Didn't they reduce the ACC bonus to engagement and increase the time between being able to engage the same char, and possibly a dmg bonus? Either or both do reduce the power of engagement from the earlier betas.They aren't less powerful than they used to be.
Didn't they reduce the ACC bonus to engagement and increase the time between being able to engage the same char, and possibly a dmg bonus? Either or both do reduce the power of engagement from the earlier betas.They aren't less powerful than they used to be.
death godlike death's usher ability now triggers at 25% instead of 15% endurance #pillarsofeternity #murder #death #skulls
Another Infinity Engine 'feels' thing I reported got fixed
http://forums.obsidian.net/topic/70...utton-in-the-item-description-for-food-items/
Yay!
Didn't they reduce the ACC bonus to engagement and increase the time between being able to engage the same char, and possibly a dmg bonus? Either or both do reduce the power of engagement from the earlier betas.They aren't less powerful than they used to be.
I'm not sure exactly what he was referring to as powerful but there is still an accuracy bonus, and the individual attacks are no less powerful - Disengagement attack from a Crystal Eater is pretty much 1 shot kill, for instance (plus a Petrify) and I've had a character hit with a disengagement attack and a regular attack at the same time from one because of that engagement attack exploit thingo. Insta-reload.
death godlike death's usher ability now triggers at 25% instead of 15% endurance #pillarsofeternity #murder #death #skulls
Another Infinity Engine 'feels' thing I reported got fixed
http://forums.obsidian.net/topic/70...utton-in-the-item-description-for-food-items/
Yay!
http://forums.obsidian.net/topic/71271-slowed-recovery-while-moving-no-thanks/
Fuck you, whoever made that decision
These are not the druids you are looking for.So what's the word on the streets about Druids?
So what's the word on the streets about Druids?
SunAndSpring said:I'm really hoping the Druid gets nerfed by release if it's possible. They're pretty ridiculous in comparison to the other casters, as they can do more AoE damage than the Cipher or Wizard, and their healing spells actually outperform anything the Priest can put down
rope kid said:I'm tuning them right now. Thanks for the graph, roguelike.
rope kid said:I tuned down firearms and arbalests (crossbows a little) this morning. I think war bows should be more competitive now. I tuned up Noxious Burst's damage and left Fireball's alone. The main strength of Fireball is that it is extremely fast. Rolling Flame is a great spell, but IME much trickier to use than Fireball. Fan of Flames does great damage but it requires very specific positioning. That's been my experience anyway.
I've tuned up the godlike racial abilities (except for moon godlike -- that's down) and a few other racial abilities that felt lackluster. Helmets can give attribute bonuses, but so can a lot of other items, including mods on armor. Attribute bonuses aren't exclusive to head slot items.
rope kid said:Gun ranges also came down. :3
rope kid said:I didn't touch Accuracy. Damage came down. Low RoF weapons are very difficult to tune because of how they can influence the start of combat. They should be appealing as openers, not useless over the course of a fight, but there should still be a good place for standard RoF weapons. It's hard to find that balance.
E: It's one of the reasons the F:NV weapons took so long to balance.
400 hp Bleak Walker Crits, dude.
roguelike said:You probably know how valuable fast is better than me, but right now fireball kinda feels like a second level spell. Iconic projection does fireball damage with an upside (pierces DR and heals), blizzard does fireball damage with an upside (reduced attack speed), concelahut's siphon has more damage and an upside (drain, ignore DR) at the cost of a much higher positioning requirement. It's possible that fast casting is a really good upside, but it doesn't feel like a really good upside.
rope kid said:IME it's valuable enough that I feel comfortable for leaving it as-is for release. If a lot of people really think it stinks over the course of the game, it's very easy to change.
A lot of those druid spells were among the first implemented and some of them had become crusty/bad with lack of attention. I brought a lot of the insane ones (Hail Storm, Venombloom, Embrace the Earth Talon) down, but they're still tough.
Out of curiosity Ropekid, I've seen other people wonder this as well, does Druid Spiritshift have any kind of scaling in terms of melee damage or whatnot with level? The concern is that it will be a low level gimmick that has less viability as time goes on.
rope kid said:It currently does not, which is unfortunate, but the quick fix is dangerous/error-prone. For the future, we're going to expand the components to handle level-based scaling more easily.
My fire-godlike monk is about to become even deadlier?I've tuned up the godlike racial abilities
Nooooo - I really liked Silver Tide.except for moon godlike -- that's down
That build works fine at lower levels as well. Keep in mind that I didn't actually attack anything, which you would be doing during normal play.What makes monks top tier? Apart from Athelas and his fire combo (which was 6 levels above the encounter iirc)
They are easily capable of that, but they need to be frequently damaged in order to use their abilities.I haven't heard much about them. Didn't see them out-damaging the rogue or outcc'ing the fighter.