Elhoim said:The icons are still a WIP.
Any color suggestions?
hiciacit said:Elhoim said:The icons are still a WIP.
Any color suggestions?
Suggestions: I like the grey, but I do not like the brown, and to a lesser extent the yellow. How about using a lighter, more washed out version of the grey rock where you now have the darker grey and the yellow sansdish rock, and ditch the dark brown and replace it with the dark grey. Also, I like where you're trying to go with the info-text window, but the background there I don't like, what about trying a parchment/cloth texture there.
Also, the red and green indicators suck bigtime :wink:
Otherwise, nice work.
Elhoim said:What colors do you recommend for the indicators? I know they are really bad, so any idea is welcome.
I don't think requiring action selection from a list qualifies as "unobtrusive". A direct icon->action mapping will probably feel much more natural than doing the equivalent of opening a menu every time an action is required.android said:I like unobtrusive interfaces...one "action" icon, which would display a text-only list of actions when clicked on...
Maybe you're right, but I still think there are too many icons. What do they read anyway and how much will you use them? Are they all really neccessary?galsiah said:I don't think requiring action selection from a list qualifies as "unobtrusive". A direct icon->action mapping will probably feel much more natural than doing the equivalent of opening a menu every time an action is required.android said:I like unobtrusive interfaces...one "action" icon, which would display a text-only list of actions when clicked on...
I don't think it's worth trading ease/simplicity-of-use for a little screen space.
Pretty good overall. A few things I'd like to mention:Elhoim said:A less colorful version:
I don't. I hate the floating text, the UI in the corner reminds me of Dark Forces or JK.Vault Dweller said:Very interesting and stylish. I like it.
Lockpickandroid said:- ???
No, you don't need a forge for that. Just click on the icon, the crafting screen pops up, and that's pretty much it.HanoverF said:I imagine you need a forge to do smithing, so is there really a need for the icon? Could double clicking a forge could open the appropriate window.
Right-clicking on an item gives you all available options (like in Fallout).And could you look at things with a right click instead of needing an icon?
Elhoim said:Vault Dweller said:Love the font on the last screen, btw. Fucking awesome. What's the name?
Papyrus. Even the name fits perfectly!