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- Jan 28, 2011
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Contribute to my overwhelmingly popular and fast moving thread on the obsidian boards: https://forums.obsidian.net/topic/82024-the-white-march-ending-slides/Just completed my replay of the game. Still enjoyed it a hell of a lot, so can't really agree with the naysayers still (though I may certainly agree with some of the criticisms). It's a fantastic game overall.
The new ending slides were pretty nice. I wonder exactly at what points you influence what will happen.
The companion slides were a bit weird. Zahua obviously because he's... not finished yet. The Devil got this long, and rather beautiful, ending slide. But it felt kinda weird since there really isn't that much interaction with her in the game. It's all so quick yet she probably has the longest ending slide of them all.
/rolleyes
Yup, its just using the same 4-5 spells over and over again. Because hey, the game doesnt want you to force you to change your aproach, so whatever works once will work every time./rolleyes
There's a difference between "boring class" and "garbage" but kids just don't get it. Pre-buff wizard was slightly harder to play right than pre-nerf cipher or barbarian but the DPS potential of CF/FoF was unsurpassed at low levels. And at high levels you had Confusion, Call to Slumber and GotA (petrify). Garbage, my ass...
Josh continues to reveal his superiority over hacks like Ed Greenwood:
The ogres have in fact partially integrated into Glanfathan society.
But overall they seem to have a tough time of it. They might not survive for much longer.
Adam Brennecke said:Heya. We are finalizing the 2.02 patch this week, and the beta patch will be up soon after. I don't know what balance changes are going in (I don't work on balance changes), but we should have patch notes up at the time of the beta.
2.0 as a whole, really.Good to see Obsidian fixing the disaster that was 2.01.
I wouldn't recommend that, to be honest. IMO all patches since 1.05 have made combat less fun that it was and there's always soemthing broken everytime they update it.I've been inspired by roguey and by the fact that I'm flat broke to wait for both expansions and their *updates* to finalize before I pull the trigger.
If you ain't winning PoE fights in 30 seconds, you're losing PoE fights.And the spell that helps with it has to be recast every 30 seconds.
If you ain't winning PoE fights in 30 seconds, you're losing PoE fights.
2.0 introduced bugged spells, weapons and skills, not to mention blurry text/maps, and even after 2.0.1 the blurry maps are still there. For a significant patch with a plenty of beta testing, I'd definitely call them disasters.Consensus on the Obsidian forums seems to be that 2.0.1 is an outlier and the only dud patch the game has gotten.
I wouldn't call it a "disaster" but the bugs it introduced happened to be more glaring than most.
It wasn't a problem that there were too many but that all were slight variations of each other.I agree there was too many of them. It wasn't overwhelming, mind, but it was certainly a chore, since you had fuckton of abilities, none of which were particularily meaningful in combat. When I pause and manually issue a command to character, I want it to have a visible impact, not "meh why did I bother".
So you are saying Ed's child constructions are still superior to banalce ones?You know that 90% of lore development done by greenwood was done when he was a small child right? Like it was his childhood fantasy world made popular? Sheesh.
Not yet doing my 2nd play. Check.2.0 introduced bugged spells, weapons and skills, not to mention blurry text/maps, and even after 2.0.1 the blurry maps are still there. For a significant patch with a plenty of beta testing, I'd definitely call them disasters.
To think how much better the final releases could have been if I had provided my genius
And that's what happens when you remove hard counters.
But, yes.
Entitled PoE Fan said:Yeah... but suppose you don't like the guy? (many people don't) Or that you just don't want to play with a priest (fair enough). And even that spell isn't foolproof.
Moron said:I'd rather not have to send in a scout to engage a fight at range so I can buff my team up with potions/spells before pulls