skuphundaku
Economic devastator, Mk. 11
How many times before you guys get this?:
That's just a different way of saying what I said. But, yeah, that's what it comes down to in the end.
How many times before you guys get this?:
I think that his problem revolves around hype. On one hand, he over-hypes his games and has been over-hyping his games ever since Bullfrog kicked the bucket. On the other, he has a massive amount of fanboys that hype his qualities and the qualities of his games. Combine these two and you get a situation in which his games are over-hyped both by him and by his fandom, and when they suck/don't live up to expectations, the large and very vocal fandom doesn't punish him for not delivering and act along the lines of "That was just a hiccup. Pete can do no wrong. He's a legendary developer. His next game will be even better than the ones from his Bullfrog days." If Black & White, Black & White 2, Fable, Fable 2, Fable 3, Project Milo and Curiosity can't make someone see that Molyneaux has no serious developer chops left, then nothing will.There is a obvious disconnect between the quality of Bullfrog titles and Molyneaux's solo stuff, even if you think some of his games were OK (they were not) they cannot hold a candle to the classics like Populous. He obviously was not the great designer he built himself up to be and lot of Bullfrog success was the work of other people which he shamelessly takes credit for when ovepromising (haha) on his latest masterpiece.
Not enough Macrotransactions and Virtual items you can buy before the game exists to get ya excited?
I think that his problem revolves around hype. On one hand, he over-hypes his games and has been over-hyping his games ever since Bullfrog kicked the bucket. On the other, he has a massive amount of fanboys that hype his qualities and the qualities of his games. Combine these two and you get a situation in which his games are over-hyped both by him and by his fandom, and when they suck/don't live up to expectations, the large and very vocal fandom doesn't punish him for not delivering and act along the lines of "That was just a hiccup. Pete can do no wrong. He's a legendary developer. His next game will be even better than the ones from his Bullfrog days." If Black & White, Black & White 2, Fable, Fable 2, Fable 3, Project Milo and Curiosity can't make someone see that Molyneaux has no serious developer chops left, then nothing will.
Molyneux's solo stuff? What? There were no solo stuff. There is him and the studio he leads, be it Bullfrog or Lionhead. Do you really think that back in the days he was just a talentless hack, who still managed to form and lead those 2 studios to legendary status? If he wasn't a good designer, do you relly think he could have been a lead designer on Poplous or Dungeon Keeper?There is a obvious disconnect between the quality of Bullfrog titles and Molyneaux's solo stuff, even if you think some of his games were OK (they were not) they cannot hold a candle to the classics like Populous. He obviously was not the great designer he built himself up to be and lot of Bullfrog success was the work of other people which he shamelessly takes credit for when ovepromising (haha) on his latest masterpiece.Yes, the lead designer of Populous, Dungeon Keeper and other games had no say in development. Makes total sense.He made several classic in the distant past, working in a different company where he either had no say in the development process
Maybe, maybe not. Maybe back than he didn't have dumb ideas.or other people had enough say to stop him from implementing dumb ideas
Black and White was good, Fable 1 was OK. I don't have blind hate against him just because some of his recent games were overhyped. But as I said, I won't pledge, because I'm not 100% confident either. If the game turns out good, I'll buy it.- either way since he became solo his games have been uniformly shit and overhyped disappointments.
Yes, solo stuff, as in "without Bullfrog", which I thought was obvious from the context, so let's not play the semantics game. Note that Lionheart was always hyped as Peter's new company and used pretty much interchangeably with his own name and that its legendary status is might maybe exist in the minds of its fanboys but certainly not in reality. There is a clear quality drop from Bullfrog's games to those of Lionheart and the only conclusion you can get from that is that Molyneaux was not the sole prime mover in Bullfrog that he has made himself up to be.Molyneux's solo stuff? What? There were no solo stuff. There is him and the studio he leads, be it Bullfrog or Lionhead. Do you really think that back in the days he was just a talentless hack, who still managed to form and lead those 2 studios to legendary status? If he wasn't a good designer, do you relly think he could have been a lead designer on Poplous or Dungeon Keeper?
I agree that later on he had no counterpoint at the companies, who could have told him to not overpromise and argue against some of the ideas he had. But that doesn't mean that he was a bad designer.
That is very likely. There were probably several talented designers in Bullfrog, who probably helped the games to be awesome. But that doesn't mean that Molyneux is a bad one. It's like saying that Richard Garriot or even MCA is not a good designer because their later work were not the level of Ultima 6-7 and PS:T.There is a clear quality drop from Bullfrog's games to those of Lionheart and the only conclusion you can get from that is that Molyneaux was not the sole prime mover in Bullfrog that he has made himself up to be.
That's why I'm saying we shouldn't hate this project immediately. Molyneux has a new studio, this time maybe there are other designers who will challange his ideas if those are too wacky. Furthermore, looking at the pitch video, part of it was about a other guy, who constantly corrected Molyneux when he promised too much. Obviously that was just for show, but it might show us that this time Molyneux is not the only brain there.Fallen-from-grace content creators are an interesting phenomenon. George Lucas produced a trio of beloved movies, but he was not in total creative control and had no choice but to collaborate with his peers, who challenged his ideas and so on. Once he did gain complete creative control of the franchise (not to mention an ego the size of Jupiter), he blew it. Drastic overuse of CGI with a side effect of wooden performances from actors who couldn't see each other or the scenery, sophomoric writing full of plot holes, baffling and/or shallow character motivations, far too many obnoxious/cutsie characters... what a trainwreck.
In my opinion, the only thing special about people like Lucas and Molyneux is that they've come up with good ideas, were fortunate enough to be in a position that allowed them to convey their ideas into entertainment, and also had very talented creative people working with them to turn their ideas into something grand. Once they decide that their ideas are as rare as diamonds and that they're some sort of be-all, end-all creative prodigy, they stop listening to their peers and start cranking out shit.
Plenty of creative people (or even fairly average people) have amazing ideas that the world might find entertaining and/or enlightening, but most never see the light of day for a variety of reasons. Perhaps the person who imagined them likes their day job, isn't interested in the entertainment business to begin with, simply never finds the right "in" to the gaming/film/publishing industry, or the team they assemble to realize their ideas is mediocre and the final product falls flat.
I don't know. His ego is greater then ever before (see for example his ridiculous Curiosity interviews) and the team is built around him, which was not the case in the Bullfrog days. I very much doubt anyone's ability, or indeed desire to reign him in now. You can certainly hope, but I've lost all faith in him playing B&W.That's why I'm saying we shouldn't hate this project immediately. Molyneux has a new studio, this time maybe there are other designers who will challange his ideas if those are too wacky. Furthermore, looking at the pitch video, part of it was about a other guy, who constantly corrected Molyneux when he promised too much. Obviously that was just for show, but it might show us that this time Molyneux is not the only brain there.
RPS: You’ve also made mention of the culmination of the 22 experiments as your “final game,” though. So is that really the ultimate goal here? Is this your swan song?
Molyneux: Yes… Well, I didn’t really explain that. I’m one of those human beings who’s surprised he’s still alive every time he wakes up in the morning. I think I will be doing games until the day I die. I can’t see that, at this rate, the way I’m burning through my life… I don’t see that I’ll be alive much longer. That’s one thing.
There is a obvious disconnect between the quality of Bullfrog titles and Molyneaux's solo stuff, even if you think some of his games were OK (they were not) they cannot hold a candle to the classics like Populous. He obviously was not the great designer he built himself up to be and lot of Bullfrog success was the work of other people which he shamelessly takes credit for when ovepromising (haha) on his latest masterpiece.
Wouldn't hiring a prostitute be cheaper?I might donate if we get to see more of the blonde girl in that creepy virtual kid video.