Black
Arcane
- Joined
- May 8, 2007
- Messages
- 1,873,250
No. And ds is for degenerates too.Can't we have one?
No. And ds is for degenerates too.Can't we have one?
But would you rather have PoE over no PoE?
*snip*
Why bash it and try to get people not to buy it? What does that do? Maybe they should have skipped those titles and stuck to the next big Jrpg release on the console.
That's an extremely difficult question to answer. If I say yes, then it's not quite right because I don't want to waste money and time playing something I find mediocre and not worth my time. On the other hand, it doesn't feel right to say no because if everyone is too picky, there will be nothing on the market.
People bash it because the standard of acceptable/good/excellent etc are keep getting low and developers think it's ok to keep producing piece of sh*ts?
I agree, but that is because the so called rpg fans stopped spending money on and supporting crpgs and their pussies would just spray with the thought of a new fancy console piece of shit rpgs.
If idiots only spend money on console games only console games will be made. It comes down to what you want. That is it. It has nothing to do with mediocrity. If you look at any crpg game someone that is an actual crpg fan probably thinks it is mediocre or sucks. It comes down to do you want more crpgs? If you answer yes the only way to get them is to buy and support crpgs, and not be a raving lunatic when a game that is pretty good to decent to you isn't the Jesus of games.
I love crpgs. They are pretty much the only games I can play with some exceptions (like the xcoms, or JA Reloaded, or some space rpgish games like Void Expanse).
Console idiots are going to of course bash crpgs because they are console idiots and have shit taste. We have good taste so we bash console tripe. But there are bazillions of them and a fraction of us. We seriously need to make this genre profitable if we want more than a decent or barely acceptable game every two years like it was for over a decade.
It gets old playing the same handful of games over and over and seeing all these retarded pieces of shit piss their pants over the next big console hipster piece of shit depthless rpg-lite garbage.
Right now though, I'm not very hopeful on anything Obsidian produce because every single f*cking game they produced were bug ridden piece of sh*ts. They need to learn to f*cking program first if they want to create a game. Doesn't matter how interesting their f*cking ideas are if they can't implement them properly.
But would you rather have PoE over no PoE?
*snip*
Why bash it and try to get people not to buy it? What does that do? Maybe they should have skipped those titles and stuck to the next big Jrpg release on the console.
That's an extremely difficult question to answer. If I say yes, then it's not quite right because I don't want to waste money and time playing something I find mediocre and not worth my time. On the other hand, it doesn't feel right to say no because if everyone is too picky, there will be nothing on the market.
People bash it because the standard of acceptable/good/excellent etc are keep getting low and developers think it's ok to keep producing piece of sh*ts?
I agree, but that is because the so called rpg fans stopped spending money on and supporting crpgs and their pussies would just spray with the thought of a new fancy console piece of shit rpgs.
If idiots only spend money on console games only console games will be made. It comes down to what you want. That is it. It has nothing to do with mediocrity. If you look at any crpg game someone that is an actual crpg fan probably thinks it is mediocre or sucks. It comes down to do you want more crpgs? If you answer yes the only way to get them is to buy and support crpgs, and not be a raving lunatic when a game that is pretty good to decent to you isn't the Jesus of games.
I love crpgs. They are pretty much the only games I can play with some exceptions (like the xcoms, or JA Reloaded, or some space rpgish games like Void Expanse).
Console idiots are going to of course bash crpgs because they are console idiots and have shit taste. We have good taste so we bash console tripe. But there are bazillions of them and a fraction of us. We seriously need to make this genre profitable if we want more than a decent or barely acceptable game every two years like it was for over a decade.
It gets old playing the same handful of games over and over and seeing all these retarded pieces of shit piss their pants over the next big console hipster piece of shit depthless rpg-lite garbage.
Let me make one thing clear: I'm a PC gamer. I don't play console games. But that doesn't mean I can't bash a PC game I do not like. I did spend a good money on PoE because I was hoping it will provide me with fun experience like with IE games which I loved. PoE didn't deliver it for me. I have a right as a customer/gamer to bash it or provide a negative feedback, as much as someone next to me who might rave about it. And hopefully they will learn from it. Right now though, I'm not very hopeful on anything Obsidian produce because every single f*cking game they produced were bug ridden piece of sh*ts. They need to learn to f*cking program first if they want to create a game. Doesn't matter how interesting their f*cking ideas are if they can't implement them properly.
Yeah, yeah, yeah - you think it sucks and want to post a one line zinger letting everyone know how you feel about it. Fantastic! This thread isn't for you as it is only for people that like PoE and would like to post ideas of how to improve it. Since this is for people who played and liked it there will be spoilers.
I have yet to get very far into the game. I started an ironman game after white marsh 1 on the difficulty level below the hardest. And I went down a well in my keep's dungeon and was fighting my way out with no problems until I hit some giant troll type things that hit really, really hard. I think I almost cleared them all but at one point while fighting one group I got attacked my another group and we all died. I just started up another ironman on the same difficulty but this time without the option that restricts access to your stash and whatever else it does as it just seems to make the game more annoying instead of more enjoyable/challenging.
I like the engagement mechanics. I think the combat, chargen, and chardev are infinitely better than the BG games but I think they are not nearly as good as could be.
For instance, it seems every class always gets six skill points no matter what. I don't understand the thinking behind this. Tying skills to an attribute would increase the important of attributes.
And, honestly, that is my major issue with the game. Attributes. I like how they are limited, and I like how the have a direct impact on the type of build you are going for, but I dislike how insignificant they all feel.
I will compare this to D&D 3.5.
What I think is better - I think attaching attack speed to armor is a great idea and really opens up some interesting feats and character building options. I think it would be better if the options weren't so formulaic and there were tiers. As it is now there is a flat progression of +1 DR -5% speed with every + and - filled. I think the system undermines itself instead of really doing something with a significant choice or tradeoff, where as it could be a lot more interesting and meaningful.
I think the engagement mechanic is a good mechanic. I'm not sure if it was changed with part 2 but it seems less significant now, but it is a good system that fits well into a RTwP game.
I like the per encounter and per rest abilities, which we do not have in 3.5, but were (as far as I know) created by 4e and in 5e (which is more like 4.5 really when comparing 3 and 3.5 and 4e and 5e).
I like the health and endurance mechanic. I think it would be better with smaller numbers and weapons doing smaller numbers of damage so you can more easily see the difference and increase the importance of constitution.
What I don't like - the attributes. It is somewhat similar to 3.5 but unlike 3.5 they are all diluted and obfuscated. 3.5 attributes are formulaic, but in an easily seen and much more significantly impactful way. In this game getting gloves of +2 resolve really don't have the same impact it does in a 3.5 system, even though the stats are similarly restricted.
I think this is the area that needs to be modified significantly if they are looking to make a system as good as or better than 3.5. It just doesn't do it. If I want to build an aoe character increasing intelligence should make me feel like my aoes got bigger, but the gains are so minimal it just doesn't matter to me. Same with every single stat.
Once the stats are adjusted to be far more significant and impactful I think the traits/feats whatever they are called in this game could really be expanded upon. The have the bases for a million interesting feats but they just aren't there.
My goal playing through this time is high endurance and health, and getting the feats that recover health early since small dps gains aren't nearly as important to me as large survivability gains. Same goes for DR. A bunch of small dps increases add up to be significant, but by focusing on endurance, health, passive endurance recovery and getting the health recovery feats early I negate the impact of burst damage to a character and the significant loss of combat effectiveness by them getting a wound.
I haven't gotten very far into the game so I have yet to hit a point where I have tons of money to spend on whatever I want and I save up money for keep upgrades and make due with the equipment I find instead of purchasing better equipment. I think this is good and I don't see it changing anytime soon in my game.
I like how I can make the conscious choice to build a defensive party and I can see the direct impact of that playing. That is good.
I like that leveling isn't fast and furious and you get to level 40 after 10 hours of playing. Leveling seems as impactful and as rewarding as in ToEE.
What do the people who play and like PoE think is the good aspects of the mechanics and the bad? Similar to my thoughts or not even close? How can this be improved for PoE 2?
My bad. It was $4 million initial budget and then an extra $1 million that came from Obsidian themselves.Waaat? Any source on that?then some $4 million of Obsidian's investment.
There was a funny anecdote about the editor for the original Fallout games at the beginning. Apparently it had no copy-paste functionality at all and every single tile in the first game was laid manually by Scott Everts.
Feargus doesn't actually say whether they added copy-paste for the sequel, but they only found out about the limitation then.
Feargus says PoE took in between 5 and 5.5 million dollars from Kickstarter + preorders, 110,000 backers
Pretty impressive post-Kickstarter numbers.
You certainly do have a right to bash games you don't like. No one is questioning your right to do exactly what you want when you want and how you want for whatever reason you wwant. I am questioning what you want the most though.
If you are a crpg fan more than anything else, and your goal is to have more cpgs made. Or even if you are a huge BG fan and you want more games like BG2 made. Can you deny that the best way to achieve this goal is to buy and support and not rabidly bash games that attempt to be like BG? Better someone try and fail to never have tried at all, right? Would you rather have no PoE than PoE? Even if it is only worth one or a couple of play throughs having PoE is better than not having it, right?
I really didn't care for the BG games but I still want more developers to attempt to make more games like BG than more console shit because crpgs are almost always worth buying, playing, and supporting.
It comes down to this - do you want more crpgs or do you want more console shit? If you want more crpgs the way to get them is clear.
This isn't saying you can never bash a game, or try and make a game better by mentioning its faults, but if your main goal is more crpgs or more games like BG2, or more blobbers, or more games with a little depth and meat on them instead of rpg-lite shit that spends 95% of the budget on graphics, then we have to advance and support the games that put a serious effort into trying.
Take Serpents in a Stagland. I don't think a lot of elements in that game really worked, or worked for me. But I took what fun I could from it and respect the shit out of the developers for making a game with a lot of depth and meat and trying new things (or incorporating things back into games we haven't seen in forever). It is 100% a game worth buying, playing, and supporting if you are a crpg fan or want more attempts at BG like games being made. Crpg fans are richer for it having been made. And I honestly do not think PoE can be viewed much differently.
You certainly do have a right to bash games you don't like. No one is questioning your right to do exactly what you want when you want and how you want for whatever reason you wwant. I am questioning what you want the most though.
If you are a crpg fan more than anything else, and your goal is to have more cpgs made. Or even if you are a huge BG fan and you want more games like BG2 made. Can you deny that the best way to achieve this goal is to buy and support and not rabidly bash games that attempt to be like BG? Better someone try and fail to never have tried at all, right? Would you rather have no PoE than PoE? Even if it is only worth one or a couple of play throughs having PoE is better than not having it, right?
I really didn't care for the BG games but I still want more developers to attempt to make more games like BG than more console shit because crpgs are almost always worth buying, playing, and supporting.
It comes down to this - do you want more crpgs or do you want more console shit? If you want more crpgs the way to get them is clear.
This isn't saying you can never bash a game, or try and make a game better by mentioning its faults, but if your main goal is more crpgs or more games like BG2, or more blobbers, or more games with a little depth and meat on them instead of rpg-lite shit that spends 95% of the budget on graphics, then we have to advance and support the games that put a serious effort into trying.
Take Serpents in a Stagland. I don't think a lot of elements in that game really worked, or worked for me. But I took what fun I could from it and respect the shit out of the developers for making a game with a lot of depth and meat and trying new things (or incorporating things back into games we haven't seen in forever). It is 100% a game worth buying, playing, and supporting if you are a crpg fan or want more attempts at BG like games being made. Crpg fans are richer for it having been made. And I honestly do not think PoE can be viewed much differently.
1. I said I don't play console sh*t, clearly not buying those craps. 2. I bought PoE, as you call it *supporting* PC RPGs. 3. I am playing it and I don't like what I see so I'm providing negative feedbacks or complaining whichever way you want to put it. 4. I don't respect the sh*t developers, they are getting paid for what they do 5. Now, stop repeating the same sh*t.
You certainly do have a right to bash games you don't like. No one is questioning your right to do exactly what you want when you want and how you want for whatever reason you wwant. I am questioning what you want the most though.
If you are a crpg fan more than anything else, and your goal is to have more cpgs made. Or even if you are a huge BG fan and you want more games like BG2 made. Can you deny that the best way to achieve this goal is to buy and support and not rabidly bash games that attempt to be like BG? Better someone try and fail to never have tried at all, right? Would you rather have no PoE than PoE? Even if it is only worth one or a couple of play throughs having PoE is better than not having it, right?
I really didn't care for the BG games but I still want more developers to attempt to make more games like BG than more console shit because crpgs are almost always worth buying, playing, and supporting.
It comes down to this - do you want more crpgs or do you want more console shit? If you want more crpgs the way to get them is clear.
This isn't saying you can never bash a game, or try and make a game better by mentioning its faults, but if your main goal is more crpgs or more games like BG2, or more blobbers, or more games with a little depth and meat on them instead of rpg-lite shit that spends 95% of the budget on graphics, then we have to advance and support the games that put a serious effort into trying.
Take Serpents in a Stagland. I don't think a lot of elements in that game really worked, or worked for me. But I took what fun I could from it and respect the shit out of the developers for making a game with a lot of depth and meat and trying new things (or incorporating things back into games we haven't seen in forever). It is 100% a game worth buying, playing, and supporting if you are a crpg fan or want more attempts at BG like games being made. Crpg fans are richer for it having been made. And I honestly do not think PoE can be viewed much differently.
1. I said I don't play console sh*t, clearly not buying those craps. 2. I bought PoE, as you call it *supporting* PC RPGs. 3. I am playing it and I don't like what I see so I'm providing negative feedbacks or complaining whichever way you want to put it. 4. I don't respect the sh*t developers, they are getting paid for what they do 5. Now, stop repeating the same sh*t.
Did this game touch you in an inappropriate place and say if you tell anyone they will think its your fault and then force you to put your mouth on its peepee?
I'm sorry, that was uncalled for.
5. Weight allowance based on Might or Constitution, and an option to make the Stash inaccessible for BOTH taking out AND storing of items, when the party is in the wilderness or in a dungeon. This way when you're out of the city, it matters what you decided to bring and what you decided to leave behind. Weight allowance is a classic PnP mechanic, and I've seen hints in the early versions of the game that they were going to implement it, but I guess they had no time, and later on the majority of the feedback was that people were happy with a limitless inventory, so Josh probably decided it was too late to add a feature that would piss off a big number of players.
6. Searching for traps should be an independent mode from sneaking, though it may remain tied to the mechanics skill. Switching from searching for traps should disable sneaking and vice versa. This will produce much opportunities for interesting dungeon and encounter design.
7. A city that's at least relatively equal to Athkatla in the amount of content.
10. A random chance that an enemy group will respawn somewhere in a wilderness map. In the BGs they were guaranteed to respawn in some areas, and in the same places, which soon got boring. On the other hand, always knowing the map will be empty when you return through it is boring too. Note that I'm not talking about respawning all trash mobs, just one group at a random location, and not every time the map is revisited, to keep some uncertainty for the player. This will also make it a bit easier to gather crafting ingredients which come as loot from specific enemies. For example, currently once I kill all the wind blights in Pearlwood Bluff, it's very hard to find more of the wind essence needed to add shock damage enchantments.
11. A slower default game speed during combat, when the player is not in "Slow mode" (this is actually something Sawyer has mentioned he wants to do, but it coincides with my opinion).
Not necessarily, 100% guaranteed that it will lead to savescumming. I'm often too lazy in order to save scum, and too curious to postpone seeing what's around the corner. I usually don't reload when I hit a trap, especially in PoE where traps reduce only my "long-term health". Metagaming is inevitable in any game we play more than once. And it's up to the player whether he'll do it.If your idea is implemented, it will only lead to save scumming and metagaming like it did in BG.
"Normal", non-"Slow" to be a bit slower than the current "Slow". That's what I want, and I currently use the IE mod for that (when it gets updated that is). Of course, having it configurable is best, because it will suit everyone.The game already provides an option to go slow-mode automatically at the start of combat. What is different in what you are proposing?
I was quite excited about this and went around touching everyone up for a while
I would have loved if you had a reason to touch up everyone in the game
Endless Paths of Od Nua - to be honest if there wasn't a Steam achievement I don't think I would have spent a penny on this dump. I really enjoyed the levels and the story behind it all. The dungeon was cool and gave me some "wow" moments. The amount of cash I used for the enhancements just makes me think the loot/ item balance in the game is wrong. I don't want any uber gear but give me something to aim for please.
My question would be did anyone think the advantages you received for spending 6 trillion dollars on that dump was helpful in your adventuring?