Sensuki
Arcane
They dropped that idea years ago (unfortunately).
Why unfortunately? The install footprint of these renders is really large (as in, prohibitively large increases to install size on the hard disc), and both the build process and the flexibility on the user end to switch resolutions would be hampered. It's a nice idea but it makes sense that it would be tested and deemed unfeasible pretty fast.They dropped that idea years ago (unfortunately).
I think you're confusing 32bit with 4 gigs of ram. If you have 64bit, virtual memory should mean the game never crashes (but occasionally chugs while loading things).RAM is one of those least significant bottlenecks in my mind, it's so cheap and easy to upgrade, so even though Unity does not handle it perfectly I think 8 GB recommended is pretty reasonable this day and age. If you're running on 4 though you'll probably don't want to push your settings or expect CTDs in large levels or during level transitions (Unity's unload/load process for scenes was not designed for the type of scenes we're dealing with here and while there are manual ways to get around that it's not going to be perfect, I think Unity 5 will do better there though)
Yes.I think you're confusing 32bit with 4 gigs of ram. If you have 64bit, virtual memory should mean the game never crashes (but occasionally chugs while loading things).
I am mostly worried for the CPU requirements. I hope my i5 750 can take it.Ok guys. I found this on Steam moment ago.
- MINIMUM:
- OS: Windows Vista
- Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
- Hard Drive: 20 GB available space
- Sound Card: DirectX Compatible Sound Card
- RECOMMENDED:
- OS: Windows Vista
- Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
- Memory: 8 GB RAM
- Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
- Hard Drive: 20 GB available space
- Sound Card: DirectX Compatible Sound Card
8 GB of RAM? Haha, nope.
Unity is a shitty engine. News at 11.
No.It's one of the two best engines in the world.
I haven't played single game made in Unity that hasn't performance problems.Blame engine.
Engine used in Dungeon Siege 3 was flawless in terms of performanceMust've been that previous Obs games were also using some shitty engine. Every time. They love them some shitty engines huh.
And it was their own engine. Obs can program an engine quite well it seems. Unless they have to work with shit like Gamebryo, Unity or Aurora.Engine used in Dungeon Siege 3 was flawless in terms of performance
How many Unity based games did you play?I haven't played single game made in Unity that hasn't performance problems.Blame engine.
Which ones are better and how?No.It's one of the two best engines in the world.
BEHOLD - UNITY, THE MOST OPTIMIZED 3D ENGINE IN EXISTENCE!