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Eternity Pillars of Eternity + The White March Expansion Thread

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The expansion : each part should not cost more then 10$.

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Infinitron

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Yeah but what about setting the price to 30 bucks, which is the generic xpac price for decades, instead of going for the weird two parts thingie, in hope that people pay 2x15 bucks, that's dumb. Right now I see a 5 dollars loss on each xpac.

Some people don't like pre-ordering. So much that they might even be willing to pay more by not pre-ordering the second part of the expansion.

If that wasn't true, no AAA game would have DLC available outside of its "Season Pass". Yet they do, because people spend more money than they need to on games all the time.
 
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Crooked Bee

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I suppose it has been answered before, but, does anyone know what's the point of making two parts instead of just one?

Didn't they mention it was essentially about marketing at some point? That is, most people would simply forget about the game if the expansion came out too late after the original release.
 

Blackguard

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Didn't they mention it was essentially about marketing at some point? That is, most people would simply forget about the game if the expansion came out too late after the original release.

Basically Paradox told Obsidian that they need to get the first DLC out within 6 months of the release. The market research Paradox has done on their other games shows too many people have forgotten the game if it takes longer than that.
 
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Jaesun

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Basically Paradox told Obsidian that they need to get the first DLC out within 6 months of the release. The market research Paradox has done on their other games shows too many people have forgotten the game if it takes longer than that.

You work at Paradox' Market Research Department? :M
 

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http://www.gamebanshee.com/news/116...view-and-interview-achievements-revealed.html

We're just 8 days away from the release of Part I of The White March, Pillars of Eternity's expansion, and I thought this would be just about the right time a couple of additional pieces of coverage I've found since Gamescom.

First of all, Capsule Computers interviewed producer Justin Britch, who discusses the improvements to the game's scripted interactions and his favorite aspects of the game:

That’s good to hear! So what is something that you got good feedback on and that you’ve expanded upon in the expansion?

Well something that players really enjoyed in the original game was our scripted interactions. We’ve made a huge effort to include more of those with more reactivity in the expansion. So now, scripted interactions will react to what classes you have going in to them and you cast spells (if you’re a spellcaster)… or they’ll react to what race you are and whether you’re a heavy or a light race.

‘Heavy’ or ‘light’ race?

Well so, we have ‘Aumaua’ which are these largely than human-

Oh! You mean physically!

Yes! So we have a variety of different races, all with different sizes and if you have a very large character trying to do some very nimble task then it is going to be more difficult for them. That’s the kind of reactivity we wanted to showcase in our scripted interactions. We really liked making them and hopefully players will like them as much this time around.
While GamingBoulevard has a preview:

Pillars Of Eternity is a spiritual successor to Baldur’s Gate trough and trough. It’s a heavy RPG experience which any fan of the genre will be sure to appreciate if not love. And with Obsidian, the main go-to guys for RPGs, you know you’re getting a solid game. Pillars Of Eternity is getting DLC which I would call more of an expansion pack. It adds new characters like a weird Monk who’s pretty out of it and more interesting is a serial killer whose soul, after her execution, has been bound to a robot body. Because of that she doesn’t get to equip armor since her “body” is armor itself. Other than that being a frickin cool idea for a character.
Finally, it's worth noting that the achievements for the expansion have been revealed, and Obsidian is currently working with GOG to make the game's achievements available on GOG Galaxy. Apparently the new dragon introduced by the expansion will be called "The Terror of the White March":

The Pillars of Eternity team has some exciting news for all of you diehard achievement hunters. The first part of the upcoming expansion, The White March, will introduce seven new achievements for you to collect on your journey to explore the mysteries of Durgan's Battery.

We are also working closely with the GOG team to add achievements through GOG Galaxy.

Can you gain the achievement for defeating the Terror of the White March?​

11887935_10153080400121593_6551565385026412274_n.jpg
 

Roguey

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Did someone say percentages

Josh said:
we added % chance effects and typed destruction to a bunch of weapons and the soulbound weapons improve when you do specific things w/ them

Josh said:
typed destruction being, like, troll slaying or something? cool
yeah

Josh said:
oh so like you can get a Greatsword of Ogre Slaying and if you slay 10 ogres with it or whatever it gets stronger? dope
yeah and most of them have a class-based branch. e.g. St. Ydwen's Redeemer can be bound to fighters, paladins, or barbarians. before binding, it's a fine greatsword with a 15% to destroy vessels. when you bind it, it gets an additional power. after you do a specific task (i think doing x damage to spirits) it gains an additional power, but this one is specific to the class of the binder. fighters get a chance to proc pillar of faith. paladins get a chance to proc divine mark. barbarians get a chance to proc despondent blows. after that you can upgrade it one more time.

Josh said:
nice. taking on a high-level vampire or something because i have a mace of undead slaying, a cleric who knew lesser restoration, and a big dream was a good feel in BG2
slight ruination to your dream: destruction effects only destroy an enemy if they are lower level than the attacker. otherwise they cause a bunch of raw damage.

Balance Master strikes again.
 

eric__s

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I've read that the way stats work is changing with the expansion. Can someone link me to a rundown of what that means, or is that still in the dark?
 

Fairfax

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Perception from deflection to accuracy? That's a pretty big change. Makes sense, but since the game doesn't have respec (not without using the console or a save editor), some tank builds will become utterly pointless and shitty. In fact, my own character will become useless, considering how people are saying the Fighter class was nerfed as well.
 
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I know they tied Accuracy to Perception again, but it'll be tied following the same design logics, so I guess that means you'll be able to go from 15 base Acc to 20 base Acc on your wizard. It's still shit for a proper battlemage, unless I'm forgetting something, haven't played since release.
I guess they could also remove the "different base accuracies for different classes", that would actually make the change interesting.
 

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Where can I find that article?

Original thread here: http://forums.obsidian.net/topic/68526-how-to-fix-the-attribute-design-in-pillars-of-eternity/

Link to document is down but I'll re-upload it here: http://www.upload.ee/files/5142041/Sensuki_Matt516_Attribute_Rework.pdf.html

The system we proposed is based on the beta v278, there have been changes to how certain combat stats work since then (Might is no longer as OP thanks to a 'bug' I reported, and Interrupt works a little bit differently [it's even worse]) but I think they've finally come to the right conclusion - this is the best you can do with the combat stats & 6 attributes without changing the system significantly.
 

Immortal

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Didn't they mention it was essentially about marketing at some point? That is, most people would simply forget about the game if the expansion came out too late after the original release.

I don't think they need to worry about it..
I've been trying to forget it since Dyrewood.. But every time I fall asleep, the horrors return..
 

Lord Carlos Wafflebum

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Perhaps this is a step in the right direction. For the final game patch, they'll have added all of the "suggestions" from Sensuki's manifesto.
 

Fairfax

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Original thread here: http://forums.obsidian.net/topic/68526-how-to-fix-the-attribute-design-in-pillars-of-eternity/

Link to document is down but I'll re-upload it here: http://www.upload.ee/files/5142041/Sensuki_Matt516_Attribute_Rework.pdf.html

The system we proposed is based on the beta v278, there have been changes to how certain combat stats work since then (Might is no longer as OP thanks to a 'bug' I reported, and Interrupt works a little bit differently [it's even worse]) but I think they've finally come to the right conclusion - this is the best you can do with the combat stats & 6 attributes without changing the system significantly.
That was a very interesting read. I still think it'd be nice to have one of the attributes increase crit chance, though.
 

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