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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

LannTheStupid

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Imagine killing Camellia for killing commoners while you are trying to kill the nobility of the Abyss. Are you freaking proles or what?
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Camellia has high trickery, 9 levels of divine spells, is decent at attacking and surviving and has hexes. Imo none of the other companions offer even close to the amount of versatility as she does. There are better companions for dealing damage, or tanking, and ember is technically a better hexer. Maybe sosiel is a better divine caster (but iirc he can't get divine vestment and barkskin, so not really). But she really is going to be incredibly useful to most parties. On my lich playthrough, she's the only character I never considered dropping from the party.
 

ArchAngel

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Camellia has high trickery, 9 levels of divine spells, is decent at attacking and surviving and has hexes. Imo none of the other companions offer even close to the amount of versatility as she does. There are better companions for dealing damage, or tanking, and ember is technically a better hexer. Maybe sosiel is a better divine caster (but iirc he can't get divine vestment and barkskin, so not really). But she really is going to be incredibly useful to most parties. On my lich playthrough, she's the only character I never considered dropping from the party.
Succubus ranger is only other Barkskin caster. Sosiel can get barkskin if you get Impossible Domain for him but I rather choose to get him a companion so he can do full attacks even when moving. Sosiel does get Magic Vestment and as a full spell, not only in domain slots.
I only dropped her in my Angel run because I decided to bring succubus lady instead to cast barkskins. It is hard to kick her out otherwise.
 

Humbaba

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Camelia has better AC and lots of super useful buffs that Regill does not have. Her saves are better and she can make herself immune to most things. She can buff her weapon and heal and cast resists. Regill does do more damage, he is actually better as dps, he is better than Greybor at it.
Wolfjit can also drain strength which is btw mostly useless, you are better at using drain Constitution ability. Wolfjit can buff himself so he is also a decent tank, he does more base damage than Greybor and has same sneak attack and also get Debilitating sneaks attacks that Greybor does not have which both reduces enemy AC and attacks for him and whole party.

I wouldn't say any kind of stat drain is useless, it's free debuffs that come with doing what you would've been doing anyway. Unlike Camellia, Regill is nowhere near as resource dependent and resource burn is low key a highly important metric. Hellknights get Triumph Force of Will which permanently buffs Reg's saves against fear, compulsion or charm. Fear effects become a non-issue with Remove Fear anyway. Camellia's got more tricks up her sleeve sure but then again self-sufficiency and versatility are overrated qualities in a party based system, which is why I'm not too fond of hybrid classes.

I would question the claim that Greybor does little damage, I have so far noticed no significant deficit in that area. Using Woljif's spell slots for all the buffs he needs to become melee viable is a huge waste if you ask me, nevermind the fact that he is only proficient with simple weapons unless you waste a level to give him martial weapon proficiency. Much like Camellia, Woljif is a lot more resource intensive than Greybor. Slayer not getting debilitating sneak attack is a bit of a bummer I'll admit but there are enough other abilities that lower enemy AC and in exchange he gets Studied Target and Quarry. I would rate Slayer higher than Rogue in general. He can't pick locks, but that's what ArushaBAE is for.
 

ArchAngel

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Camelia has better AC and lots of super useful buffs that Regill does not have. Her saves are better and she can make herself immune to most things. She can buff her weapon and heal and cast resists. Regill does do more damage, he is actually better as dps, he is better than Greybor at it.
Wolfjit can also drain strength which is btw mostly useless, you are better at using drain Constitution ability. Wolfjit can buff himself so he is also a decent tank, he does more base damage than Greybor and has same sneak attack and also get Debilitating sneaks attacks that Greybor does not have which both reduces enemy AC and attacks for him and whole party.

I wouldn't say any kind of stat drain is useless, it's free debuffs that come with doing what you would've been doing anyway. Unlike Camellia, Regill is nowhere near as resource dependent and resource burn is low key a highly important metric. Hellknights get Triumph Force of Will which permanently buffs Reg's saves against fear, compulsion or charm. Fear effects become a non-issue with Remove Fear anyway. Camellia's got more tricks up her sleeve sure but then again self-sufficiency and versatility are overrated qualities in a party based system, which is why I'm not too fond of hybrid classes.

I would question the claim that Greybor does little damage, I have so far noticed no significant deficit in that area. Using Woljif's spell slots for all the buffs he needs to become melee viable is a huge waste if you ask me, nevermind the fact that he is only proficient with simple weapons unless you waste a level to give him martial weapon proficiency. Much like Camellia, Woljif is a lot more resource intensive than Greybor. Slayer not getting debilitating sneak attack is a bit of a bummer I'll admit but there are enough other abilities that lower enemy AC and in exchange he gets Studied Target and Quarry. I would rate Slayer higher than Rogue in general. He can't pick locks, but that's what ArushaBAE is for.
All non casters are resource dependent but from other characters. Non casters neither buff themselves of heal themselves. Let that Regill do it all by his class abilities and potions and see how far you will get lol. Unless you are playing under Core, you can finish the game naked on that difficulty.
 
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LannTheStupid

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Force of Will which permanently buffs Reg's saves against fear, compulsion or charm.

self-sufficiency and versatility are overrated qualities in a party based system

resource burn is low key a highly important metric.
I don't understand what "low key" means, but in one paragraph you: a) praise Regill for his personal (so, self-sufficient) resistance / immunity; b) bash self-sufficiency for a party based CRPG; c) something about "resource burn" - which is good for a party, but should be avoided for solo.

At which point of your life has your brain been irrevocably damaged? Conception? Childbirth? Child trauma?
 

Haplo

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Pillars of Eternity 2: Deadfire
I don't find Camellia useful at all. For tanking there's Regill with his adamantine armor, for sneak attack damage there's Greybor, for hexes there's Ember. Is there anything she does that isn't already covered by someone else?

Self triggered Elemental Barrage since early levels?
 

Outmind

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May 22, 2011
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I have two quick questions

How does an inquisitor's second judgement work? I'm supposed to be able to choose a second one with the application of a first starting at lvl 8, but there's no choice - there's no little tab like you get with cleric conversion spells for example, just the regular judgement icons. Also, could it be that this has something to do with the infinite judgements mythic ability?

Is it me, or is Regil broken? He hits things with that +2 gnome hook hammer 95% of the time xD.
 

Lagole Gon

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Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
The whole build-up in Chilly Creek was just for that? Oh wow.

:rpgcodex:

(Boy, I feel stupid for scouting the entire lcoation with True Seeing in act 3, just to make sure I'm not missing some ancient evil.)
 

Cryomancer

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Did anyone made a LEGEND necromancer? I already finished lich / cruoromancer (but din't did the transformation into lich) and I wanna see if it can work.
 

ArchAngel

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Did anyone made a LEGEND necromancer? I already finished lich / cruoromancer (but din't did the transformation into lich) and I wanna see if it can work.
It is pointless because you cannot get to CL 40. Legend is only for martial builds.
 
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Codex Year of the Donut
if there's a neverending supply of highly trained mercenaries how come they don't just solve the problem themselves
 

Jaedar

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if there's a neverending supply of highly trained mercenaries how come they don't just solve the problem themselves
Mercenaries are famously generous with their time, and will happily work for free in a crusade that's been going nowhere for a century, instead of taking a lucrative job hunting dragons.

And you know, "neverending", as long as you can fork out enough cash to buy out a half dozen villages.
All non casters are resource dependent but from other characters.
No, they benefit from buffs but are not dependent on them in order to properly function.
Are you playing on easy perhaps? No character who is getting up close to the enemies will survive more than two rounds in act3 and beyond without serious buffs. They'll also do very little damage since they'll miss most attacks.
 
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Codex Year of the Donut
if there's a neverending supply of highly trained mercenaries how come they don't just solve the problem themselves
Mercenaries are famously generous with their time, and will happily work for free in a crusade that's been going nowhere for a century, instead of taking a lucrative job hunting dragons.

And you know, "neverending", as long as you can fork out enough cash to buy out a half dozen villages.
All non casters are resource dependent but from other characters.
No, they benefit from buffs but are not dependent on them in order to properly function.
Are you playing on easy perhaps? No character who is getting up close to the enemies will survive more than two rounds in act3 and beyond without serious buffs. They'll also do very little damage since they'll miss most attacks.
but you can just go hire more mercenaries
there's quite literally a neverending amount of them

this feels like a pretty big plothole to me
 

Humbaba

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I don't understand what "low key" means
You also didn't understand anything I just wrote but that's par for the course with you easterlings.

Are you playing on easy perhaps? No character who is getting up close to the enemies will survive more than two rounds in act3 and beyond without serious buffs. They'll also do very little damage since they'll miss most attacks.
If you're having that much trouble with standard encounters in act 3 already then perhaps your build sucks. If you had spec'd your melee fighters correctly then 2 rounds is all they would need to gib the enemy.
 

Whisper

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What do you mean? She can into 90 AC, without even multiclassing her, just pure spirit shaman. Ok that's not the 500 AC on a Yosharian build but still pretty tanky...?

Post build for 90 AC. I do not see how you can get this 90 AC for her with her stats and starting choices.
 

Ghulgothas

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Chilly Creek ought to've began in Chapter 2 ended in Chapter 3. A Coven of Hags could've been more threatening in the mid-level range, they're absolutely nothing when faced as a God-in-flesh in Chapter 5.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
there's quite literally a neverending amount of them
There's not an infinite amount of gold, so no. It's the same reason people dying isn't a plothole because raise dead exists. 6000 gold ain't a lot, but it's a lot if you try to save everyone.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
What mythic path would fit a typical mercenary type, fighter/barbarian? Not evil, but not fully good either, mostly in it for the cash and adventure. And I don't mean gameplay, just wondering what would fit it character-wise so I don't go full OCD 30 hours later when I realize I have picked wrong path that does not fit him at all ?
 
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Codex Year of the Donut
there's quite literally a neverending amount of them
There's not an infinite amount of gold, so no. It's the same reason people dying isn't a plothole because raise dead exists. 6000 gold ain't a lot, but it's a lot if you try to save everyone.
"Sure, we might all be horribly tortured and murdered by demons if we do nothing... but we'll only help if you pay us."
Sound logic.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
there's quite literally a neverending amount of them
There's not an infinite amount of gold, so no. It's the same reason people dying isn't a plothole because raise dead exists. 6000 gold ain't a lot, but it's a lot if you try to save everyone.
"Sure, we might all be horribly tortured and murdered by demons if we do nothing... but we'll only help if you pay us."
Sound logic.
Again dude, the war has been at a standstill for a 100 years. Odds are you'll die of old age long before the worldwound becomes a personal problem.
 

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