Gilius Thunderhead
Tourist
- Joined
- Sep 1, 2020
- Messages
- 1,470
I'm playing this for the first time, "Nightmare" difficulty, of course, even though I suck at FPS. I've learned that it's the only way to get any fun out of modern games.
Apart from the very early game and a couple of encounters(Fire Phantom in Trauma Center, Weaver in the GUTS), it hasn't been that challenging. Because I died a few times early on, I got paranoid and took no chances, hauling turrets around, positioning them strategically, scrounging for materials, hoarding supplies, etc. It's been pretty fun, but I've now reached Arboretum with over 20 medkits, a full stack of suit repair kits and plenty of ammo. Once I unlock the Neuromod license, I should be able to get some 10 additional Neuromods, which should turn me into a lategame Elder Scrolls character.
Like I said, I kind of suck at FPS; I'm rather slow and clumsy and take damage even with easy enemies. If resources weren't so abundant, I might be struggling.
The game is fantastic. Only a couple of things(apart from the broken economy) really bother me, and I even wondered if there was some problem on my end, although I don't think so.
The first is the Mimics. Great concept, but there are definitely instances where I still get jumped by them even after taking every(reasonable) precaution. The Psychoscope takes care of the regular ones(in a way that feels like cheating), but Greater Mimics are undetectable afaik. I got jumped by two of these in Arboretum, on a roof near the botanist; they were disguised as boxes, but they weren't duplicates, didn't seem out of place, and their rattle wasn't audible outside their aggro range. What exactly are you supposed to do(apart from preemptively Glooing every prop)? Their sneak attack takes about 60 damage and they killed me in about 0.5 seconds. It really bothered me that I had to savescum and sneak attack them first. I wish the Psychoscope zoom let you hear distant sounds; after all, the mask zoom mechanic in Dishonored does exactly this. On the other hand, the ability to mark hidden enemies takes away a lot of the tension. There's no middle ground.
The second is sound direction. The music and sound effects are great in isolation, but there's some really bad mixing. I found the music very loud even at 50% volume, and there are jarring transitions that seem completely arbitrary. I kept getting startled inside empty rooms, so I just turned it off. The devs should've played Silent Hill to see how it's done.
Apart from that, I'm really enjoying it. Much more of an imsim than nu-Deus Ex. You don't need to put vents everywhere to make levels "open", just give the player the tools to be creative.
Apart from the very early game and a couple of encounters(Fire Phantom in Trauma Center, Weaver in the GUTS), it hasn't been that challenging. Because I died a few times early on, I got paranoid and took no chances, hauling turrets around, positioning them strategically, scrounging for materials, hoarding supplies, etc. It's been pretty fun, but I've now reached Arboretum with over 20 medkits, a full stack of suit repair kits and plenty of ammo. Once I unlock the Neuromod license, I should be able to get some 10 additional Neuromods, which should turn me into a lategame Elder Scrolls character.
Like I said, I kind of suck at FPS; I'm rather slow and clumsy and take damage even with easy enemies. If resources weren't so abundant, I might be struggling.
The game is fantastic. Only a couple of things(apart from the broken economy) really bother me, and I even wondered if there was some problem on my end, although I don't think so.
The first is the Mimics. Great concept, but there are definitely instances where I still get jumped by them even after taking every(reasonable) precaution. The Psychoscope takes care of the regular ones(in a way that feels like cheating), but Greater Mimics are undetectable afaik. I got jumped by two of these in Arboretum, on a roof near the botanist; they were disguised as boxes, but they weren't duplicates, didn't seem out of place, and their rattle wasn't audible outside their aggro range. What exactly are you supposed to do(apart from preemptively Glooing every prop)? Their sneak attack takes about 60 damage and they killed me in about 0.5 seconds. It really bothered me that I had to savescum and sneak attack them first. I wish the Psychoscope zoom let you hear distant sounds; after all, the mask zoom mechanic in Dishonored does exactly this. On the other hand, the ability to mark hidden enemies takes away a lot of the tension. There's no middle ground.
The second is sound direction. The music and sound effects are great in isolation, but there's some really bad mixing. I found the music very loud even at 50% volume, and there are jarring transitions that seem completely arbitrary. I kept getting startled inside empty rooms, so I just turned it off. The devs should've played Silent Hill to see how it's done.
Apart from that, I'm really enjoying it. Much more of an imsim than nu-Deus Ex. You don't need to put vents everywhere to make levels "open", just give the player the tools to be creative.