Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 58,293
I didn't say it doesn't have style, but it doesn't have style over realism, or it doesn't treat realism as something to scoff at and avoid.
IE games were closer to being "photo-realistic" than most other games on the market at the time. Either people here are too young to remember or they've simply forgotten.If you think that Icewind Dale doesn't have style, rather being purely photo-realistic, you're beyond hope.
The last sentence is nonsense. Everything else we can discuss on a higher level if you really wish potatolander, because what you posted is not a style per se. Oh... look many DarkZones in this picture and fog with distance and near blur and the only sharp element is the cardboard cutout of the boy in the boat. This is not a style because it could have been made just as likely with a camera and it does not contain specific elements that can be attributed to one certain specific style in my option and to my knowledge. And while not everything you like is a style, let me introduce you to Neal Adams or simply the man who introduced the more realistic drawing stylte to comics in the time as everyone was a wanna be Jack Kirby:This is what actual "style" looks like and it's fucking amazing:
Wanna talk about "style", what do you think looks better, the above or Crysis?
Try to keep up. I said that putting photo-realism over style was always a mistake - and I was right. But I didn't say that photo-realism can not be stylish. If the game is photo-realistic because it fits its visual themes - great, no problem there. If, on the other hand, the game is trying to be photo-realistic when it could achieve better effects with stylistic approach, then it is a mistake. Photo-realistic Limbo would be ugly as sin.
You seem to think that the graphics are good if they are realistic - I think that consistent art direction that fits narrative themes is what makes graphics good in the first place, but that doesn't mean that it can't be photo-realistic too - depends on a game. And the things that you mentioned "shit filters, retarded effects like motion blur or depth and field" - are consequences of trying to be photo-realistic and failing at it, big time. For those games it would be better to find their own style instead of shoving this stuff everywhere.
Bottom line is, art direction is more important than photo-realism, but they are not exclusive. Your example with Fortnite is puzzling to me, since Fortnite is practically a prime example of "game without style".
IE games were closer to being "photo-realistic" than most other games on the market at the time. Either people here are too young to remember or they've simply forgotten.If you think that Icewind Dale doesn't have style, rather being purely photo-realistic, you're beyond hope.
I'll also agree that they aged well, especially the IWD games which are still beautiful.
I didn't say it doesn't have style, but it doesn't have style over realism, or it doesn't treat realism as something to scoff at and avoid.
They aged well because they had style over photorealism. Every "photorealistic" games has aged badly and will age badly. Even FS 2020 will age badly and will be considered mediocre and "surpassed" from a graphics point of view in a few years.IE games were closer to being "photo-realistic" than most other games on the market at the time. Either people here are too young to remember or they've simply forgotten.If you think that Icewind Dale doesn't have style, rather being purely photo-realistic, you're beyond hope.
I'll also agree that they aged well, especially the IWD games which are still beautiful.
They looked shit then and they look shit now.That's a cherrypicked example if I've ever seen one. Every other photorealistic FPS of that era looks complete garbage brown and bloom ridden mess. Whether a game ages well or not is usually about good color harmony, unique designs that follow some cohesive theme and so forth. Photorealism has the inherent issue that your product is going to look worse in comparison in 3 years since people can just do the same building or gun design with more graphical fidelity. Heavily stylished graphics don't really have to face that, but the artist has to be able to produce something doesn't look too derivative while looking visually appealing.
You can't judge it properly because you didn't play it at release. Yes, it was definitely photo-realistic for the time. Just look at basically any review of it when it released praising the graphics.If I look at MGS3 now (I just completed the game for the first time few days ago) I don't see any particular photorealism, and, if the graphics is still interesting and pleasant, it is for its deliberate artistc choices and not for its photorealism. Indeed it looks more like a cartoon or animation than a photographic movie.
Graphics
Part of the Metal Gear Solid tradition is the great visuals that have been found in the first two games. Metal Gear Solid in my eyes was one of the best-looking games to hit the Playstation and MGS2 for the PS2. So can MGS3 top it off and make a third great looking game or is Snake just getting to old for this?
Metal Gear Solid 3: Snake Eater is a game that once again really captures the true glory of the series by creating yet again a great looking game. This time around the game takes place in the jungle, which actually translates quite well on screen. The developers did a great job of creating a very beautiful and realistic jungle atmosphere, which is by far one of the best seen in gaming to date. Snake this time around has once again got a facelift, getting a whole lot more detail and really becoming one of the best looking characters on the PS2. Although the game can be a little sluggish at times it doesn’t seem to struggle all that much.
No, you get a failed message before that happens. Something about lawyers breathing on Microsoft's neck after 9/11 about portraying crashes as too realistic.
Which, doesn't really matter because this is a flight simulator, not a crash simulator. This ain't GTA people who play those type of games are committed to do as little crashing as they can, so there's no point wasting ton of resources into that aspect of the "simulation".
bad example for an animation issue since morrowind has levitation just like daggerfall and it didn't care about levitation animations.EDIT: I find people's idea that video games will be good again if we go back to 8 bit graphics or clunky shit 3D of early 3D is ridiculous. The fact that Indie and AA games that becomes Codex darling usually has shit graphics/voice-works is consequences of them not having budget to afford anything better (and in part cashing on oldfags nostalgia tinted glasses). It's a matter of economy and risk taken by the studio. AAA studio doesn't make simple gameplay because they don't have the budget, but because for a long while, simple and accessible with booming graphics is selling point of the mainstream.
Does Morrowind lack wall climbing that Daggerfall had because climbing is teh hard for the console peasants (who grew on platformers and tomb raider), or because it required additional animations and having to somehow marry those animations with all those building models?
There is no action that cannot be done with a popup menu and a line of text, but modern mainstream games cannot allow the luxury of doing it this way.
MGS3 looked great in 2004, and it looks great in 2020.
That's a cherrypicked example if I've ever seen one. Every other photorealistic FPS of that era looks complete garbage brown and bloom ridden mess.
Yeah i dont get this genre. You cant do the one thing that you would want to.No, you get a failed message before that happens. Something about lawyers breathing on Microsoft's neck after 9/11 about portraying crashes as too realistic.
Which, doesn't really matter because this is a flight simulator, not a crash simulator. This ain't GTA people who play those type of games are committed to do as little crashing as they can, so there's no point wasting ton of resources into that aspect of the "simulation".
What? You mean crashing planes into skyscrapers is not the biggest attraction of these series?
Did modders fix it, at least?
Yeah i dont get this genre. You cant do the one thing that you would want to.No, you get a failed message before that happens. Something about lawyers breathing on Microsoft's neck after 9/11 about portraying crashes as too realistic.
Which, doesn't really matter because this is a flight simulator, not a crash simulator. This ain't GTA people who play those type of games are committed to do as little crashing as they can, so there's no point wasting ton of resources into that aspect of the "simulation".
What? You mean crashing planes into skyscrapers is not the biggest attraction of these series?
Did modders fix it, at least?
Photo-realistic Graphics lead to decline in RPGs.