Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Pillars of Eternity + The White March Expansion Thread

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
I can bet that "TotSC-style expansion" will turn out to be as much of deceptive namedropping as "capturing the feel of the Infinity Engine games" was.
Hello, Captain Obvious.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
I can bet that "TotSC-style expansion" will turn out to be as much of deceptive namedropping as "capturing the feel of the Infinity Engine games" was.
I guess it's pretty deceptive to call it a TOtSC-style expansion considering TotSC didn't add new companions.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
Well, the funny thing about PoE is that its haters have finished the game more times and like to talk about the game more than its fanboys.
Thanks for admitting that the only way to like PoE is to not play it.
 

AW8

Arcane
Joined
Mar 1, 2013
Messages
1,852
Location
North of Poland
Pillars of Eternity 2: Deadfire


Get ready to leave Pallegina and the non-human companions behind, it's time for the white man to march!

Coming later this year, the two-part expansion to the acclaimed old-school roleplaying game Pillars of Eternity takes players on a journey where the Meadow Folk of the Dyrwood have finally had enough of being a minority in their own country.

"Historically, conflicts have almost always been about race", lead designer Josh Sawyer says. "In medieval Europe, the white people often found themselves warring against Arabs and Turks, with the non-whites more often than not being the aggressor. When the white people fought each other, it was mostly the result of schemes by the Jewish populations."

Obsidian CEO Feargus Urquhart is likewise enthusiastic about representing White Pride in gaming. "One of the best things about being an independent developer, is that there is zero influence from Jewish corporations. We get to pick and choose who we want to work with. We are very passionate about fighting for the survival of the white race in any way that we can, and we can't wait to get this expansion out for you guys to play."
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
inbe4 everyone in White March is racist, and you come bearing inclusivity and acceptance.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,741
Obsidian once again bungles PR, leaving Josh to explain to his Something Awful pals that this xpack definitely isn't just another dungeon crawl.

The expansion isn't a mega dungeon or mini-mega dungeon or anything like that.

You'd think this would be something they'd announce on their near-worthless twitter account but nope



And on badgame

none of the expansion material was pre-made. making the content available before the end of the game (like tales of the sword coast and heart of winter) means that players can use content from the expansion (including companions) both in the end game (if players are already close to it) or for much more of the main game on replays. making a post endgame expansion means that only people who have completed the main game and want to continue playing with their endgame parties can make use of it.
 

Fry

Arcane
Joined
Aug 29, 2013
Messages
1,922
This is what I get for turning on the stream early. Some random Russian girl who appears to have dipped her face in botox.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,662
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Expansion pack will use optional level scaling, choose if you want to scale it, because you can enter it any moment in the game.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,662
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Interesting, they're implementing a sort of pseudo-multiclassing. Non-Rogue classes can get a weak Sneak Attack, etc.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,662
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Well, that was a pretty effective demo for just 7 minutes. :salute:
 
Last edited:

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
It got pretty awkward when that presenter claimed he sank 50 hours in the game and said his party was at level 15.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,741
Anticipating a negative reaction to ice ogres/ice beetles/snow trolls/other reskins. :M

I'm glad Josh finally listened by allowing me to see exactly how much hit-chance I have, instead of having to do the math in my head.

Multiclass talents (as opposed to multiclassing) and optional level scaling are pretty good. Looking forward to certain posters going in and complaining that everything's too easy because they refuse to scale the levels.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,312
Location
Terra da Garoa
Since he's in PR mode now, shouldn't we contact him for an interview?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom