111111111
Guest
As technology progressed throughout the years, gamers thirst for better graphics increased by several magnitude. Naturally, game devs began to cater to these, colloquially termed, 'graphics whores' by pushing the boundaries by creating better and better games in a photo-realistic style. Rpg devs were not immune to this trend and went along with this. We can see this influence in the RPG sphere by isometric styled games falling out of favor and giving rise to the huge popularity of Bioware, TES etc. Regardless of how these games are viewed in the Codexian perspective, I would say it's fair to say that they were commercially successful and popular.
However the problem with transitioning to more and more photo-realistic graphics is the production cost of games began to skyrocket. When the budget for a single title is at a set amount and creation of graphical assets keeps eating a bigger portion of the pie, something has got to give. What was lost is the attention given to game-play, story, mechanics etc. We can see now that to make games more profitable, they are even being seperated into chunks of DLC, MTX and other shenanigans to keep making bigger profits.
I do think this argument totally is missing a lot of factors that occured in the industry between 2003-2014 but I do think that the trend of photo-realism and increasing production costs did lead to companies and executives making slimy movies that do not benefit the customer.
However the problem with transitioning to more and more photo-realistic graphics is the production cost of games began to skyrocket. When the budget for a single title is at a set amount and creation of graphical assets keeps eating a bigger portion of the pie, something has got to give. What was lost is the attention given to game-play, story, mechanics etc. We can see now that to make games more profitable, they are even being seperated into chunks of DLC, MTX and other shenanigans to keep making bigger profits.
I do think this argument totally is missing a lot of factors that occured in the industry between 2003-2014 but I do think that the trend of photo-realism and increasing production costs did lead to companies and executives making slimy movies that do not benefit the customer.