Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Pillars of Eternity + The White March Expansion Thread

Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
Was 29 months a typo?
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,070
Location
Safe Space - Don't Bulli
I've been having a very hard time being excited for this.

The individual stealth stuff is good, and should have been in the game since start.

The companions are uninteresting. No MCA - the saving grace of the base game's writing, and all companions have been severely lacking in depth. Don't see how these will be different.

Also, I don't think I have a save game for the expansion, and I'm definitely not replaying the base game. Maybe in two years if they overhaul it with interesting encounters and better itemization.

My feelings exactly. All trolling aside this is basically where I am at.
MCA leaving was the final nail for me.

Personally..
I might go back to PoE when Tim cain wraps up turn based overhaul.. But this game has so many more issues that it might not even matter.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,833
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
'sup

54xv3TH.png
 

Shevek

Arcane
Joined
Sep 20, 2003
Messages
1,570
Sawyer on Soulbound weapons:

We weren't really tight-lipped about soulbound weapons. We talked about them at length during our presentations. Here are their basic features:

* Examining one shows that they are a soulbinding weapon and lists what classes it can bind to. In place of an Enchant button, they have a button to bind the weapon to the soul of the character whose inventory it is currently in. If a class isn't on the binding list, it can't be bound to that character. Binding doesn't mean the character is forced to use or equip that weapon, but while it's bound to the character, they're the only one who can use it and advance its powers. You can sever the binding if you like, but you will lose all progress on the weapon (it warns you of this).

* Soulbound weapons have a larger examine window that includes a pen and ink style illustration of the weapon.

* Soulbound weapons automatically qualify for any weapon focus/specialization/mastery type talents or abilities you have. E.g., if you have a fighter with WF, WS, and WM in Ruffian, those all apply to St. Ydwen's Redeemer (the soulbinding great sword we demoed) even though great swords are in the Soldier group.

* A bound weapon will display what you need to do to unlock additional powers. Each time you unlock a power, you also gain more lore on the weapon and what the next goal is. The capstone power(s) always complete the lore.

* One of the powers on a soulbound weapon is always class-specific. St. Ydwen's Redeemer has different powers for fighters, paladins, and barbarians.

* Though several of the new unique weapons have "spellchance" powers (more momentous procs that go off on a percentage of Hits and Crits), all soulbound weapons have one.

* Soulbound weapons cannot be enchanted.

Not sure how I feel about soulbound weapons subverting weapon specialization talents. Sounds crappy. The rest sounds good though.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,833
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Not sure how I feel about soulbound weapons subverting weapon specialization talents. Sounds crappy.

Wouldn't want someone to muck up their build now would we?

This seems to be their answer to "your item system sucks". They say "yes it does - okay then, we'll do a take on BG2 style uber weapons with appropriate Sawyerized rules to govern them" lol

"it was the backers' fault"
 

Shevek

Arcane
Joined
Sep 20, 2003
Messages
1,570
Can't have players deal with the consequences of dumping half their talents on the same weapon specs
Thats pretty much what his reasoning was. Must say, I disagree strongly on this one.

Sawyer:
The alternative would be to punish the character for not being prescient or effectively requiring them to read a strat guide/wiki to make sure they specialize in the weapon types that are soulbound for their class.

It just doesnt make sense. Their weapon spec system does a great job of encompassing different weapons. So, there is already protection against this sorta thing built into the system.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,833
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
The difference is you care more (or most) about character building, and they care more (most) about not punishing people for character building mistakes :P
 

Shevek

Arcane
Joined
Sep 20, 2003
Messages
1,570
Well, the other part of the equation is they arent making many of these uber weapons apparently.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
Maybe this "problem" wouldn't exist if super weapons weren't magically locked to your class choice. Though I guess the damage was already done on the OC with some of the unique gear also following this stupidity

They try to please grogs then try to please casuls. Pick your team obsidian
 

Shevek

Arcane
Joined
Sep 20, 2003
Messages
1,570
They arent locked exactly. So, one weapon will give different bonuses to different classes.

The issue is they arent making one uber weapon per weapon type. So, to account for all the different specializations, they are letting any weapon spec apply.
 

Shevek

Arcane
Joined
Sep 20, 2003
Messages
1,570
Ya, its a bad choice on their part. Their system is strong enough to give players options and the weapons giving different classes different bonuses is a solid idea that also helps with this. Making all weapon specs apply is silly. They just need to make more weapons.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,499
I actually called out Sawyer himself on the Obsidian forums for failing to achieve parity with the IEs there. He got a little upset at me, I guess it was a sore spot. All's well that ends well though.

Link? Quote? All Cucking aside - your usually really good with references.

Uh, here we go: http://www.rpgcodex.net/forums/inde...-go-to-new-thread.93694/page-147#post-3480054

What a douche (not you, Sawyer).

e1lcnhye.ifn.png


Is this for real? The guy gets ticked off that his team wasn't able to implement something that Baldur's Gate did in 1998. Passive-aggressively tells off Infinitron, then admits that they were in fact too incompetent to implement it properly without it being a buggy mess.
 
Joined
Apr 27, 2015
Messages
860
Location
Isometric realm
we also need to have steal implemented. I miss random encounters. When I got the game I really played it thinking it has but I was very surprised to see it doesn't. Also low intelligence dialogue should be implemented. For a jump from 1.06 to 2.0 I expect the game to have a lot more improvements then those in the video.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,662
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Ya. Apparently, there are limited soul weapons and they only give bonuses to a few classes each, so they are making them benefit from all weapon focus/mastery/etc talents. Pretty crappy, makes those talents effectively meaningless.

Well, the soulbound weapons might not be best-of-class (I think the SS of Gith wasn't actually the ultimate weapon either) but it does strain the system yeah.

Maybe as a compromise they could give each one of them several weapon types but not all of them.
 

Shevek

Arcane
Joined
Sep 20, 2003
Messages
1,570
This will make priests of Skaen pretty great. Baby sneak attack and accuracy bonus for all soul weapons.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom