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Arkane PREY - Arkane's immersive coffee cup transformation sim - now with Mooncrash roguelike mode DLC

sexbad?

Arcane
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Codex USB, 2014
It would be nice if this somehow featured portals and gravity tomfoolery and shrink rays and crazy Native American magic. Has anyone actually said anything about these features at all so far?
 

Kem0sabe

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It would be nice if this somehow featured portals and gravity tomfoolery and shrink rays and crazy Native American magic. Has anyone actually said anything about these features at all so far?
The only thing it has in common with the original is the name.
 

Siel

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Official timeline:

1963 - A top secret Cold War negotiation culminates with Americans and Soviets working together on a research facility named Kletka.

Kletka, Russian for Cage, produces the skeleton and core emergency systems of what will one day become Talos 1.

1964 - After the attempted assassination of Kennedy and Kruschev's departure, the US pays for the rights to use Kletka as a testing facility.

This period, known as Project Axiom, leads to many advancements in next generation materials and bio-science fundamental to neural modification.

1980-94 - Geopolitical developments result in a temporary hold on Project Axiom.

After the unfortunate Pobeg Incident, in which two research scientists lose their lives, the Kletka facility is decommissioned and cleaned.

2025 - The TranStar board of directors is established.

TranStar purchases and privatizes the Kletka facility with a focus on safety and state of the art upgrades.

2030 - Talos I becomes fully operational, representing a monument of private space industry.

The first neuromod is released, allowing for dramatic enhancement to the human mind and body.
 

LESS T_T

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Codex 2014


A tastefully appointed apartment with a view to die for. A steamy cup of freshly brewed coffee. A man going through his morning routine in preparation for the day ahead. And then… all hell breaks loose. Menacing alien creatures appear out of nowhere. A body floats in zero-gravity inside the Talos I space station. Smokey tendrils snake up your hands. The recently revealed Prey announce trailer gives a tantalizing teaser of what’s to come in Arkane Studios’ upcoming game. But what does it all mean? While we’re not (yet) unraveling all the enigmas of Prey, we managed to pry a few secrets from Arkane Studios President and Prey Creative Director Raphael Colantonio. From the space station to the aliens to that hot cup of coffee to the game’s logo itself, Colantonio clues us in to some intriguing elements hidden within Prey’s trailer.
 

LESS T_T

Arcane
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Codex 2014
https://twitter.com/BrittonPeele

Seeing Prey gameplay now. Dude is wielding a wrench, which lends this whole thing another level of Bioshock feel. But "weapons are rare."

The aliens in Prey can become objects like furniture. Could be a good way of messing with players.

One glance at the game's RPG elements and I'd say that this new Prey is clearly more like System Shock than the old Prey.

Oh snap, like the aliens, you can get the ability to turn into objects. They just showed turning into a cup to get through a small window.

They then used a glue gun to scale a wall. Looks like there could be some cool environmental puzzles in #Prey. #QuakeCon

You can also chain powers together. After using Mimic to become a small object, you can use Kinetic Blast to get yourself up high.

Now there's some antigravity stuff in space (complete with thrust ad O2 meters). This is the only thing that's even reminiscent of old Prey.

The space station where #Prey takes place is one big, open world. I wonder how guided the experience will be.

#Prey will ship sometime in 2017. Looks pretty cool so far. I'm interested in seeing more.

"That game is crazy fun to play and it's given me an irrational fear of trashcans," says @DCDeacon
 

LESS T_T

Arcane
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Codex 2014
PC Gamer report: http://www.pcgamer.com/prey-lets-you-transform-into-a-mug/

Live at Quakecon, Arkane's Raphael Colantonio and Ricardo Bare showed the first game footage of Prey (this part wasn't streamed, but they did release a trailer as well). At first, the shadowy aliens, scarce ammo and eye injections hinted at a darker, System Shock 2 style immersive sim. That's when the protagonist, Morgan Yu, turns into a mug.

Prey is set on Talos One, a space station involved in human testing. Things have gone wrong, naturally, and aliens now stalk the hallways. But, as well as earning sci-fi powers through jamming the station's 'Neuromods' into his eye, Morgan can also learn from the aliens. These shadow-creatures have an ability called mimic, which allows them to disguise as inanimate objects—turning combat into an impromptu game of prop hunt. At some point, Morgan will also learn to mimic. In the demo, he gets into a locked room by transforming into a mug and rolling through a small gap in the window.

This is just one of abilities at Morgan's disposal. Another, Kinetic Blast, lets Morgan propel himself skywards while mimicked as a small object. It's pretty daft, in that hilarious physics-driven way that immersive sims like to play with. It reminds me of the more slapstick elements of Arkane's Dark Messiah: Might & Magic, which is obviously great.

Other tools include an imploding grenade that sucks in nearby detritus, both clearing a room and giving you materials for fabrication stations—workbenches that let you build almost any object in the game. And there's the 'Gloo Gun', which lets you drench enemies in a hardening resin, freezing them in place. It can also be used to create paths to new areas.

Based on the short footage, Prey looks dark, but also silly. I'm not entirely sure how that tonal imbalance will work, but I love the look of the powers on offer. Prey is due out in 2017.
 

LESS T_T

Arcane
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Codex 2014
Oh, more detailed Beth.net report: https://bethesda.net/#en/events/gam...first-gameplay-and-new-trailer/2016/08/04/172

Prey at QuakeCon 2016 – First Gameplay and New Trailer

You find yourself aboard Talos I, a state-of-the-art R&D facility orbiting Earth, and you’re immediately thrown into a world of danger after an alien lifeform (known as Typhon) breaks containment. It’s up to you to combat the threat that has taken over the space station using your wits and any of the unique weapons and tools you find onboard the station, along with a host of mysterious abilities. This is Prey, Arkane Studios’ bold reimaging of the franchise.

Set in an alternate future, Prey puts you into the uniform of Morgan Yu, the subject of morally dubious experiments designed to grant you alien powers. At QuakeCon 2016, Arkane’s Co-creative Director Raphael Colantonio and Lead Designer Ricardo Bare delivered a first look at Prey’s gameplay, followed by the worldwide premiere of the first official gameplay trailer, which you can watch right now.

In addition to the gameplay trailer, Colantonio and Bare also showed off an extensive gameplay demo. While the gameplay presentation was revealed behind closed doors exclusively to QuakeCon attendees, we’ve got the full rundown of what was shown, including new insights into how Prey plays.

The Threat in Space
Typhon are roaming the halls of Talos I, hunting down the remaining humans. How you choose to deal with these creatures is up to you. You can take a stealthier route, finding secret paths around the station while using your tools and abilities to avoid confrontation. The station itself is a completely contiguous world. The entirety of Talos I is open to you immediately… provided you can find a way to get there.

Whatever path you forge, you’ll face different dangers at every turn. One of the keys to survival are the neuromods you’ll find scattered around the station, as they allow you to enhance yourself with alien-based powers.

Each type of Typhon you encounter will require a different approach, as they have vastly different powers. The Mimics can camouflage themselves to look like ordinary objects in the environment. With their inherent aptitude for catching you completely off-guard, these aliens can be more deadly than their diminutive size might suggest. You’ll have to keep an eye out for duplicate objects around you: you never know if that office chair or garbage can is a Mimic just waiting to spring into action.

Phantoms, on the other hand, are much larger than the Mimics, though not nearly as big as the Nightmare. They appear humanoid – if humans were crafted from shadow. The fight we saw in the gameplay demo revealed the Phantom’s peculiar mode of locomotion, as they seem to almost teleport from one location to another, rather than running or walking. One moment a Phantom could be right in front of you, the next it will be at your back.


Prey_Phantoms_730x411.jpg


Know Thy Enemy
You don’t just destroy the Typhon. You also learn from your mysterious foes. Studying them allows you to take on their powers with the help of neuromods. From the Mimics you can learn how to transform, useful for stealth and puzzle-solving. In the demo, we saw Morgan transform himself into a coffee cup in order to slip through a small opening and enter a room he otherwise would not have been able to access. Later, Morgan became a round Recycler Charge – a special grenade that turns the matter around it (including certain enemies) into craftable resources – and rolled past some hostile Operator bots.

In signature Arkane fashion, you can chain your abilities. After transforming into the Recycler Charge in the demo, Morgan used the Kinetic Blast power to rocket into the air, reaching an elevated overhang while remaining undetected by the Operators. Kinetic Blast is another of Morgan’s alien powers, learned by studying one of the Phantoms’ methods of attack. It can also be used in combat to push away anything within range while dealing a chunk of damage.

At another point we also saw Morgan use an ability called Superthermal to create a fiery proximity trap and deal with a horde of Mimics.

The Tools at Your Disposal
Should you choose, you can limit your use of powers and instead focus on the wide variety of tools and weapons you’ll find on Talos I, some of which are repurposed pieces of maintenance equipment. Take the GLOO Cannon: this incredibly versatile tool shoots… well, glue, which instantly hardens, trapping foes where they stand, covering exposed flaming pipes and surging electrical boxes, or providing an interesting new path.

We saw both uses in the playthrough, as Morgan examined a group of Mimics trapped in the glue, before eliminating them with a silenced pistol found on the corpse of a fallen security guard. Later, he used the GLOO Cannon to form a makeshift ramp leading to a walkway above his head.

Prey also has a crafting system, allowing you to create items using resources you gain by breaking down items around the station. Along with weapons and ammo, you can build tools like the Artax Propulsion System at one of the many Fabricators on the station. In the demo, Morgan used this zero g propulsion device to explore the space outside the station. The Artax Propulsion System can be used to quickly access new areas of the station by bypassing the interior and heading straight for an airlock.

Prey_ZeroG_730x411.jpg


Even if you find a shortcut through space, you’ll need to be vigilant. Danger lurks around every corner, and the Typhon aren’t the only threat on Talos I. Along with weapons, powers, tools and your wits, a little healthy paranoia will be key to your survival.
 

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