- Joined
- Nov 20, 2012
- Messages
- 1,657







Not able to rebind keys...smh
maybe it is a DLC feature
maybe it is a DLC feature
Does it also not allow to speed up turns?Not able to rebind keys...smh
maybe it is a DLC feature
You don't say...Looks like going after the Firaxis zoomer demographic wasn't such a good idea. Also it made me realize something - the modern X-COMs are essentially the Dark Souls of turn based games. Because this is not the first time I've watched people play something turn based and complain how it's not like X-COM or how it should be more like X-COM.
That is, like, the least surprising thing in the world. I wonder how awesome the market performance on consoles is.Saw a couple of streams of it and people were just complaining that this isn't Firaxis X-coms and that it doesn't have fancy cutscenes or named NPCs that constantly talk while you're playing. Looks like going after the Firaxis zoomer demographic wasn't such a good idea.
You spelled "lowered the bar" wrong but yeah, lowest common denominator does tend to reach the widest audience.Few guys gonna admit it here, but Firaxis has set a standard for modern turn based with Nuxcoms. Deal with it.
Firaxis has set a standard for many things in modern strategy and tactical games. It's absolutely obvious. And unfortunate.Few guys gonna admit it here, but Firaxis has set a standard for modern turn based with Nuxcoms. Deal with it.
That's really something I can't wait for.Seems like it will be a good game when it comes to Steam, cool![]()
They'll probably announce it, not way is it going to be released a few months after announcement. They don't work that fast.Another problem for Gollop is that by the time Phoenix Point will be "complete" with Dlcs, patches and released to steam, it may face the Xcom 3 announce or even release.
Actually when I wrote art, I meant THE Art like movies, not specifically art assets. Of course textures, character portraits, and other stuff can be made by external artists, when BOTH sides know what they are doing.I'd say that is actually the only part of game development that can very well be made by external hires. That and music.Hiring external teams for art typically ends badly.
A game can be "finished" (or say, beta stage) before a single final piece of art is in as long as you know what you are doing.
Now, does everyone who hires external people for art & music know what they are doing? Hell, no.
Even more interesting question is whether for this kind of game, where the money was received upfront and the sales probably won't be too amazing, the devs will feel any motivation to develop and improve it. There's something in the epic contract about it for sure, but real effort versus I just have to do it jeez can be a very significant difference.That's really something I can't wait for.Seems like it will be a good game when it comes to Steam, cool![]()
Not necessarily for this game, but in general, to see how games that took the "dirty" money will be received on Steam. Will they just get review bombed, will they sell less, or even more?
Will be interesting.
It wasn't. Especially when some of those zoomers are also game journalists.Saw a couple of streams of it and people were just complaining that this isn't Firaxis X-coms and that it doesn't have fancy cutscenes or named NPCs that constantly talk while you're playing. Looks like going after the Firaxis zoomer demographic wasn't such a good idea.
Like XCOM, then, Phoenix Point is a gripping tactical strategy game. Like XCOM, it’s frequently lovely to look at, wonderfully tense, and there’s a lot of depth and customisation to be found in its almost endlessly replayable combat scenarios. I like most of its unique ideas – the more freeform overworld and faction setup – but that overwhelming sense of deja vu is inescapable in much of its design. Regardless of whether this game is borrowing, stealing or reclaiming ideas from the series that inspired it, it sort of doesn’t matter: Phoenix Point is all a little too like XCOM to move the genre forward in any huge way.
Firaxis is kinda known for announcing games only a few months before their release btwThey'll probably announce it, not way is it going to be released a few months after announcement. They don't work that fast.
XCOM enemy unknown was revealed in January 2012, released October 2012.Firaxis is kinda known for announcing games only a few months before their release btwThey'll probably announce it, not way is it going to be released a few months after announcement. They don't work that fast.
Like XCOM, then, Phoenix Point is a gripping tactical strategy game. Like XCOM, it’s frequently lovely to look at, wonderfully tense, and there’s a lot of depth and customisation to be found in its almost endlessly replayable combat scenarios. I like most of its unique ideas – the more freeform overworld and faction setup – but that overwhelming sense of deja vu is inescapable in much of its design. Regardless of whether this game is borrowing, stealing or reclaiming ideas from the series that inspired it, it sort of doesn’t matter: Phoenix Point is all a little too like XCOM to move the genre forward in any huge way.
Few guys gonna admit it here, but Firaxis has set a standard for modern turn based with Nuxcoms. Deal with it.
Few guys gonna admit it here, but Firaxis has set a standard for modern turn based with Nuxcoms. Deal with it.
"memorable characters you get attached to" as the zoomers put it are very necessary things for the turn-based tactics genre.
From the streams, first impressions are good enough.. at least for nuXcom crowd. And when it comes on Steam, patched, DLCed and balanced it can make a new first impression.So, in the end, this "release" is officially nothing more than a "glorified" Early Access, as expected. But calling it 1.0 most likely it will turn out as a boomerang, because you never get a second chance to make a first impression.