IHaveHugeNick
Arcane
- Joined
- Apr 5, 2015
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I give it 5 years tops, given that this is probably last game of this type with this level of effort and production values poured into it.
I give it 5 years tops, given that this is probably last game of this type with this level of effort and production values poured into it.
last game of this type with this level of effort and production values poured into it.
Hey,at least we get masterpieces like this one:I give it 5 years tops, given that this is probably last game of this type with this level of effort and production values poured into it.
Oh, interesting, Inquisitor and Shepherd, sorry maybe I asking too much, but can you share such builds?So, I experimented a bit with POTD upscale 1.1 full patch version, and I think the early game difficulty is actually in a really good place - it's just the second half of the game that still becomes bit too easy, an endemic problem in open-ended CRPGs (and CRPGs in general). Especially with the difficulty mod on Nexus, and rumours that a later patch will add custom challenge settings, I think difficulty is now in a good enough place for players to enjoy the game as a mega-SOZ combat robot building exploring system.
Running a custom duo of Paladin/Cipher and Paladin/Ranger with a fair degree of minmaxing now, and the uptuned encounters on the first island can still be brutal if you aren't pulling enemies one by one and cheesing. I expect things will stay enjoyably brutal for a while, before inevitably declining.
Thank you very much for answer. Maybe I am stupid, but I was thinking that sniper should have max Perception. Or it's for casters? And which subclasses for Shepherd?Nothing special. The Inquisitor is max Res and then decent INT/DEX, obviously built around Soul Blade's Soul Annihilation. I went for two-handers and specifically Whispers of the Endless Path - sometimes you can get ~3 enemies with that AOE when you do Soul Annihilation, which can mean something like 80 damage per enemy at low levels even with lower Might. But mainly built for survivability with 20 RES, the Elcga lay on hands that prevents death for 5s, and obviously spamming Whispers of Treason.
The Shepherd is a straight up sniper with high might & dex, every equipment & feat that can reduce reload/firing times & increase accuracy. This has been an opportunity to experiment with different weapon types - the Arquebus is probably the best heavy-hitter, but it takes a while to save up to Dragon's Dowry. It's easier to find a decent pistol somewhere in early game - higher accuracy with weapon quality matters more than special traits - before buying Spearcaster (20k) or picking up Frostseeker.
Thank you very much for help.Yes, defiinitely high Perception. My level 10 Shepherd has ~20PER I think. Sharpshooter is important, I think for the Paladin side it's not a big deal & really up to your preferences.
Druids are a bit weird. The shift forms aren't really very useful at the moment, so it ultimately comes down to how you get the most out of your spells? But with both POE1&2, although I enjoy them, I've never been good at making druids really optimal.
Speaking about rogue and multi of him. I want in my custom party to characters, one with mechanic skill for picking locks and other "Sleight-of-Hand + Steallth" character for thieving. I decided to create ranged character for seconnd skill combination and I know Scout (Rogue/Ranger) is very powerful in ranged. However opinions about his sub-classes different from person to person, some people suggest Sharpshooter (because penalty 10% now, not %20) others Stalker or even Ghost Heart. Which in your opinion better? And which stats would be preferable (since some people suggested in guides that Might is obsolete for this build, I can't fucking decide and forums of Obsidian laying in silence)?Anything with rogue is better than without, eh.
AoE weapon with soul annihilation is interesting. I'm running pure Soulblade now and it kinda sucks. Feels like only good spell is 1st level charm.
Anything with rogue is better than without, eh.
AoE weapon with soul annihilation is interesting. I'm running pure Soulblade now and it kinda sucks. Feels like only good spell is 1st level charm. And without dual you have few options to use that soul nuke. Farming mana using frostseeker and going with a melee weapon after was best I came up with.
Not Ghostheart, it's annoying. Stalker can also be annoying because say you want to block enemy with pet and you need it far away. Sharpshooter probably or no kit.Sharpshooter (because penalty 10% now, not %20) others Stalker or even Ghost Heart.
It's lame. Like dual wielding. Purist life. I'm a fighter = I fite.I mean, in general, I think multiclass is better
Dual-wielding like-size weapons is gay anime shit that shouldn't even exist.
Dual-wielding is gay anime shit that shouldn't even exist.
Dual-wielding is gay anime shit that shouldn't even exist.
Dual-wielding is gay anime shit that shouldn't even exist.
According to google translate :
''you have been careful to hurt or by cholera or because they believed to have to do with foolish person they remained greatly offended if they could give you endless examples which I leave for not departing from the purpose. I say therefore that of the two swords that are adorned, one always deue to give the other to defend the offense, always making sure to first oprar that which then defends the one that offends because first fiide will try to defend if then offend others''
So, the guy has a lot of examples which he won't share because it would be too long a digression from the main point he is making. And then there's a description that you basically have a sword for offense and sword for parrying? Okay, I'm convinced that dual-wielding rapiers, or having a parrying dagger would not be gay anime shit. But it does sound like something that ought to be not too ideal, except for 1v1s.