chrisbeddoes
Erudite
Well ?
I can't remember how BG or PS:T handled it.
Sheriff_Fatman said:Yeah, dual wielding seems to be pointless pandering to player egos. It was basically a nasty dead-end from the word go and is well along the way to its inevitable conclusion - dual wielding becoming the norm.
I don't usually fall back on the old "but it's not realistic," argument but come on, history is conspicuously full of people using one weapon at a time. Maybe there is a reason for that?
RPG should not be lead around by action film stereotypes.
Sheriff_Fatman said:Great, I'll take three weapons then, and wield one of them with my head.
I didn't say they weren't used in history. I said that history is full of people using single weapons, which it is. Yes, it also includes a few exceptional people using two weapons, almost invariably swords, and mainly in Japan.
Xerophyte said:I still think that fantasy, by virtue of being fantasy and so on, has a right to be basd on whatever sick imagination it feels like and cater to whomever it wants, including k3wl d00d doalwelders. The rest of us can choose not to use two swords - Sant, aren't you the one arguing for more choices in RPGs? (Yes, yes, unrelated issue
Ibbz said:Actually, Dual wielding is the weakest of all fighting styles in 3E. {In NWN anyway.} If you open up a module, create two characters - one using Bastard sword and shield another using 2 long swords or even 1 long sword and 1 short sword and the dual wielder gets their ass kicked. They get beaten by users of 2 handed swords/axes aswell. If you visit any of the online fighting worlds, ALL people are using bastard swords and shields. The "KEWL DUEDS " go for whatever's most powerful and in this case its bastard sword and shield. Not only that, people who use the double sword/double axe beat dual wielders aswell.
Dual wielding should be hard, but it should not be made so hard that the fighting style becomes useless compared to others. Dual wielders do no get an ac bonus {from using a shield} nor the strength bonus that the 2 handed swords/axes get. All they obtain is 2 extra attacks {That using the improved two weapon fighting feat} with their off hand weapon which is usually smaller than the main hand resulting in less damage while suffering from -2 to hit on both hands. {Thats after taking Ambidexterity which requires 15 dex and and two weapon fighting feat}
As for double weapons, well, they should never have put them in. {While their at it, they should make bastard sword 1d8 when using only one hand
I agree exactly. But the thing is they cant. Even at high levels, taking every possible feat that improves dual wielding {All three of them} you'll still end up with -2 to hit in both hands. And your increased damage is nullified because of your decreased chance to hit. Your opponent basically has +5 more ac than you {+3 from shield, +2 from your decreased likelyhood to hit} your definately not going to hit as often thus resulting in less damage inflicted. Even if you did hit everytime with a second {short} sword your still only going to do 64 damage max {using long sword in main hand and +5 str bonus {4*8+4*5+2*6} and just in case your wondering, off hand weapons dont get str bonus} if you hit everytime in that round. Someone using a bastard sword and shield does exact same damage as they can put extra points into str resulting in 6 str bonus each attack. {4*10 + 4*6} Pretty uneven heh? 2 Handed swords/axes top that also. {4*12+4*9}You're talking low levels here. At higher levels, those disadvantages are lessened with the right feats. A higher level fighter designed with dual wielding in mind should be able to bring down an equal level fighter that's using a shield and sword just because the damage rate for the dual wielder is higher.
Ibbz said:I agree exactly. But the thing is they cant. Even at high levels, taking every possible feat that improves dual wielding {All three of them} you'll still end up with -2 to hit in both hands. And your increased damage is nullified because of your decreased chance to hit. Your opponent basically has +5 more ac than you {+3 from shield, +2 from your decreased likelyhood to hit} your definately not going to hit as often thus resulting in less damage inflicted. Even if you did hit everytime with a second {short} sword your still only going to do 64 damage max {using long sword in main hand and +5 str bonus {4*8+4*5+2*6} and just in case your wondering, off hand weapons dont get str bonus} if you hit everytime in that round. Someone using a bastard sword and shield does exact same damage as they can put extra points into str resulting in 6 str bonus each attack. {4*10 + 4*6} Pretty uneven heh? 2 Handed swords/axes top that also. {4*12+4*9}
I'm talking about the point buy system so they cant actually start with 15 dex. {Unless they put at least 8 or so points into dexterity to get it up to 15. And so, that ends up with them having a point less in str than a bastard sword/2 handed sword person would be able to have which is what i have assumed would happen.}Furthermore, you're assuming that the dual wieldy guy didn't start with a 15 Dex.