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PoE improvement thread for people who liked it only

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,861
They should have gone Dark Souls route, have NPCs who start to gather around the stronghold or stop by there during their quests. I also think crafting should have taken the form of vendor NPCs in the stronghold instead of being something the PC does at will.

Besides that, I can imagine a few ways they could have improved the stronghold without creating barely any new content:

-had a useful armory where I can store unique items. I hate putting them in the stash and they clog up my inventory.

-stored all the discovered books in the Library so you can look back over them without lugging them around.

-Resting bonuses at fully upgraded stronghold should have been at least as good as any of the inns.
 

Ignatius Reilly

Scholar
Joined
Jan 26, 2011
Messages
131
Location
Detroit
They need to reign in some of their writers. They go overboard on adjectives and dialogue, which is often just exposition.

I am surprised at times how off it is, considering this is the team who made New Vegas. NV had a nice back and forth flow to conversations where you had to make choices, but in PoE there are a lot of instances where the character is dumping information on you, and the only option in dialogue is, "Tell me what happened next," or "Continue talking at me, I'm enjoying this."

As someone who reads real literature, this sort of endless B-grade writing is hard to stomach. Jennifer Egan these writers are not. I actually quit my first play through sometime after those two Twins sit there and tell you all that shit, and I wouldn't be surprised if that were the reason. I just couldn't bear to sit there and have people talk at me again!

Also Maerwald. Ugh, we get it, you're crazy!

I mean, Jesus, Josh gave a presentation on this stuff. Overall, people tend to keep it brief and get to the point, but there are some real egregious moments of rambling dialogue, and they're sort of front-loaded in the game, which makes restarting a bit of a drag. (I have a hard time rapid-fire skipping dialogue.)
 
Last edited:

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,822
Location
At large
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It all comes across as quantity over quality. "Well, we had all this text all prepared anyway, so we had to dump it somewhere..."
 

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,861
They were committed to making a dialogue-heavy game, but they didn't have the resources to implement good reactivity. The trial scene especially reeks of ambitious dreams of narrative designers crushed under the boot of fuhrer Sawyer.
 

kwanzabot

Cipher
Shitposter
Joined
Aug 29, 2009
Messages
597
my biggest issue with the game was how nonsensical and stupid the no xp/kill system is, there were a few things i liked about the game but man that whole idea pretty much ruined the game for me, other stupid things like bows not having any ammo/arrows which i think is pretty dumb

there were other problems, there's also a bunch of things i liked in the game(mostly aesthetic stuff like art/music/graphics), i thought the whole soul/story was a bit cheesy but not really that big of a deal in terms of ruining the game for me

really if the game had a better system i probably would of finished it and thought it was alright, i mean some people complain about trash mobs but literally the only games i can think of that didn't have tons of trash mobs to kill were the old fallouts..
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,067
Change to an entirely different character system. Rewrite the entire game. Change all the content in it.

Keep the visuals, but try to remove the SFX effects for spellcasting.
 
Self-Ejected

CptMace

Self-Ejected
Joined
Jun 17, 2015
Messages
1,278
Location
Die große Nation
Change to an entirely different character system. Rewrite the entire game. Change all the content in it.

Keep the visuals, but try to remove the SFX effects for spellcasting.

:happytrollboy:
 

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