Sorry guys, but you are really naive.
1- Gollop makes the real Ufo remake, very deep game with lots of micromanagement, high difficulty and a tough learning curve > total of 100 copies sold, half of them to rpgcodex users, commercial failure, the dev team go bankrupt and close.
2- Gollop makes Phoenix point, similar to the critically acclaimed Xcom 2, console-friendly and with a banal action trailer > thousands of copies sold, he can keep making games and money.
Why he should take the 1st route? It's not like he live and eat with rpgcodex opinions.
1- Gollop makes the real Ufo remake, very deep game with lots of micromanagement, high difficulty and a tough learning curve > total of 100 copies sold, half of them to rpgcodex users, commercial failure, the dev team go bankrupt and close.
2- Gollop makes Phoenix point, similar to the critically acclaimed Xcom 2, console-friendly and with a banal action trailer > thousands of copies sold, he can keep making games and money.
Why he should take the 1st route? It's not like he live and eat with rpgcodex opinions.