoles—and that necessarily means appealing to casual gamers, developing your game for ancient hardware, implementing a huge, simplified interface, and ensuring one console controller is sufficient to control the game.
It's not my fault people constantly resort to Star Citizen-related ad hominem attacks against me rather than producing legitimate counter-arguments. To be fair though, a lot of the well known crowdfunding projects have been dragged into this discussion to serve as examples.
I'd love to see someone successfully refute the following:
The most obvious one is that working with EA or really any other AAA publisher requires you to support consoles—and that necessarily means appealing to casual gamers, developing your game for ancient hardware, implementing a huge, simplified interface, and ensuring one console controller is sufficient to control the game.
I'll be waiting.