Jarmaro
Liturgist
Blatantly detatched from reality. Some setting straight-up are more compelling to consumers than others. You are not going to advertise an underground, cave-dwelling setting as well as your average fantasy setting with elves and dwarves. And a pirate setting? It's down there with the worst of them. I can imagine anything more boring and uninteresting than ship sailing and pirates. The concept is hollow and barren.The pirate setting has nothing to do with it. You can make an RPG out of any setting. It makes zero difference.
Of course you could try to make it work - and can even succeed! But it'd require a disproportionate effort and time.
Not as if the first PoE game was compelling anyway, that weird, clunky piece of mismatched ideas and concepts full of bloated lore-dumps couldn't enchant a child. Next to zero cultural impact. If they weren't able to improve upon the most generic setting possible, how were they supposed to tackle something exponentially harder? For some things you need competency, and that was in short supply at their studio. In writing department, at least.