AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
Holy shit, that's an impressive list of quotes.
I know two large groups of players who would agree that they got the broad strokes right - casuals and journos.
Now I know for certain that Josh Sawyer's vision of what's fun has produced a game that is less enjoyable for me than the IE games. Maybe not god-awful, but definetly less enjoyable, and not only because it's not the same player that's playing it today, but definitely also because it's less enjoyable. As far as my experience is concerned, he has failed.Individuals may become really mad at us leaving in or taking out some thing that they hate/love, but unless the logic of their argument leads me to believe that a significant portion of the backers and future players are going to have a negative experience because of it, the complaint doesn't go very far. That has much less to do with what people say and much more to do with how they play.
I think I would have guessed whose quote is this even if I didn't know.We're going to be adding, removing, and adjusting things all the way through beta and beyond. Some of that will be based on user feedback and a lot of it will be based on internal observations. But when it comes to the basics, we don't really need people to help us figure out how to achieve the feeling of games we helped develop in the first place. If bits and pieces are off, I'm sure people will let us know and we'll be able to adjust, but we're not going to get the broad strokes wrong.
I know two large groups of players who would agree that they got the broad strokes right - casuals and journos.
Yeah, and instead the choice of ability scores should matter shit, because that leads to such diversity in gameplay. Got it.Choosing a non-standard array of ability scores for a given class should not, IMO, be an implicit difficulty modifier.
That's good news, they will probably implement it eventually, if they've already done some work on it.Confirmation that special ammo was planned and cut (because it wasn't a stretch goal).
U w0t m8?These can include plenty of side-topics, but I don't want characters to be walking encyclopedias.
Congratulations, you have failed in both tasks at the game's release. Good luck rebalancing, because this game is still in mid-development from what I see.There are really two things I want every attribute in PoE to accomplish:
1) If a player makes a character of any class, they can look at the attribute and say, "My character will be significantly better at <SIGNIFICANT_THING> for having raised this attribute."
And less vital, but still important:
2) If a player makes a character of any class, they will look at at attribute and say, "My character will suffer significantly for having dumped this attribute."
Depending on how wild and wacky you get with varieties of attribute bonuses, it becomes more difficult for both of those goals to be accomplished. A/D&D's stats often do not accomplish both of those goals for any given class.
Lol, so "basically the same, only nothing is the same". Did he listen to himself when he thought and wrote that?PoE would use a RTwP combat system and that it would not fundamentally differ much from BG/IWD. The places where it does differ (e.g. not using rounds, different attack/defense system, Stamina/Health, few to no save or die effects, few to no hard counters)
Hey, me too, whether they're done correctly like in Underrail, or crazy unbalanced like in Arcanum.I prefer skill-based/classless systems by a wide margin.
Well, I feel for you. I hope PoE turns out to be a nice and fun game in 6-8 months.BG2 was built on BG and TotSC -- many years of code development and adapting a known and extensively codified ruleset. We're designing and implementing everything from scratch on a very short timeline.
I wouldn't have thought that, but we seem to have similar tastes.If you want Obsidian to make a classless skill-based game, I certainly won't object (especially if it's a historical game -- classless skill-based games are what I make and prefer to play on my own time),
That's the truth right there. You should put that quote in the <title> tag.The notion that the only reason people replay old games is not because some of those games are damn good but because they're junkies desperate for a nostalgia dose is absurd, it's just a way to mask incompetence (and constant desperate attempts to appeal to mass market) and failure to live up to the standard the old games set in a number of ways.
Last edited: