It took almost a month for the
official recording of Obsidian's Pillars of Eternity San Diego Comic-con panel to surface online, but it's now finally available for anyone who wasn't able to attend the popular convention. The panelists were concept artist Kaz Aruga, senior level designer Jorge Salgado, lead writer Eric Fenstermaker, lead level designer Bobby Null, game director J.E. Sawyer and executive producer Adam Brennecke. They provided a look into the area design process at Obsidian by working on an area for The White March Part II expansion to Pillars of Eternity live. The panel also included some limited audience interaction, in the form of a vote between various options provided by Obsidian.
The presentation feels very staged, and the recording is seemingly incomplete (the presentation was meant to run for 45 minutes, but the video is only 20 minutes long), but it's still worth watching if you're interested in the nitty-gritty of game development (although it's not nearly as good as many of the essays available on Gamasutra and similar places), or if you're a fan of Pillars of Eternity to the point that you absolutely need a sneak peek of the kind of the second part of The White March expansion.