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Inactive [Play-by-post] Three Lonely Graves

Stella Brando

Arcane
Joined
Oct 5, 2005
Messages
9,500
(Muy interesante, hombres)
 

SoupNazi

Guest
As Bill addresses the crowd, the guards' gun-toting hands lower even further, to waist-level. They are all very, very nervous however, and it's very noticeable in how they dart their eyes between each other questioningly. Bill notices the nervous shifting of the eyes, but doesn't think much of it.

upload_2021-7-13_8-50-34.png

Meanwhile, while the floor is nervously exchanging glances and everyone's being kept in check by Hardtack's sabre pressed against Lady Annabelle's neck, Adelita follows the two working girls upstairs. Thanks to this, she notices the man hiding behind a corner who was until now unseen by anyone, and calls him out to step forward. They sit down on the couches right at the start of the hall, and one of them lights a cigarette. (( 'Stella Brando' now? let me know if you want to do anything specific up there. I marked the guy Adelita noticed with an arrow on the map and moved him in line of sight. ))

Back to downstairs. Sanchez spits on the floor when Bill addresses him, and shrugs. "No habla inglés, cabron." he responds through gritted teeth, absolutely unhelpful. He is also the only one who still hasn't lowered his revolver, and keeps it trained straight at Bill, arm extended. Before anyone can get more nervous because of his lack of compliance, Lady Annabelle interrupts. "Just show them your fucking wrist, Sanchez." she orders bitterly in a voice so full of poison that if words could hurt, everyone in the room would need an antidote. When she does so, Sanchez sighs and turns his gun hand sideways - keeping it aimed - and extends his free arm as well, wrist up. Both exposed wrists are clear of any tattoos.

The rest of the henchmen reluctantly do the same, and if Isaac walks around them with his shotgun raised to check, he sees none of them have the Ace of Spades tattoo you're looking for.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
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Messages
18,413
Location
Jersey for now
"Mmhmmm," Bill surmises as he sees they have no markings. He calls up to Adelita while still eyeing the floor.

"Girl, those fellers got any markings anywhere on their wrists?"
 

SoupNazi

Guest
The prostitutes upstairs freely offer their wrists up - they are clean.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,890
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
"Mmhmmm," Bill surmises as he sees they have no markings. He calls up to Adelita while still eyeing the floor.

"Girl, those fellers got any markings anywhere on their wrists?"
If these guys don't have nothing we could kidnap Annabelle and interrogate her at our leisure
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,890
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
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Messages
18,413
Location
Jersey for now
Kidnapping a woman in broad daylight isn't the best thing to do in a town with a crooked sheriff.
Not if she volunteers to come with us. I figure we need to get the fuck outta this town anyway.
Nah, we still can play this out. Unless we rob the bastards.
Alright. I figured this is a pretty good hiring interview btw.
Exactly. Anyone from the team have objections to easing up on the woman and using this as a hiring interview?
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,890
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Kidnapping a woman in broad daylight isn't the best thing to do in a town with a crooked sheriff.
Not if she volunteers to come with us. I figure we need to get the fuck outta this town anyway.
Nah, we still can play this out. Unless we rob the bastards.
Alright. I figured this is a pretty good hiring interview btw.
Exactly. Anyone from the team have objections to easing up on the woman and using this as a hiring interview?
Sorry man, you uh might wanna check in on roll20
 

SoupNazi

Guest
Tired of the Mexican security man still with his revolver up, Hardtack moves Lady Annabelle between himself and Sanchez, pressing the blade of his sabre a bit more tight to her neck. "Put yer gun down, 'less you wanna tell her boss how you shot her down."
He then briefly looks up towards the stairwell and raises his voice so that it reaches Adelita, who's been watching the nervous prostitutes:
"Adelita, be so good as to translate for Senor no hablo inglese please."

Adelita walks down to do so, but her Spanish is interrupted by Lady Annabelle, who is now visibly and audibly frustrated with being held hostage by the brute: "He speaks fucking English, you ingrate. Sanchez, put your weapon down before this ape has me bleed out on the new floor finish."

A brief exchange between the hostage and Hardtack then takes place as soon as Sanchez places his revolver tenderly onto the bar counter.
"Now that wasn't so hard. Was it? Why don't you tell us what we asking Lady Annabelle, and we'll be on our merry way."

At first, she tries taking it easy, and with a voice that drips honey sweetness, responds almost pleadingly: "You know, it's not easy to be pleasant when there's cold steel on my throat. And when I'm unpleasant, I don't like to answer questions."

The man is not convinced, knowing he has the upper hand. "It ain't pleasant for a lady o'the night to look like she done been chewed up and spit out by a grizzly and a mountain lion neither. One after the other no less. I said y'all had a chance of walking out and I meant it. I don't see why you gits to walk unhurt."

The discussion is then interrupted by Adelita, who craves quality ingredients for her cooking, and aims to get it by robbing the casino - ordering Sanchez to lead her to their food storage. Before he can, however, footsteps are heard from the above floor, and the gang realizes the prostitutes were left unsupervised. Hardtack asks Adelita to move back up and keep an eye on the floor from atop the stairs, which she does - but not without a "I still want my food though!" thrown back onto the floor. "If I'm in charge of cooking, I want decent ingredients!" she adds, before reconfirming that indeed, both women have gone.

Lady Annabelle looks up on the ceiling and smirks.

"You fools have no idea what, and who, you're messing with."

She looks over her shoulder at Hardtack, as much as the hold allows, and adds:

"I'll give you one chance to put down your weapons and walk away."
 

SoupNazi

Guest
The posse gets stuck in the stalemate for longer than they expected - and unfortunately, they miss some major signs of losing their upper hand in all the arguing. As it becomes apparent, the prostitutes who ran off warned more of Annabelle's men, and they took the ladder out back to cover the back door. Eventually, they made it inside and the younger of them, Reed, snuck behind Hardtack and pressed his revolver's barrel straight against Hardtack's temple. "Let. Her. Go."

A brief argument between Bill and Annabelle ensued, and things were about to get even more awry, before Sheriff Weller walked into the casino, a revolver in each hand. He quickly got to explaining that whatever's going on must wait - "A train's on the way here, and we know it's full'a them Marauders - and even if it may not be any of y'all concerns, I need yer help. There's a reward involved."

Even before reward was mentioned, Hardtack was already prepared to go, and so the two groups briefly forget their grievances, and run outside with the Sheriff. Lady Annabelle even sends two of her men with them.

_________

In a huff and a puff, the posse, Sheriff Weller, Deputy Jimenez, and three of Annabelle's men reach the train station, passing through the crowd of escaping civilians on the way. There's a lot of panic.

When they all enter the train station, the windows overlooking the train tracks themselves show a gruesome sight. Other than bloody bodies between the train and the building, it's the train itself that's horrifying - it has makeshift spears on all sides, extending outwards to deter anyone from coming too close. Some of them have old, rotting bodies impaled on them and chained to the train cars. The train itself has bloodstains all over, and incredibly, it even seems like one of the limp bodies impaled on the spokes is still alive, screaming and crying in pain. Several guns extend from the barred-up windows of the train cars, and there are a bunch of unsavory characters on top of the lead car, wildly shooting off at those who haven't managed to run away...

One of the bodies, Sheriff Weller recognizes. "Frost... oh Jeez, they got the fuckin' kid... I told'im to just stay hidden an' wait for us..."
 

SoupNazi

Guest
It doesn't take long for combat to start. As soon as the posse sees the carnage outside, they spring to action, with Bill and Hardtack giving out the orders. Bill shouts out for Adelita, Deputy Jimenez, and Sanchez to get up on the roof and take cover behind its crest. Meanwhile, Sheriff Weller, along with Cassidy and Reed from the casino, take their positions in the train station's windows and Bill does the same, trenching himself under it with his hawken rifle in hand.

Hardtack turns over a round table that was there for train passengers to wait and maybe play cards as they do so and holds it between his arms, beckoning Isaac to get behind it, and together they set up at the outside door, ready to burst out.

Perhaps that's when it all had gone wrong already. The Marauders, despite their craziness, have an advantage of organization, and their leader instantly takes the first step. A lit dynamite lands in front of the door, and it pushes the pair backwards, taking out chunks of their makeshift shield in the process. Shots are exchanged as Isaac and Hardtack make their way out and immediately find more solid cover.

The roof squad, lead by Adelita, take pot shots into the train carts' windows, managing to singe and graze some of the wild Marauders, who laugh like crazy at their blood being spilled, as if it weren't gunshot wounds, but feathers tickling them in their sensitive spots.

Bill locks himself on the sole Marauder outside of the train, who's already got speed running towards the station, a half-naked, well-tanned and muscular man running towards the building with a bowie knife in each hand. The crazed Marauder leaps through a blown-out window and swipes at Bill, but the Mountain man's cougar-like instincts allow him to dodge.

On the roof, Adelita is switching targets like it's a shooting range. Shoot, cock back, a satisfying click from the mechanism, a spent casing rolling down the roof shingles, another shot rings out. She tries her best to take advantage of the elevated position, and along with the men accompanying her up top, they inflict some serious damage on the crew that has so far been moving south-to-north completely unopposed, murdering folks, robbing cities and burning down churches and ranches as they went. How they went about acquiring a train and modifying it to a murder fortress is a mystery to any one of them, but Adelita makes it clear that she wants to draw blood, and she manages to.

Hardtack and Isaac pull a smart trick off as they move their table-shield to one side, prop it up against a boulder and leave Isaac's funny hack on top, making it seem like they're still hiding behind it. While their trickery is uncovered by a single Marauder, the Wild man rushes into the train car he's shooting from and viciously thrusts the sabre through the gangster's throat, silencing and killing him at the same time - the gurgles of the marauder choking on his own blood are not enough to warn his mates.

The gunfight rages on, and the entirety of Santa Fe is probably cowering behind their windowsills, guns or improvised weapons in hand, as they hear the pinging of bullets in the distance, but they all get a big old scare when the whole town shakes from an explosion. It's the Marauders' leader-apparent - Virgil "Skull" Turner, a freakish looking man with a skull-like painting or tattoo over his face, and a trenchcoat adorned with several bloodied sheriff stars - seemingly taken from the bodies of murdered adversaries - dynamite that lands on top of the train station's roof, halfway into burning down.

Adelita and the Sheriff's Mexican deputy, Sancho Jimenez, look sideways at the hissing dynamite, then at each other - and both of them try to roll away from it, but it's much too late and they are much too slow. The gunpowder-filled stick explodes in a raging inferno of fire and debris as the roof shingles mix themselves with the pressure and blow both Deputy Jimenez and Adelita apart. A sudden hole in the ceiling, and body parts flown about, the pair are dead instantly, and with no ceremony. There's no heroic moment, neither one of them jump on the dynamite to save the other - it's just pure Wild West, a well-thrown explosive landing exactly where it isn't supposed to be, and then tearing two bodies apart, extremity by extremity.

The explosion is used as cover for one of the Marauders to enter into close-quarter combat inside the train station, but Sheriff Weller is ready for him, and unloads his two revolvers straight into the man's chest with enough force that the raider falls backwards out through the blown door, and lands in the grass, bleeding out. "Skull" sees this, along with a few of his other men, and turns to the gangster-conductor - "Start fuckin' rollin' the train, ya useless bastards!!!" he yells, and immediately, the train does start moving. Whoever or whatever they are, despite their apparent craziness, they are well-organized and perhaps they leave a few of their men and women behind, but they are able to cut their losses and leave.

While that's happening, Bill is engaged in a stylish fight with the Marauders' berserker, the crazed, shirtless man swinging two bowie knives at him while Bill just calmly dodges out of the way and even manages to reload his hawken rifle while engaging the brute. Perhaps he's on drugs?

One way or another, it's the Skull's parting dynamite throw that lends to two of the casino's security workers, Cassidy and Reed, that even more brutally tears them apart into pieces and leaves yet another smithering hole in the train station. Sheriff Weller is injured proper as well, having taken a few gunshots, but he shows extreme resilience and keeps fighting, even runs out the door to pursue the retreating berserker, whom he knocks out with the butt of his revolver to arrest him later. At that time, the train is already halfway gone, and Bill seeks the opportunity to shift positions, running out back and climbing the ladder to the train station's roof.

Meanwhile, Hardtack and Isaac are busy fighting off the two last Marauders who have stayed behind, when inspired by the Sheriff's actions, Hardtack takes his finishing blow with the sabre's guard, using it as a boxer to knock out the last man endangering them before the train finally pulls off completely.

It's only a few seconds later that Bill Williamson makes it up the roof, having shifted directions, and climbed up the ladder faster than a mountain lion makes it up a rocky hill. He skulks around the blown-apart bodies of Adelita and Jimenez, and charges directly at Sanchez, gripping his hawken rifle by the barrel, and smacks him across the back like he's playing baseball. The Mexican bodyguard yelps and falls forward, crashing down from the roof right next to Isaac, who actively places the outlet of his shotgun right in front of Sanchez's face.

The Marauder Train now gone, and Sheriff Weller too busy treating his own wounds as well as arresting the two marauders who were left behind, the posse - though now missing an Adelita - easily manages to sneak in a capture, and they leave the bloody, burned, tainted battlegrounds behind, Sanchez in a rope tie. They find a nearby shack just off the train track and tie Sanchez down in there, still unconscious - but they gag him nevertheless. Bill, Isaac and Hardtack then quickly return to Santa Fe center, aiming to pick up their horses in order to take them outside of town to interrogate their captive...
 
Last edited by a moderator:

SoupNazi

Guest
Random loot from the encounter:
Backpack
Bedroll x2
Large sack x2
Saddle bag x5
Bottle of whisky x2
Water skin
Lantern
Flask of oil
Torches x6
Beans and bacon ration x1

XP as discussed: 162 each of the survivors (Brando's new character gets 1/2 of Adelita's XP from before she died)
GP as discussed: 100 dollars each

Special items found:
A weird deck of cards
 

SoupNazi

Guest
Also, since you were the first ever force to actually stop and turn the Marauder force away from an assault, each of the survivors gets another whopping 100 XP for that sole reason. Especially Hardtack knows, from having spent a few days in Santa Fe and hearing the rumors, that this is a major fucking achievement. All the other towns and ranches in their path have essentially been steamrolled by the Marauders, and Skull has an essentially demigod legend surrounding him. Whether you guys were got lucky, had strong allies or if you were really the difference maker is a secondary thing, but one way or another, turning the Marauders to retreat is an achievement that the region will recognize.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,413
Location
Jersey for now
Dude, my group inventory reads like this:

The group has:
4 coyote skins, 3 horses, Medicine Cart & Wagon, 2 Cows
3 heads (6 ears, 3 noses, 3 scalps)
Backpack, Bedroll (2), Large Sack (2), Saddle Bag (5), Whiskey (2), Water Skin, Lantern, Flask of oil, Torches (6), Beans and Bacon rations (1)
One marked hand (Knut the Bandit)
One Mexican for torture
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,413
Location
Jersey for now
Also, I'd rather not leave the Mexican by his lonesome for him to escape none. The others can go and grab a horse for me, and come back while I stand watch over this skunk, if'n that's 'lowable by the judge SoupNazi
 

SoupNazi

Guest
Dude, my group inventory reads like this:

The group has:
4 coyote skins, 3 horses, Medicine Cart & Wagon, 2 Cows
3 heads (6 ears, 3 noses, 3 scalps)
Backpack, Bedroll (2), Large Sack (2), Saddle Bag (5), Whiskey (2), Water Skin, Lantern, Flask of oil, Torches (6), Beans and Bacon rations (1)
One marked hand (Knut the Bandit)
One Mexican for torture

Then you're missing the following, recovered from the bandits who ambushed you at Sand Creek:
27x Pistol bullets
1x Knut's hatchet
9x Rations
4x Waterskins
Various mercantile goods - worth 50 Dollars (GP) if sold in town
2x sticks of dynamite
1x Bottle of whisky

Also, I'd rather not leave the Mexican by his lonesome for him to escape none. The others can go and grab a horse for me, and come back while I stand watch over this skunk, if'n that's 'lowable by the judge SoupNazi
Sure, no issues there. Just wanted you guys to stop by in Santa Fe so that 'Stella Brando' now? 's new character can be encountered back in town before you take Sanchez for interrogation, so that the new character can be involved.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,890
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Sure, I can go mock Lady Annabelle's hiring policies too.
 

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