AN4RCHID
Arcane
- Joined
- Jan 24, 2013
- Messages
- 4,861
They should have gone Dark Souls route, have NPCs who start to gather around the stronghold or stop by there during their quests. I also think crafting should have taken the form of vendor NPCs in the stronghold instead of being something the PC does at will.
Besides that, I can imagine a few ways they could have improved the stronghold without creating barely any new content:
-had a useful armory where I can store unique items. I hate putting them in the stash and they clog up my inventory.
-stored all the discovered books in the Library so you can look back over them without lugging them around.
-Resting bonuses at fully upgraded stronghold should have been at least as good as any of the inns.
Besides that, I can imagine a few ways they could have improved the stronghold without creating barely any new content:
-had a useful armory where I can store unique items. I hate putting them in the stash and they clog up my inventory.
-stored all the discovered books in the Library so you can look back over them without lugging them around.
-Resting bonuses at fully upgraded stronghold should have been at least as good as any of the inns.